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Guile
Guile — Overview
Usage Rank#25/ 30(251.5%)
Win Rate50.4%
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View Guile Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| (Perfect timing) H Somersault Kick | ジャスト | |
| (Perfect timing) H Sonic Boom | ジャスト | |
| (Perfect timing) L Somersault Kick | ジャスト | |
| (Perfect timing) M Somersault Kick | ジャスト | |
| (Perfect timing) M Sonic Boom | ||
| (Perfect timing)H Sonic Cross | (ソニックブレイド中に) | |
| (Perfect timing)L Sonic Cross | (ソニックブレイド中に) | |
| (Perfect timing)M Sonic Cross | (ソニックブレイド中に) | |
| H Somersault Kick | Perform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique. | |
| H Sonic Blade | Used to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs. | |
| H Sonic Boom | Cross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure. | |
| H Sonic Cross | (ソニックブレイド中に) | Combine Sonic Blade with another aerial slash and fire it as a projectile. |
| L Somersault Kick | Perform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique. | |
| L Sonic Blade | Used to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs. | |
| L Sonic Boom | Cross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure. | |
| L Sonic Cross | (ソニックブレイド中に) | Combine Sonic Blade with another aerial slash and fire it as a projectile. |
| M Somersault Kick | Perform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique. | |
| M Sonic Blade | Used to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs. | |
| M Sonic Boom | Cross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure. | |
| M Sonic Cross | (ソニックブレイド中に) | Combine Sonic Blade with another aerial slash and fire it as a projectile. |
| OD Somersault Kick | Perform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique. | |
| OD Sonic Blade | Used to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs. | |
| OD Sonic Boom | Cross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure. | |
| OD Sonic Break | (ソリッドパンチャー中に)(ODソニックブーム or ODソニックブレイク中に) | Used to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs. |
| OD Sonic Cross1 | (ソニックブレイド中に)(ODソニックブレイド中に) | |
| OD Sonic Cross2 | (ODソニックブレイド中に) | |
| Somersault Kick | Perform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique. | |
| Sonic Blade | Used to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs. | |
| Sonic Boom | Cross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure. | |
| Sonic Break(Single shot) | (ソリッドパンチャー中に) | |
| Sonic Break(Variation) | (ソリッドパンチャー中に)(ソニックブーム or ソニックブレイク中に) | |
| [Perfect timing]L Sonic Boom | ジャスト | Cross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Crossfire Somersault | (体力25%以下で) | Launch your opponent into the air and follow up with a mighty somersault kick. It has invincibility at the beginning, making it useful as an anti-air attack or as a way to turn the tables on your opponent. |
| SA1 Sonic Hurricane(Up) | ||
| SA1 ソニックハリケーン(横派生) | [6] | |
| SA2 Solid Puncher | Envelop both arms in aerial slashes and enables the use of Sonic Break. | |
| SA3 Crossfire Somersault | Launch your opponent into the air and follow up with a mighty somersault kick. It has invincibility at the beginning, making it useful as an anti-air attack or as a way to turn the tables on your opponent. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Burning Straight | A quick strike that can be canceled into special moves. | |
| Double Shot | A quick series of attacks that can be canceled into special moves. | |
| Drake Fang | A low attack followed by an overhead attack. | |
| Full Bullet Magnum | An overhead attack that cannot be blocked while crouching. | |
| Guile High Kick | A high kick that is useful against jumping opponents. Can be performed while maintaining your downward charge. | |
| Knee Bazooka | A forward-moving knee strike that's quick and difficult to counterattack. Can be performed while maintaining your backward charge. | |
| Phantom Cutter | A low attack into a high kick that launches an opponent into the air. These two hits form a combo if done as a Punish Counter. | |
| Recoil Cannon | A combination attack that sends an opponent flying. | |
| Reverse Spin Kick | An attack with long reach that is useful against an opponent's sweeps. | |
| Rolling Sobat | A quick hop kick that's difficult to counterattack. Depending on what direction you hold, you can move either forward or backward while performing it | |
| Spinning Back Knuckle | Move forward while striking with the back of your fist. Allows you to move before your opponent even if blocked. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Dragon Sweep | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Dragon Suplex | Whirl behind your opponent and, while grabbing one of their arms and their head, slam them into the ground with a suplex. Throws your opponent without switching places with them. | |
| Flying Buster Drop | (ジャンプ中に)(近距離で) | Grab an airborne opponent and smash their back with your shoulder as you descend. Throws your opponent while switching places with them. |
| Flying Mare | (ジャンプ中に)(近距離で) | Grab an airborne opponent and toss them to the ground below. Throws your opponent without switching places with them. |
| Judo Throw | Grab your opponent and toss them behind you, placing their weight on your arm and shoulder. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Blitz Combination | ||
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Strike Eagle | ||
| Drive Reversal (while recovering): Strike Eagle | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |