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Cammy

Cammy

Cammy — Overview

Usage Rank#4/ 30(431.4%)
Win Rate50.1%

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Special Moves

MoveCommandDescription
Cannon Spike→↓↘KFrom a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack.
Cannon Strike(前ジャンプ中に)↓↙←KA descending kick performed from Hooligan Combination. If you cross over your opponent before activating this move, the kick will automatically turn around so it heads toward your opponent.
Cannon Strike(Charged)↓↘→PthenK
Fatal Leg Twister↓↘→Pthen(立ち状態の相手に対して近距離で)LPLKA throw performed from Hooligan Combination. It can grab opponents who are standing while on the ground and does massive damage.
Fatal Leg Twister(Charged)↓↘→Pthen(立ち状態の相手に対して近距離で)LPLK(ホールド)
H Cannon Spike→↓↘HKFrom a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack.
H Cannon Spike(Charged)→↓↘HK
H Quick Spin Knuckle↓↙←HPTake a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard.
H Spiral Arrow↓↘→HKA spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos.
H Spiral Arrow(Charged)↓↘→HK
Hooligan Combination↓↘→PPerform a spinning jump through the air in a parabolic arc. While airborne, many other moves can be performed out of this one.
Hooligan Combination(Charged)↓↘→HP
L Cannon Spike→↓↘LKFrom a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack.
L Quick Spin Knuckle↓↙←LPTake a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard.
L Spiral Arrow↓↘→LKA spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos.
M Cannon Spike→↓↘MKFrom a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack.
M Quick Spin Knuckle↓↙←MPTake a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard.
M Spiral Arrow↓↘→MKA spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos.
OD Cannon Spike→↓↘KKFrom a low stance, kick upward while rising into the air. It is invincible against jumping attacks, making it useful as an anti-air attack.
OD Cannon Strike(前ジャンプ中に)↓↙←KKA descending kick performed from Hooligan Combination. If you cross over your opponent before activating this move, the kick will automatically turn around so it heads toward your opponent.
OD Fatal Leg Twister↓↘→PPthen(立ち状態の相手に対して近距離で)LPLKA throw performed from Hooligan Combination. It can grab opponents who are standing while on the ground and does massive damage.
OD Hooligan Combination↓↘→PPPerform a spinning jump through the air in a parabolic arc. While airborne, many other moves can be performed out of this one.
OD Quick Spin Knuckle↓↙←PPTake a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard.
OD Razor's Edge Slicer↓↘→PPthen(入力なし)A low kick performed after landing from Hooligan Combination. This move is performed if nothing is input during the Hooligan Combination.
OD Reverse Edge↓↘→Pthen↓KA downward kick performed from Hooligan Combination. It is an overhead attack that cannot be blocked crouching, making it useful for breaking through an opponent's guard.
OD Silent Step↓↘→PthenPA quick descent performed from Hooligan Combination. This fast maneuver is useful as a feint after making an opponent think you're about to attack.
OD Spiral Arrow↓↘→KKA spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos.
Quick Spin Knuckle↓↙←PTake a spinning hop forward and strike with the back of your fist. Useful for continuing your offensive pressure or as a way to slip through an opponent's guard.
Razor's Edge Slicer↓↘→Pthen(入力なし)A low kick performed after landing from Hooligan Combination. This move is performed if nothing is input during the Hooligan Combination.
Razor's Edge Slicer(Charged)↓↘→P(ホールド)then(入力なし)
Reverse Edge↓↘→Pthen↓KA downward kick performed from Hooligan Combination. It is an overhead attack that cannot be blocked crouching, making it useful for breaking through an opponent's guard.
Reverse Edge(Charged)↓↘→Pthen↓K
Silent Step↓↘→PthenPA quick descent performed from Hooligan Combination. This fast maneuver is useful as a feint after making an opponent think you're about to attack.
Silent Step(Charged)↓↘→PthenP(ホールド)
Spiral Arrow↓↘→KA spinning kick with both legs that travels low along the ground. Useful for launching surprise attacks from a distance or used out of normal moves to create combos.

Super Arts

MoveCommandDescription
CA Delta Red Assault(体力25%以下で)↓↘→↓↘→PSend your opponent to their knees with a series of high-speed attacks and finish with a powerful kick. A highly versatile move, useful both in combos and as a way of dealing with projectiles.
SA1 Spin Drive Smasher↓↘→↓↘→KA forward-moving combination attack consisting of a Spiral Arrow followed by a Cannon Spike. It has invincibility on startup, making it useful for turning the tables.
SA2 Aerial Killer Bee Spin(前ジャンプ中に)PPerformed while airborne, seize your opponent with a quick descending kick and perform a chokehold on them. Easy to combo into from aerial specials.
SA2 Killer Bee Spin↓↙←↓↙←PJump into the air, seize your opponent with a quick descending kick, and perform a chokehold on them. This move executes quickly, making it easy to combo into from grounded moves.
SA3 Delta Red Assault↓↘→↓↘→PSend your opponent to their knees with a series of high-speed attacks and finish with a powerful kick. A highly versatile move, useful both in combos and as a way of dealing with projectiles.

Unique Attacks

MoveCommandDescription
Assault Blade←HKA launching kick that can be canceled into special moves. It can be jumped out of on hit.
Delayed Ripper→HKA kick unleashed after stepping backward. Can be canceled into special moves.
Lift Combination←MPHKA two-hit combination attack that can be canceled into special moves. If it connects, the second hit can be jumped out of.
Lift Uppercut←MPA quick uppercut. Useful against jumping opponents.
Swing CombinationHPthenHKA multi-hit kick that can be canceled into special moves.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Light Punch↓LP
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Grounded Sweep↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Jumping Heavy Kick(ジャンプ中に)HK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
Delta Throw←LPLKGrab your opponent's head between your legs and perform a spin that tosses them behind you, switching places with them.
Leg Scissors Choke(ジャンプ中に)(近距離で)LPLKGrab an airborne opponent between your legs and drive their head into the ground. Throws your opponent without switching places with them.
Rough LandingLPLKLatch onto your opponent and whirl around them before smashing their face into the ground. Throws your opponent without switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Spin RaiderHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): CountersnipeHPHK
Drive Reversal (while recovering): CountersnipeHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK