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Elena
Elena — Overview
Usage Rank#20/ 30(293.1%)
Win Rate50.6%
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View Elena Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| H Lynx Song | A spinning rush forward that can be followed up by one of four different techniques. | |
| H Lynx Whirl | (リンクシングスピンサイズ中に)or | A spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted. |
| H Moon Glider(1) | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. | |
| H Rhino Horn | A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner. | |
| H Scratch Wheel | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| H Spinning Scythe | ||
| Harvest Circle | A launching kick performed from Lynx Song. When boosted, the number of hits increase and you have more time to perform a follow-up attack. | |
| L Lynx Song | A spinning rush forward that can be followed up by one of four different techniques. | |
| L Lynx Whirl | (リンクシングスピンサイズ中に)or | A spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted. |
| L Moon Glider(1) | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. | |
| L Rhino Horn | A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner. | |
| L Scratch Wheel | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| L Spinning Scythe | A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks. | |
| Leopard Snap | A long reaching attack performed from Lynx Song. When boosted, the number of hits increase and it cannot be counterattacked when blocked. | |
| Lynx Song | A spinning rush forward that can be followed up by one of four different techniques. | |
| M Lynx Song | A spinning rush forward that can be followed up by one of four different techniques. | |
| M Lynx Whirl | (リンクシングスピンサイズ中に)or | A spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted. |
| M Moon Glider(1) | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. | |
| M Rhino Horn | A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner. | |
| M Scratch Wheel | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| M Spinning Scythe | A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks. | |
| Mallet Smash | An overhead strike performed from Lynx Song that cannot be blocked while crouching. When boosted, it allows you to move before your opponent even when blocked. | |
| Moon Glider (1st Hit) | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. | |
| Moon Glider(2) | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. | |
| OD Lynx Song | ||
| OD Lynx Whirl | A spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted. | |
| OD Moon Glider(1) | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. | |
| OD Moon Glider(2) | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. | |
| OD Rhino Horn | A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner. | |
| OD Scratch Wheel | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| OD Spinning Scythe | A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks. | |
| Scratch Wheel | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| Spinning Scythe | A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks. | |
| [Boosted]Harvest Circle | ||
| [Boosted]Leopard Snap | ||
| [Boosted]Mallet Smash |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Song of the Grasslands | (体力25%以下で) | Launch the opponent into the air, then deliver a series of nature-powered kicks. It has invincibility at the beginning, making it useful as an anti-air, or as a way to turn the tables on your opponent. |
| SA1 Meteor Volley | Leap diagonally into the air with a series of powerful rising kicks. It's invincible against jumping attacks and allows for follow-up attacks on hit. | |
| SA2 Revival Dance | ||
| SA2 Revival Dance | ||
| SA3 Song of the Grasslands | Launch the opponent into the air, then deliver a series of nature-powered kicks. It has invincibility at the beginning, making it useful as an anti-air, or as a way to turn the tables on your opponent. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Fluttering Lark(2) | An attack consisting of multiple hits, the first of which cannot be blocked while standing. | |
| Handstand Whip(1) | A two-hit combination attack, the first of which cannot be blocked crouching. | |
| Handstand Whip(2) | A two-hit combination attack, the first of which cannot be blocked crouching. | |
| Hind Kick(2) | A quick series of attacks that can be canceled into special moves. | |
| Raptor Range | (ジャンプ中に) | A combination attack that is useful against jumping opponents. |
| Round Arch | Retreat back and attack while avoiding low attacks. | |
| Slide | Slide toward your opponent. This is a low attack that cannot be blocked standing. | |
| Soaring Raid | (ジャンプ中に) | A jumping attack that can hit a grounded opponent multiple times. |
| Starling Beak(2) | A long-reaching series of attacks that can be canceled into special moves. | |
| Trunk Slap(1) | A multi-hit attack with a lenient input window for follow-ups. | |
| Trunk Slap(2) | A multi-hit attack with a lenient input window for follow-ups. | |
| Trunk Slap(3) | A multi-hit attack with a lenient input window for follow-ups. | |
| Turning Tail(2) | A series of attacks that allow for follow-up attacks on hit. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Root Breaker | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Leg Lift Throw | Grab your opponent and flip them over and back. Throws your opponent while switching places with them. | |
| Leg Tackle | Grab your opponent with your legs to bring them down. Throws your opponent without switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Giraffe Neck | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Boar Charge | ||
| Drive Reversal (while recovering): Boar Charge | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |