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Cammy
Cammy — Overview
Usage Rank#4/ 30(431.4%)
Win Rate50.1%
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View Cammy Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Cannon Spike | From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| Cannon Strike | (前ジャンプ中に) | A descending kick performed from Hooligan Combination. If you cross over your opponent before activating this move, the kick will automatically turn around so it heads toward your opponent. |
| Cannon Strike(Charged) | ||
| Fatal Leg Twister | A throw performed from Hooligan Combination. It can grab opponents who are standing while on the ground and does massive damage. | |
| Fatal Leg Twister(Charged) | ||
| H Cannon Spike | From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| H Cannon Spike(Charged) | ||
| H Quick Spin Knuckle | Take a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard. | |
| H Spiral Arrow | A spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos. | |
| H Spiral Arrow(Charged) | ||
| Hooligan Combination | Perform a spinning jump through the air in a parabolic arc. While airborne, many other moves can be performed out of this one. | |
| Hooligan Combination(Charged) | ||
| L Cannon Spike | From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| L Quick Spin Knuckle | Take a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard. | |
| L Spiral Arrow | A spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos. | |
| M Cannon Spike | From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| M Quick Spin Knuckle | Take a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard. | |
| M Spiral Arrow | A spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos. | |
| OD Cannon Spike | From a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| OD Cannon Strike | (前ジャンプ中に) | A descending kick performed from Hooligan Combination. If you cross over your opponent before activating this move, the kick will automatically turn around so it heads toward your opponent. |
| OD Fatal Leg Twister | A throw performed from Hooligan Combination. It can grab opponents who are standing while on the ground and does massive damage. | |
| OD Hooligan Combination | Perform a spinning jump through the air in a parabolic arc. While airborne, many other moves can be performed out of this one. | |
| OD Quick Spin Knuckle | Take a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard. | |
| OD Razor's Edge Slicer | A low kick performed after landing from Hooligan Combination. This move is performed if nothing is input during the Hooligan Combination. | |
| OD Reverse Edge | A downward kick performed from Hooligan Combination. It is an overhead attack that cannot be blocked crouching, making it useful for breaking through an opponent's guard. | |
| OD Silent Step | A quick descent performed from Hooligan Combination. This fast maneuver is useful as a feint after making an opponent think you're about to attack. | |
| OD Spiral Arrow | A spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos. | |
| Quick Spin Knuckle | Take a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard. | |
| Razor's Edge Slicer | A low kick performed after landing from Hooligan Combination. This move is performed if nothing is input during the Hooligan Combination. | |
| Razor's Edge Slicer(Charged) | ||
| Reverse Edge | A downward kick performed from Hooligan Combination. It is an overhead attack that cannot be blocked crouching, making it useful for breaking through an opponent's guard. | |
| Reverse Edge(Charged) | ||
| Silent Step | A quick descent performed from Hooligan Combination. This fast maneuver is useful as a feint after making an opponent think you're about to attack. | |
| Silent Step(Charged) | ||
| Spiral Arrow | A spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Delta Red Assault | (体力25%以下で) | Send your opponent to their knees with a series of high-speed attacks and finish with a powerful kick. A highly versatile move, useful both in combos and as a way of dealing with projectiles. |
| SA1 Spin Drive Smasher | A forward-moving combination attack consisting of a Spiral Arrow followed by a Cannon Spike. It has invincibility on startup, making it useful for turning the tables. | |
| SA2 Aerial Killer Bee Spin | (前ジャンプ中に) | Performed while airborne, seize your opponent with a quick descending kick and perform a chokehold on them. Easy to combo into from aerial specials. |
| SA2 Killer Bee Spin | Jump into the air, seize your opponent with a quick descending kick, and perform a chokehold on them. This move executes quickly, making it easy to combo into from grounded moves. | |
| SA3 Delta Red Assault | Send your opponent to their knees with a series of high-speed attacks and finish with a powerful kick. A highly versatile move, useful both in combos and as a way of dealing with projectiles. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Assault Blade | A launching kick that can be canceled into special moves. It can be jumped out of on hit. | |
| Delayed Ripper | A kick unleashed after stepping backward. Can be canceled into special moves. | |
| Lift Combination | A two-hit combination attack that can be canceled into special moves. If it connects, the second hit can be jumped out of. | |
| Lift Uppercut | A quick uppercut. Useful against jumping opponents. | |
| Swing Combination | A multi-hit kick that can be canceled into special moves. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Grounded Sweep | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Delta Throw | Grab your opponent's head between your legs and perform a spin that tosses them behind you, switching places with them. | |
| Leg Scissors Choke | (ジャンプ中に)(近距離で) | Grab an airborne opponent between your legs and drive their head into the ground. Throws your opponent without switching places with them. |
| Rough Landing | Latch onto your opponent and whirl around them before smashing their face into the ground. Throws your opponent without switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Spin Raider | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Countersnipe | ||
| Drive Reversal (while recovering): Countersnipe | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |