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C. Viper
C. Viper — Overview
Usage Rank#17/ 30(300.8%)
Win Rate50.9%
Looking for C. Viper counter-strategies?
View C. Viper Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Burning Kick | Scorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos. | |
| Double Burn | A follow-up attack performed from Burning Kick that allows you to move before your opponent even when blocked. | |
| Focus Force(Lv1) | ||
| Focus Force(Lv2) | ||
| Focus Force(Lv3) | ||
| H Aerial Burning Kick | (垂直 or 前ジャンプ中に) | A Burning Kick performed in the air. Useful for using the momentum of your jump to launch an offensive. |
| H Burning Kick | Scorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos. | |
| H Seismic Hammer | Send shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump. | |
| H Thunder Dash | Deliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled. | |
| H Tracer Combination | A follow-up attack performed from regular Thunder Dash. | |
| Knuckled Pursuit | A follow-up attack performed from Burning Kick. | |
| L Aerial Burning Kick | (垂直 or 前ジャンプ中に) | A Burning Kick performed in the air. Useful for using the momentum of your jump to launch an offensive. |
| L Burning Kick | Scorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos. | |
| L Seismic Hammer | Send shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump. | |
| L Thunder Dash | Deliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled. | |
| L Tracer Combination | A follow-up attack performed from regular Thunder Dash. | |
| M Aerial Burning Kick | (垂直 or 前ジャンプ中に) | A Burning Kick performed in the air. Useful for using the momentum of your jump to launch an offensive. |
| M Burning Kick | Scorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos. | |
| M Seismic Hammer | Send shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump. | |
| M Thunder Dash | Deliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled. | |
| M Tracer Combination | A follow-up attack performed from regular Thunder Dash. | |
| OD Aerial Burning Kick | (垂直 or 前ジャンプ中に) | A Burning Kick performed in the air. Useful for using the momentum of your jump to launch an offensive. |
| OD Burning Kick | Scorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos. | |
| OD Focus Force(Lv1) | ||
| OD Focus Force(Lv2) | ||
| OD Focus Force(Lv3) | ||
| OD Seismic Hammer | Send shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump. | |
| OD Thunder Dash | Deliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled. | |
| Seismic Hammer | Send shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump. | |
| Thunder Dash | Deliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled. | |
| [Focus Force]Forward Dash | (セービングフォース中に) | |
| [Seismic Hammer]Feint | (セイスモハンマー攻撃前に) | |
| [Thunder Dash]Feint |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Hard Luck Rejector | (体力25%以下で) | Lift your opponent high in the air before driving them into the ground. Useful in combos or for turning the tables on your opponent from short range. |
| SA1 Limit Decoupler | Push C. Viper's heels to near overload before attacking. You can perform High Jumps or special attack follow-ups for a short time after this without using Drive Gauge. | |
| SA2 Mission Complete | An attack that makes full use of C. Viper's gadgets. A highly versatile move, useful in combos or for turning the tables on your opponent. | |
| SA3 Hard Luck Rejector | Lift your opponent high in the air before driving them into the ground. Useful in combos or for turning the tables on your opponent from short range. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Double Kick | A long-reaching attack that hits multiple times. | |
| High Jump (Forward) | ||
| High Jump (Neutral) | ||
| Viper Elbow | An overhead attack that cannot be blocked while crouching. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Neutral Jumping Heavy Kick | (垂直ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch | ||
| Viper Sweep | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. |
Normal Throws
| Move | Command | Description |
|---|---|---|
| High Impulse | Grab your opponent and send them flying away using powerful shock waves. Throws your opponent without switching places with them. | |
| Thunder Cradle | Grab your opponent and shock them with electricity. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Viper Cannon | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Counter Spark | ||
| Drive Reversal (while recovering): Counter Spark | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |