Skip to main content
メインコンテンツへ
Guile

Guile

Guile — Overview

Usage Rank#25/ 30(251.5%)
Win Rate50.4%

Looking for Guile counter-strategies?

View Guile Counter-Guide →

Special Moves

MoveCommandDescription
(Perfect timing) H Somersault Kickジャスト[2]↑HK
(Perfect timing) H Sonic Boomジャスト[4]→HP
(Perfect timing) L Somersault Kickジャスト[2]↑LK
(Perfect timing) M Somersault Kickジャスト[2]↑MK
(Perfect timing) M Sonic Boom→MP
(Perfect timing)H Sonic Cross(ソニックブレイド中に)→HP
(Perfect timing)L Sonic Cross(ソニックブレイド中に)→LP
(Perfect timing)M Sonic Cross(ソニックブレイド中に)→MP
H Somersault Kick[2]↑HKPerform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique.
H Sonic Blade↓↙←HPUsed to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs.
H Sonic Boom[4]→HPCross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure.
H Sonic Cross(ソニックブレイド中に)→HPCombine Sonic Blade with another aerial slash and fire it as a projectile.
L Somersault Kick[2]↑LKPerform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique.
L Sonic Blade↓↙←LPUsed to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs.
L Sonic Boom[4]→LPCross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure.
L Sonic Cross(ソニックブレイド中に)→LPCombine Sonic Blade with another aerial slash and fire it as a projectile.
M Somersault Kick[2]↑MKPerform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique.
M Sonic Blade↓↙←MPUsed to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs.
M Sonic Boom[4]→MPCross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure.
M Sonic Cross(ソニックブレイド中に)→MPCombine Sonic Blade with another aerial slash and fire it as a projectile.
OD Somersault Kick[2]↑KKPerform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique.
OD Sonic Blade↓↙←PPUsed to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs.
OD Sonic Boom[4]→PPCross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure.
OD Sonic Break(ソリッドパンチャー中に)(ODソニックブーム or ODソニックブレイク中に)PUsed to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs.
OD Sonic Cross1(ソニックブレイド中に)(ODソニックブレイド中に)P+PorP
OD Sonic Cross2(ODソニックブレイド中に)P+P
Somersault Kick[2]LKPerform a backwards somersault while unleashing a devastating kick. It is invincible against jumping attacks, making it useful as an anti-air technique.
Sonic Blade↓↙←PUsed to fire aerial slashes while Solid Puncher is active. The speed of the projectile can be modified with directional inputs.
Sonic Boom[4]→PCross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure.
Sonic Break(Single shot)(ソリッドパンチャー中に)P+P
Sonic Break(Variation)(ソリッドパンチャー中に)(ソニックブーム or ソニックブレイク中に)P
[Perfect timing]L Sonic Boomジャスト[4]→LPCross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure.

Super Arts

MoveCommandDescription
CA Crossfire Somersault(体力25%以下で)→←→KLaunch your opponent into the air and follow up with a mighty somersault kick. It has invincibility at the beginning, making it useful as an anti-air attack or as a way to turn the tables on your opponent.
SA1 Sonic Hurricane(Up)→←→HP
SA1 ソニックハリケーン(横派生)[6]←→HP
SA2 Solid Puncher↓↙←↓↙←PEnvelop both arms in aerial slashes and enables the use of Sonic Break.
SA3 Crossfire Somersault→←→KLaunch your opponent into the air and follow up with a mighty somersault kick. It has invincibility at the beginning, making it useful as an anti-air attack or as a way to turn the tables on your opponent.

Unique Attacks

MoveCommandDescription
Burning Straight←HPA quick strike that can be canceled into special moves.
Double Shot↓MPA quick series of attacks that can be canceled into special moves.
Drake Fang↓MPMKA low attack followed by an overhead attack.
Full Bullet Magnum→MPAn overhead attack that cannot be blocked while crouching.
Guile High Kick↘HKA high kick that is useful against jumping opponents. Can be performed while maintaining your downward charge.
Knee Bazooka←LKA forward-moving knee strike that's quick and difficult to counterattack. Can be performed while maintaining your backward charge.
Phantom Cutter↓HKA low attack into a high kick that launches an opponent into the air. These two hits form a combo if done as a Punish Counter.
Recoil CannonMPthenHPA combination attack that sends an opponent flying.
Reverse Spin Kick→HKAn attack with long reach that is useful against an opponent's sweeps.
Rolling Sobat←MKA quick hop kick that's difficult to counterattack. Depending on what direction you hold, you can move either forward or backward while performing it
Spinning Back Knuckle→HPMove forward while striking with the back of your fist. Allows you to move before your opponent even if blocked.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Dragon Sweep↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Jumping Heavy Kick(ジャンプ中に)MK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light Punch↓LP
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
Dragon SuplexLPLKWhirl behind your opponent and, while grabbing one of their arms and their head, slam them into the ground with a suplex. Throws your opponent without switching places with them.
Flying Buster Drop(ジャンプ中に)(近距離で)←LPLKGrab an airborne opponent and smash their back with your shoulder as you descend. Throws your opponent while switching places with them.
Flying Mare(ジャンプ中に)(近距離で)LPLKGrab an airborne opponent and toss them to the ground below. Throws your opponent without switching places with them.
Judo Throw←LPLKGrab your opponent and toss them behind you, placing their weight on your arm and shoulder. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Blitz CombinationHPHK
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Strike EagleHPHK
Drive Reversal (while recovering): Strike EagleHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK