Skip to main content
メインコンテンツへ
Elena

Elena

Elena — Overview

Usage Rank#20/ 30(293.1%)
Win Rate50.6%

Looking for Elena counter-strategies?

View Elena Counter-Guide →

Special Moves

MoveCommandDescription
H Lynx Song↓↘→HPA spinning rush forward that can be followed up by one of four different techniques.
H Lynx Whirl(リンクシングスピンサイズ中に)or→+HPA spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted.
H Moon Glider(1)↓↙←HPA technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up.
H Rhino Horn↓↘→HKA series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner.
H Scratch Wheel→↓↘HKA powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack.
H Spinning Scythe↓↙←HK
Harvest Circle↓↘→Pthen→MKA launching kick performed from Lynx Song. When boosted, the number of hits increase and you have more time to perform a follow-up attack.
L Lynx Song↓↘→LPA spinning rush forward that can be followed up by one of four different techniques.
L Lynx Whirl(リンクシングスピンサイズ中に)or→+LPA spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted.
L Moon Glider(1)↓↙←LPA technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up.
L Rhino Horn↓↘→LKA series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner.
L Scratch Wheel→↓↘LKA powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack.
L Spinning Scythe↓↙←LKA series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks.
Leopard Snap↓↘→Pthen→LKA long reaching attack performed from Lynx Song. When boosted, the number of hits increase and it cannot be counterattacked when blocked.
Lynx Song↓↘→PA spinning rush forward that can be followed up by one of four different techniques.
M Lynx Song↓↘→MPA spinning rush forward that can be followed up by one of four different techniques.
M Lynx Whirl(リンクシングスピンサイズ中に)or→+MPA spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted.
M Moon Glider(1)↓↙←MPA technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up.
M Rhino Horn↓↘→MKA series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner.
M Scratch Wheel→↓↘MKA powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack.
M Spinning Scythe↓↙←MKA series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks.
Mallet Smash↓↘→Pthen→HKAn overhead strike performed from Lynx Song that cannot be blocked while crouching. When boosted, it allows you to move before your opponent even when blocked.
Moon Glider (1st Hit)↓↙←PA technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up.
Moon Glider(2)↓↙←Pthen→PA technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up.
OD Lynx Song↓↘→PP
OD Lynx Whirl↓↘→PPthen→PA spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted.
OD Moon Glider(1)↓↙←PPA technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up.
OD Moon Glider(2)↓↙←PPthen→PA technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up.
OD Rhino Horn↓↘→KKA series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner.
OD Scratch Wheel→↓↘KKA powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack.
OD Spinning Scythe↓↙←KKA series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks.
Scratch Wheel→↓↘KA powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack.
Spinning Scythe↓↙←KA series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks.
[Boosted]Harvest Circle↓↘→PPthen→MK
[Boosted]Leopard Snap↓↘→PPthen→LK
[Boosted]Mallet Smash↓↘→PPthen→HK

Super Arts

MoveCommandDescription
CA Song of the Grasslands(体力25%以下で)↓↙←↓↙←KLaunch the opponent into the air, then deliver a series of nature-powered kicks. It has invincibility at the beginning, making it useful as an anti-air, or as a way to turn the tables on your opponent.
SA1 Meteor Volley↓↘→↓↘→KLeap diagonally into the air with a series of powerful rising kicks. It's invincible against jumping attacks and allows for follow-up attacks on hit.
SA2 Revival Dance↓↘→↓↘→P
SA2 Revival Dance↓↘→↓↘→P
SA3 Song of the Grasslands↓↙←↓↙←KLaunch the opponent into the air, then deliver a series of nature-powered kicks. It has invincibility at the beginning, making it useful as an anti-air, or as a way to turn the tables on your opponent.

Unique Attacks

MoveCommandDescription
Fluttering Lark(2)↓MKthenHKAn attack consisting of multiple hits, the first of which cannot be blocked while standing.
Handstand Whip(1)→MKA two-hit combination attack, the first of which cannot be blocked crouching.
Handstand Whip(2)→MKthenMKA two-hit combination attack, the first of which cannot be blocked crouching.
Hind Kick(2)MKthenHKA quick series of attacks that can be canceled into special moves.
Raptor Range(ジャンプ中に)MPthenMPA combination attack that is useful against jumping opponents.
Round Arch←HKRetreat back and attack while avoiding low attacks.
Slide↘HKSlide toward your opponent. This is a low attack that cannot be blocked standing.
Soaring Raid(ジャンプ中に)LPthenMKA jumping attack that can hit a grounded opponent multiple times.
Starling Beak(2)MPthenMPA long-reaching series of attacks that can be canceled into special moves.
Trunk Slap(1)→HPA multi-hit attack with a lenient input window for follow-ups.
Trunk Slap(2)→HPthenHPA multi-hit attack with a lenient input window for follow-ups.
Trunk Slap(3)→HPthenHPthenHPA multi-hit attack with a lenient input window for follow-ups.
Turning Tail(2)HPthenHPA series of attacks that allow for follow-up attacks on hit.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Light Punch↓LP
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Jumping Heavy Kick(ジャンプ中に)HK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Root Breaker↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
Leg Lift Throw←LPLKGrab your opponent and flip them over and back. Throws your opponent while switching places with them.
Leg TackleLPLKGrab your opponent with your legs to bring them down. Throws your opponent without switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive Rush→→Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Giraffe NeckHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Boar ChargeHPHK
Drive Reversal (while recovering): Boar ChargeHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK