メインコンテンツへ 

Alex
Alex — Overview
Usage Rank#12/ 30(370.8%)
Win Rate49.7%
Looking for Alex counter-strategies?
View Alex Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Aerial Knee Smash | Jumps into the air and attacks with the knee. It grants immunity to jumping attacks, making it useful as an anti-air technique. | |
| Flash Axe | A slashing elbow attack. It's easy to use in combos or as a way of checking your opponent. The medium version can cancel into Prowler Stance when it hits. | |
| Flash Chop | A lunging swinging attack. It turns the opponent around when it hits an opponent standing on the ground. | |
| H Aerial Knee Smash | Jumps into the air and attacks with the knee. It grants immunity to jumping attacks, making it useful as an anti-air technique. | |
| H Power Bomb | (近距離で) | Grabs the opponent and drive them into the ground. Useful for slipping through an opponent's guard at close range. If this connects when the opponent has their back to you, it transitions into Power Drop. |
| Hyper Bomb | ODパワードロップ中に | A transition attack from Overdrive Power Drop. Effective for attacking the opponent without switching sides. |
| L Aerial Knee Smash | Jumps into the air and attacks with the knee. It grants immunity to jumping attacks, making it useful as an anti-air technique. | |
| L Flash Axe | A slashing elbow attack. It's easy to use in combos or as a way of checking your opponent. The medium version can cancel into Prowler Stance when it hits. | |
| L Power Bomb | (近距離で) | Grabs the opponent and drive them into the ground. Useful for slipping through an opponent's guard at close range. If this connects when the opponent has their back to you, it transitions into Power Drop. |
| M Aerial Knee Smash | Jumps into the air and attacks with the knee. It grants immunity to jumping attacks, making it useful as an anti-air technique. | |
| M Flash Axe | A slashing elbow attack. It's easy to use in combos or as a way of checking your opponent. The medium version can cancel into Prowler Stance when it hits. | |
| M Power Bomb | (近距離で) | Grabs the opponent and drive them into the ground. Useful for slipping through an opponent's guard at close range. If this connects when the opponent has their back to you, it transitions into Power Drop. |
| OD Aerial Knee Smash | Jumps into the air and attacks with the knee. It grants immunity to jumping attacks, making it useful as an anti-air technique. | |
| OD Flash Chop | A lunging swinging attack. It turns the opponent around when it hits an opponent standing on the ground. | |
| OD Power Bomb | (近距離で) | Grabs the opponent and drive them into the ground. Useful for slipping through an opponent's guard at close range. If this connects when the opponent has their back to you, it transitions into Power Drop. |
| OD Power Drop | (背面から近距離で) | |
| Power Bomb | (近距離で) | Grabs the opponent and drive them into the ground. Useful for slipping through an opponent's guard at close range. If this connects when the opponent has their back to you, it transitions into Power Drop. |
| Power Drop | (背面から近距離で) |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA The Final Prison | (体力25%以下で) | Chokes out the opponent after hitting them with a Flash Chop. Effective as a close-range reversal, or as a high damage option in combos. |
| SA1 Raging Spear | Springs forth with a devastating tackle from a crouching position. This move is invincible on startup, making it useful as a way to turn the tables. | |
| SA2 Omega Wing Buster | ODパワードロップ中に | A transition attack from Overdrive Power Drop. Useful for when you want to maximize your damage output. |
| SA2 Sledgecross Hammer | Crushes opponents with a heavy, forward-moving lariat. Produces a wall splat when it connects on an airborne opponent. | |
| SA3 The Final Prison | Chokes out the opponent after hitting them with a Flash Chop. Effective as a close-range reversal, or as a high damage option in combos. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Air Stampede | An attack from Prowler Stance that quickly brings you back to the ground after jumping up. | |
| Chop | An overhead attack that cannot be blocked while crouching. | |
| Dangerous Armbar | An attack from Prowler Stance that only hits standing opponents. Transitions to Spiral DDT on Punish Counter. | |
| Flying Cross Chop | (ジャンプ中に) | A surprise attack performed while airborne. Useful for surprise attacks or as a way to approach your opponent. |
| H Slashing Elbow | Attack the opponent with an elbow strike while moving forward. Launches the opponent on counter hit. | |
| Heavy Lariat | An attack from Prowler Stance that allows you to move before your opponent even when blocked. Hold the button down to gain armor properties. Turns the opponent around on counter hit. | |
| Heavy Lariat(Charged) | ||
| Hyper Takedown | An attack from Prowler Stance that performs a double leg takedown on the opponent. Transitions to Death Valley Bomb on Punish Counter. | |
| L Slashing Elbow | Attack the opponent with an elbow strike while moving forward. Launches the opponent on counter hit. | |
| Low Retreat | A movement technique from Prowler Stance that moves Alex backward. | |
| Low Rush | A movement technique from Prowler Stance that moves Alex forward. | |
| M Slashing Elbow | Attack the opponent with an elbow strike while moving forward. Launches the opponent on counter hit. | |
| Oblique Stomp | An attack that allows you to act before an opponent even if blocked. Hit this when your opponent's back is facing towards you to transition into Collapsing Driver. | |
| Palm Jab | A quick attack from Prowler Stance, which can be either rapid canceled, or canceled into a special move. | |
| Palm Strikes | A rapid series of attacks. Can transition into Prowler Stance when it connects. | |
| Prowler Stance | Adopt a very low, stationary fighting stance. While in this stance, each input performs a different technique. | |
| Shoulder Launcher | A upward-moving attack from Prowler Stance. Transitions to Falling Moon on counter hit. | |
| Sweep Combination(1) | A low attack from Prowler Stance. Transitions into Flying Suplex on counter hit. | |
| Sweep Combination(2) | A low attack from Prowler Stance. Transitions into Flying Suplex on counter hit. | |
| Tactical Hop | A technique from Prowler Stance that allows you to jump into the air quickly. You're free to attack once you're in the air. | |
| Twisted Drop | A counter followed by a sequence of attacks. Can transition into Prowler Stance when it connects. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | j. | |
| Jumping Heavy Punch | j. | |
| Jumping Light Kick | j. | |
| Jumping Light Punch | j. | |
| Jumping Medium Kick | j. | |
| Jumping Medium Punch | j. | |
| Roundhouse Kick | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Standing Heavy Kick | ||
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Arm Lock | Grab and twist your opponent's arm before throwing them forward. Throws your opponent without switching places with them. | |
| Guillotine Hammer | Force the opponent off balance before attacking. Throws your opponent while switching places with them. | |
| Illegal Knees | Strikes the opponent's head with a knee strike. Throws your opponent without switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | 必殺技キャンセル可能な攻撃ヒット中に | Immediately move forward out of an attack. Can be performed during any special-cancelable move. |
| Drive Impact: Lariat Kick | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Headbutt | ガード中orドライブパリィ成立中に | |
| Drive Reversal (while recovering): Headbutt | 起き上がり時に | |
| Forward Dash | ||
| Parry Drive Rush | ドライブパリィ中に | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. |
| Perfect Parry (projectile) | — | |
| Perfect Parry (strike) | — |