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Akuma
Akuma — Overview
Usage Rank#5/ 30(420.3%)
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View Akuma Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Adamant Flame | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| Aerial Tatsumaki Zanku-kyaku | (前ジャンプ中に) | A Tatsumaki Zanku-kyaku performed during a jump. Useful to change jump trajectory or to finish up combos. |
| Ashura Senku(Backward) | ||
| Ashura Senku(Forward) | ||
| Demon Blade Kick | A quick downward kick performed from Demon Raid. The button used determines your angle of descent. | |
| Demon Gou Rasen | An attack only available from Overdrive Demon Raid. Useful in combos against an airborne opponent, it doesn't consume any additional Drive. | |
| Demon Gou Zanku | An attack only available from Overdrive Demon Raid. Useful in combos or for a surprise attack, it doesn't consume any additional Drive. | |
| Demon Guillotine | A vicious downward chop performed from Demon Raid. This is an overhead attack, and allows you to act before an opponent even if blocked. | |
| Demon Low Slash | Performs a low sweep the moment Demon Raid lands back on the ground. The kick has a long reach, and allows you to act before an opponent even if blocked. | |
| Demon Raid | A quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense. | |
| Demon Swoop | A sudden drop to the ground performed from Demon Raid that eliminates any openings. Mix this in with other Demon Raid finishers to keep your opponent guessing. | |
| Gou Hadoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| Gou Shoryuken | Leap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| H Adamant Flame(1) | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| H Adamant Flame(2) | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| H Demon Raid | A quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense. | |
| H Gou Hadoken(Lv1) | ||
| H Gou Hadoken(Lv2) | ||
| H Gou Hadoken(Lv3) | ||
| H Gou Shoryuken | Leap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| H Tatsumaki Zanku-kyaku | Unleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away. | |
| H Zanku Hadoken | (前ジャンプ中に) | Fire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump. |
| L Adamant Flame(1) | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| L Adamant Flame(2) | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| L Demon Raid | A quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense. | |
| L Gou Hadoken(Lv1) | ||
| L Gou Hadoken(Lv2) | ||
| L Gou Hadoken(Lv3) | ||
| L Gou Shoryuken | Leap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| L Tatsumaki Zanku-kyaku | Unleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away. | |
| L Zanku Hadoken | (前ジャンプ中に) | Fire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump. |
| M Adamant Flame(1) | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| M Adamant Flame(2) | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| M Demon Raid | A quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense. | |
| M Gou Hadoken(Lv1) | ||
| M Gou Hadoken(Lv2) | ||
| M Gou Hadoken(Lv3) | ||
| M Gou Shoryuken | Leap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| M Tatsumaki Zanku-kyaku | Unleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away. | |
| M Zanku Hadoken | (前ジャンプ中に) | Fire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump. |
| OD Adamant Flame(1) | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| OD Adamant Flame(2) | A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos. | |
| OD Aerial Tatsumaki Zanku-kyaku | (前ジャンプ中に) | A Tatsumaki Zanku-kyaku performed during a jump. Useful to change jump trajectory or to finish up combos. |
| OD Demon Raid | A quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense. | |
| OD Gou Hadoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| OD Gou Hadoken(Charged) | ||
| OD Gou Shoryuken | Leap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| OD Tatsumaki Zanku-kyaku | Unleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away. | |
| OD Zanku Hadoken | (垂直or前ジャンプ中に) | Fire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump. |
| Oboro Throw | A throw available during Ashura Senku. Useful at mid-range against opponents with a tendency to block. | |
| Tatsumaki Zanku-kyaku | Unleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away. | |
| Zanku Hadoken | (前ジャンプ中に) | Fire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump. |
Super Arts
| Move | Command | Description |
|---|---|---|
| SA1 Messatsu Gohado | Fires a high-speed, concentrated ball of the Satsui no Hado forward. Has high attack power for a projectile-based Super Art. | |
| SA1 Tenma Gozanku | (垂直 or 前ジャンプ中に) | Fire a powerful ki blast from the air to the ground below. Useful for finishing combos from jump attacks that can be canceled. |
| SA2 Empyrean's End | Turns the Satsui no Hado into a powerful flame before piercing the opponent. Opponents are open to follow-up attacks if they reach the end of the stage after being launched. | |
| SA3 Sip of Calamity | Knocks down an opponent with overwhelming strength before unleashing a single, devastating blow. It can be canceled into from a special move, making it particularly useful in combos. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Bone Crusher Axe Kick | A two-hit series of attacks, the second of which cannot be blocked crouching. | |
| Kikoku Combination(1) | A multi-hit attack with a lenient input window for follow-ups. | |
| Kikoku Combination(2) | A multi-hit attack with a lenient input window for follow-ups. | |
| Kikoku Combination(3) | A multi-hit attack with a lenient input window for follow-ups. | |
| Rago High Kick | A launching kick that can be canceled into special moves. | |
| Resso Snap Kick | A quick, long-reaching snap kick. | |
| Skull Splitter | An overhead attack that cannot be blocked while crouching. | |
| Tenmaku Blade Kick | (前ジャンプ中に) | A downward attack that doesn't leave you open, and allows you to change the trajectory of your forward jump. |
| Viscera Piercer | A quick series of attacks that can be canceled by a special move to create combos, or eliminate gaps that would leave you open to counterattack. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Low Cutter | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Oni Goroshi | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Souha Double Palm | ||
| Drive Reversal (while recovering): Souha Double Palm | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |