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C. Viper

C. Viper

C. Viper — Overview

Usage Rank#17/ 30(300.8%)
Win Rate50.9%

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Special Moves

MoveCommandDescription
Burning Kick↓↘→KScorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos.
Double Burn↓↘→KthenKKA follow-up attack performed from Burning Kick that allows you to move before your opponent even when blocked.
Focus Force(Lv1)↓↙←K
Focus Force(Lv2)↓↙←K
Focus Force(Lv3)↓↙←K
H Aerial Burning Kick(垂直 or 前ジャンプ中に)↓↘→HKA Burning Kick performed in the air. Useful for using the momentum of your jump to launch an offensive.
H Burning Kick↓↘→HKScorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos.
H Seismic Hammer→↓↘HPSend shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump.
H Thunder Dash↓↙←HPDeliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled.
H Tracer Combination↓↙←HPthen→PPA follow-up attack performed from regular Thunder Dash.
Knuckled Pursuit↓↘→KthenPPA follow-up attack performed from Burning Kick.
L Aerial Burning Kick(垂直 or 前ジャンプ中に)↓↘→LKA Burning Kick performed in the air. Useful for using the momentum of your jump to launch an offensive.
L Burning Kick↓↘→LKScorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos.
L Seismic Hammer→↓↘LPSend shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump.
L Thunder Dash↓↙←LPDeliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled.
L Tracer Combination↓↙←LPthen→PPA follow-up attack performed from regular Thunder Dash.
M Aerial Burning Kick(垂直 or 前ジャンプ中に)↓↘→MKA Burning Kick performed in the air. Useful for using the momentum of your jump to launch an offensive.
M Burning Kick↓↘→MKScorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos.
M Seismic Hammer→↓↘MPSend shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump.
M Thunder Dash↓↙←MPDeliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled.
M Tracer Combination↓↙←MPthen→PPA follow-up attack performed from regular Thunder Dash.
OD Aerial Burning Kick(垂直 or 前ジャンプ中に)↓↘→KKA Burning Kick performed in the air. Useful for using the momentum of your jump to launch an offensive.
OD Burning Kick↓↘→KKScorch the opponent with a flaming kick using a special gadget hidden in C. Viper's shoes. Useful for controlling space, surprising your opponent, or for use in combos.
OD Focus Force(Lv1)↓↙←KK
OD Focus Force(Lv2)↓↙←KK
OD Focus Force(Lv3)↓↙←KK
OD Seismic Hammer→↓↘PPSend shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump.
OD Thunder Dash↓↙←PPDeliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled.
Seismic Hammer→↓↘PSend shock waves through the ground using a gadget hidden in C. Viper's gloves. Useful for controlling space and in combos, it can also be canceled using a High Jump.
Thunder Dash↓↙←PDeliver an electric shock to an opponent using a special gadget hidden in C. Viper's gloves. The strength of the input will determine the angle and distance traveled.
[Focus Force]Forward Dash(セービングフォース中に)→→
[Seismic Hammer]Feint(セイスモハンマー攻撃前に)K
[Thunder Dash]Feint↓↙←PthenK

Super Arts

MoveCommandDescription
CA Hard Luck Rejector(体力25%以下で)↓↙←↓↙←KLift your opponent high in the air before driving them into the ground. Useful in combos or for turning the tables on your opponent from short range.
SA1 Limit Decoupler↓↘→↓↘→KPush C. Viper's heels to near overload before attacking. You can perform High Jumps or special attack follow-ups for a short time after this without using Drive Gauge.
SA2 Mission Complete↓↙←↓↙←PAn attack that makes full use of C. Viper's gadgets. A highly versatile move, useful in combos or for turning the tables on your opponent.
SA3 Hard Luck Rejector↓↙←↓↙←KLift your opponent high in the air before driving them into the ground. Useful in combos or for turning the tables on your opponent from short range.

Unique Attacks

MoveCommandDescription
Double Kick→HKA long-reaching attack that hits multiple times.
High Jump (Forward)↓↗
High Jump (Neutral)↓↑
Viper Elbow→MPAn overhead attack that cannot be blocked while crouching.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Light Punch↓LP
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Jumping Heavy Kick(ジャンプ中に)MK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Neutral Jumping Heavy Kick(垂直ジャンプ中に)MK
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP
Viper Sweep↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.

Normal Throws

MoveCommandDescription
High ImpulseLPLKGrab your opponent and send them flying away using powerful shock waves. Throws your opponent without switching places with them.
Thunder Cradle←LPLKGrab your opponent and shock them with electricity. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive Rush→→Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Viper CannonHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Counter SparkHPHK
Drive Reversal (while recovering): Counter SparkHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK