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Akuma

Akuma

Akuma — Overview

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Special Moves

MoveCommandDescription
Adamant Flame↓↙←PA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
Aerial Tatsumaki Zanku-kyaku(前ジャンプ中に)↓↙←KA Tatsumaki Zanku-kyaku performed during a jump. Useful to change jump trajectory or to finish up combos.
Ashura Senku(Backward)←KKK
Ashura Senku(Forward)→KKK
Demon Blade Kick↓↘→KthenKA quick downward kick performed from Demon Raid. The button used determines your angle of descent.
Demon Gou Rasen↓↘→KKthen↓↙←KAn attack only available from Overdrive Demon Raid. Useful in combos against an airborne opponent, it doesn't consume any additional Drive.
Demon Gou Zanku↓↘→KKthen↓↘→PAn attack only available from Overdrive Demon Raid. Useful in combos or for a surprise attack, it doesn't consume any additional Drive.
Demon Guillotine↓↘→KthenPA vicious downward chop performed from Demon Raid. This is an overhead attack, and allows you to act before an opponent even if blocked.
Demon Low Slash↓↘→Kthen(入力なし)Performs a low sweep the moment Demon Raid lands back on the ground. The kick has a long reach, and allows you to act before an opponent even if blocked.
Demon Raid↓↘→KA quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense.
Demon Swoop↓↘→Kthen↓A sudden drop to the ground performed from Demon Raid that eliminates any openings. Mix this in with other Demon Raid finishers to keep your opponent guessing.
Gou Hadoken↓↘→PFire a ki blast directly forward. Useful for attacking opponents at range.
Gou Shoryuken→↓↘PLeap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
H Adamant Flame(1)↓↙←HPA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
H Adamant Flame(2)↓↙←HPA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
H Demon Raid↓↘→HKA quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense.
H Gou Hadoken(Lv1)↓↘→HP(Lv1)
H Gou Hadoken(Lv2)↓↘→HP(Lv2)
H Gou Hadoken(Lv3)↓↘→HP(Lv3)
H Gou Shoryuken→↓↘HPLeap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
H Tatsumaki Zanku-kyaku↓↙←HKUnleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away.
H Zanku Hadoken(前ジャンプ中に)↓↘→HPFire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump.
L Adamant Flame(1)↓↙←LPA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
L Adamant Flame(2)↓↙←LPA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
L Demon Raid↓↘→LKA quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense.
L Gou Hadoken(Lv1)↓↘→LP(Lv1)
L Gou Hadoken(Lv2)↓↘→LP(Lv2)
L Gou Hadoken(Lv3)↓↘→LP(Lv3)
L Gou Shoryuken→↓↘LPLeap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
L Tatsumaki Zanku-kyaku↓↙←LKUnleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away.
L Zanku Hadoken(前ジャンプ中に)↓↘→LPFire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump.
M Adamant Flame(1)↓↙←MPA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
M Adamant Flame(2)↓↙←MPA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
M Demon Raid↓↘→MKA quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense.
M Gou Hadoken(Lv1)↓↘→MP(Lv1)
M Gou Hadoken(Lv2)↓↘→MP(Lv2)
M Gou Hadoken(Lv3)↓↘→MP(Lv3)
M Gou Shoryuken→↓↘MPLeap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
M Tatsumaki Zanku-kyaku↓↙←MKUnleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away.
M Zanku Hadoken(前ジャンプ中に)↓↘→MPFire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump.
OD Adamant Flame(1)↓↙←PPA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
OD Adamant Flame(2)↓↙←PPA quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
OD Aerial Tatsumaki Zanku-kyaku(前ジャンプ中に)↓↙←KKA Tatsumaki Zanku-kyaku performed during a jump. Useful to change jump trajectory or to finish up combos.
OD Demon Raid↓↘→KKA quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense.
OD Gou Hadoken↓↘→PPFire a ki blast directly forward. Useful for attacking opponents at range.
OD Gou Hadoken(Charged)↓↘→PP
OD Gou Shoryuken→↓↘PPLeap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
OD Tatsumaki Zanku-kyaku↓↙←KKUnleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away.
OD Zanku Hadoken(垂直or前ジャンプ中に)↓↘→PPFire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump.
Oboro Throw→KKKthenLPLKA throw available during Ashura Senku. Useful at mid-range against opponents with a tendency to block.
Tatsumaki Zanku-kyaku↓↙←KUnleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away.
Zanku Hadoken(前ジャンプ中に)↓↘→PFire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump.

Super Arts

MoveCommandDescription
SA1 Messatsu Gohado↓↘→↓↘→PFires a high-speed, concentrated ball of the Satsui no Hado forward. Has high attack power for a projectile-based Super Art.
SA1 Tenma Gozanku(垂直 or 前ジャンプ中に)↓↘→↓↘→KFire a powerful ki blast from the air to the ground below. Useful for finishing combos from jump attacks that can be canceled.
SA2 Empyrean's End↓↙←↓↙←PTurns the Satsui no Hado into a powerful flame before piercing the opponent. Opponents are open to follow-up attacks if they reach the end of the stage after being launched.
SA3 Sip of Calamity↓↘→↓↘→KKnocks down an opponent with overwhelming strength before unleashing a single, devastating blow. It can be canceled into from a special move, making it particularly useful in combos.

Unique Attacks

MoveCommandDescription
Bone Crusher Axe KickMKthenHKA two-hit series of attacks, the second of which cannot be blocked crouching.
Kikoku Combination(1)→HPA multi-hit attack with a lenient input window for follow-ups.
Kikoku Combination(2)→HPA multi-hit attack with a lenient input window for follow-ups.
Kikoku Combination(3)→HPHKA multi-hit attack with a lenient input window for follow-ups.
Rago High Kick←HKA launching kick that can be canceled into special moves.
Resso Snap Kick→MKA quick, long-reaching snap kick.
Skull Splitter→MPAn overhead attack that cannot be blocked while crouching.
Tenmaku Blade Kick(前ジャンプ中に)↓MKA downward attack that doesn't leave you open, and allows you to change the trajectory of your forward jump.
Viscera PiercerMPthenMPA quick series of attacks that can be canceled by a special move to create combos, or eliminate gaps that would leave you open to counterattack.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Light Punch↓LP
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Jumping Heavy Kick(ジャンプ中に)HK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Low Cutter↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
GoshohaLPLKGrab your opponent, and send them flying away with two consecutive palm strikes. Throws your opponent without switching places with them.
Shuretto←LPLKGrab your opponent, and deliver a devastating downward chop. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Oni GoroshiHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Souha Double PalmHPHK
Drive Reversal (while recovering): Souha Double PalmHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK