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E. Honda
E. Honda — Overview
Usage Rank#27/ 30(239.7%)
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View E. Honda Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| H Hundred Hand Slap | Unleash a series of high-speed slaps. Useful for creating combos from normal moves. | |
| H Oicho Throw | (近距離で) | Grab your opponent by the head, slam them into the ground, and follow up with a Sumo Slam. Useful for breaking through an opponent's guard at close range. |
| H Sumo Headbutt | Fly horizontally forward with a powerful headbutt. Useful as a surprise attack to approach your opponent, as well as a way to tack on additional hits in combos. | |
| H Sumo Smash | Leap diagonally into the air and then descend directly downward with a hip slam. Useful as a way to launch a surprise attack while avoiding grounded attacks, and as a way to pressure an opponent's guard. | |
| L Hundred Hand Slap | Unleash a series of high-speed slaps. Useful for creating combos from normal moves. | |
| L Oicho Throw | (近距離で) | Grab your opponent by the head, slam them into the ground, and follow up with a Sumo Slam. Useful for breaking through an opponent's guard at close range. |
| L Sumo Headbutt | Fly horizontally forward with a powerful headbutt. Useful as a surprise attack to approach your opponent, as well as a way to tack on additional hits in combos. | |
| L Sumo Smash | Leap diagonally into the air and then descend directly downward with a hip slam. Useful as a way to launch a surprise attack while avoiding grounded attacks, and as a way to pressure an opponent's guard. | |
| M Hundred Hand Slap | Unleash a series of high-speed slaps. Useful for creating combos from normal moves. | |
| M Oicho Throw | (近距離で) | Grab your opponent by the head, slam them into the ground, and follow up with a Sumo Slam. Useful for breaking through an opponent's guard at close range. |
| M Sumo Headbutt | Fly horizontally forward with a powerful headbutt. Useful as a surprise attack to approach your opponent, as well as a way to tack on additional hits in combos. | |
| M Sumo Smash | Leap diagonally into the air and then descend directly downward with a hip slam. Useful as a way to launch a surprise attack while avoiding grounded attacks, and as a way to pressure an opponent's guard. | |
| Neko Damashi | Clap the palms of both hands together in front of your face. Not only can it be used as an attack, but it can also be used to negate projectiles. | |
| OD Hundred Hand Slap | Unleash a series of high-speed slaps. Useful for creating combos from normal moves. | |
| OD Oicho Throw | (近距離で) | Grab your opponent by the head, slam them into the ground, and follow up with a Sumo Slam. Useful for breaking through an opponent's guard at close range. |
| OD Sumo Dash | Move forward with a traditional sumo shuffle. Useful for closing the distance with your opponent. | |
| OD Sumo Headbutt | Fly horizontally forward with a powerful headbutt. Useful as a surprise attack to approach your opponent, as well as a way to tack on additional hits in combos. | |
| OD Sumo Smash | Leap diagonally into the air and then descend directly downward with a hip slam. Useful as a way to launch a surprise attack while avoiding grounded attacks, and as a way to pressure an opponent's guard. | |
| OD Taiho Cannon Lift | (OD相撲ステップ中に) | A sequence of two strikes performed from Sumo Dash that launch an opponent into the air. Can be used to deal big damage in combos performed on opponents who have left themselves wide open. |
| OD Teppo Triple Slap(1) | (OD相撲ステップ中に) | |
| OD Teppo Triple Slap(2) | (OD相撲ステップ中に) | |
| Sumo Dash | Move forward with a traditional sumo shuffle. Useful for closing the distance with your opponent. | |
| Sumo Spirit | Perform a sumo kata that enhances your next Hundred Hand Slap. This enhancement will be maintained until a Hundred Hand Slap is used. | |
| Taiho Cannon Lift | (相撲ステップ中に) | A sequence of two strikes performed from Sumo Dash that launch an opponent into the air. Can be used to deal big damage in combos performed on opponents who have left themselves wide open. |
| Teppo Triple Slap (1st Hit) | (相撲ステップ中に) | A sequence of slaps performed from Sumo Dash. Useful for checking your opponent up close or as a way to continue your offensive pressure. |
| Teppo Triple Slap (2nd Hit) | (相撲ステップ中に) | A sequence of slaps performed from Sumo Dash. Useful for checking your opponent up close or as a way to continue your offensive pressure. |
| [Sumo Spirit]H Hundred Hand Slap | ||
| [Sumo Spirit]L Hundred Hand Slap | ||
| [Sumo Spirit]M Hundred Hand Slap | ||
| [Sumo Spirit]OD Hundred Hand Slap |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA The Final Bout | (体力25%以下で) | Swing your opponent in a circle to draw the outline of a sumo ring, then just as you're about to push them out of it, throw them to the ground behind you with a brutal slam. This move has long reach and comes out quickly, making it quite versatile. |
| SA1 Show of Force | Push your opponent out of the sumo ring with a mighty shove. This move is invincible at the beginning, making it useful for turning the tables on your opponent. | |
| SA2 Ultimate Killer Head Ram | Perform a headbutt followed by a sequence of slaps, and finish off with a final twisting headbutt. The initial headbutt travels a long distance, making it excellent both in combos and as a way of dealing with projectiles. | |
| SA3 The Final Bout | Swing your opponent in a circle to draw the outline of a sumo ring, then just as you're about to push them out of it, throw them to the ground behind you with a brutal slam. This move has long reach and comes out quickly, making it quite versatile. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Double Slaps | A quick series of attacks that can be canceled into special moves. | |
| Flying Sumo Press | (前ジャンプ中に) | A body press with an area of attack so wide that it can hit an opponent even if it crosses over them. |
| Harai Kick | A low attack with long reach that cannot be blocked standing. | |
| Power Stomp | An overhead attack that cannot be blocked while crouching. | |
| Toko Shizume | A series of attacks, the second of which cannot be blocked crouching. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Dohyo Sweep | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Neutral Jumping Heavy Punch | (垂直ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Saba Ori | Clasp both arms around your opponent's back, squeeze them, and slam them to the ground. Throws your opponent without switching places with them. | |
| Tawara Throw | Clasp both arms around your opponent's back and toss them behind you. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Sumo Crunch | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Raiden-Ho | ||
| Drive Reversal (while recovering): Raiden-Ho | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |