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Jamie
Jamie — Overview
Usage Rank#16/ 30(353.5%)
Win Rate49.8%
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View Jamie Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Arrow Kick | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. | |
| Freeflow Kicks | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| Freeflow Strikes (1st Hit) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| Freeflow Strikes (2nd Hit) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| H Arrow Kick | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. | |
| H Bakkai | (酔いLv2以上) | A series of rotating, upside-down kicks while sliding along the ground. This move does big damage, and is useful when performing combos against opponents that have left themselves wide open. |
| H Freeflow Kicks(2) | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| H Freeflow Kicks(3) | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| H Freeflow Strikes(1) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| H Freeflow Strikes(2) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| H Freeflow Strikes(3) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| H Luminous Dive Kick | (酔いLv1以上)(前ジャンプ中に) | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| H Swagger Step | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. | |
| L Arrow Kick | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. | |
| L Bakkai | (酔いLv2以上) | A series of rotating, upside-down kicks while sliding along the ground. This move does big damage, and is useful when performing combos against opponents that have left themselves wide open. |
| L Freeflow Kicks(2) | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| L Freeflow Kicks(3) | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| L Freeflow Strikes(1) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| L Freeflow Strikes(2) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| L Freeflow Strikes(3) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| L Luminous Dive Kick | (酔いLv1以上)(前ジャンプ中に) | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| L Swagger Step | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. | |
| Luminous Dive Kick | (酔いLv1以上)(前ジャンプ中に) | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| M Arrow Kick | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. | |
| M Bakkai | (酔いLv2以上) | A series of rotating, upside-down kicks while sliding along the ground. This move does big damage, and is useful when performing combos against opponents that have left themselves wide open. |
| M Freeflow Kicks(2) | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| M Freeflow Kicks(3) | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| M Freeflow Strikes(1) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| M Freeflow Strikes(2) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| M Freeflow Strikes(3) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| M Luminous Dive Kick | (酔いLv1以上)(前ジャンプ中に) | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| M Swagger Step | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. | |
| OD Arrow Kick | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. | |
| OD Bakkai | (酔いLv2以上) | A series of rotating, upside-down kicks while sliding along the ground. This move does big damage, and is useful when performing combos against opponents that have left themselves wide open. |
| OD Freeflow Kicks(2) | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| OD Freeflow Kicks(3) | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. | |
| OD Freeflow Strikes(1) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| OD Freeflow Strikes(2) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| OD Freeflow Strikes(3) | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. | |
| OD Luminous Dive Kick | (酔いLv1以上)(前ジャンプ中に) | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| OD Swagger Hermit Punch | (酔いLv4以上) | A follow-up attack performed out of Swagger Step, unleashing an even more devastating strike with the heel of your palm. It does very high damage, making it particularly powerful in combos or as a surprise attack. |
| OD Swagger Step | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. | |
| OD Tenshin | (酔いLv3以上)(近距離で) | A throw that stops the opponent's movements by thrusting a finger in front of their eyes. After the hit connects, it can be followed up with a swift attack. |
| Swagger Hermit Punch | (酔いLv4以上) | A follow-up attack performed out of Swagger Step, unleashing an even more devastating strike with the heel of your palm. It does very high damage, making it particularly powerful in combos or as a surprise attack. |
| Swagger Step | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. | |
| Tenshin | (酔いLv3以上)(近距離で) | A throw that stops the opponent's movements by thrusting a finger in front of their eyes. After the hit connects, it can be followed up with a swift attack. |
| The Devil Inside | Take out a gourd for a swig of a ki-unleashing drink. Raises your drink level, with higher levels unlocking access to additional moves. | |
| [Drink level 4]Freeflow Strikes(2) | ||
| [Drink level 4]Freeflow Strikes(3) | ||
| [Drink level 4]H Freeflow Strikes(1) | ||
| [Drink level 4]L Freeflow Strikes(1) | ||
| [Drink level 4]M Freeflow Strikes(1) | ||
| [Drink level 4]OD Freeflow Strikes(1) | ||
| [Drink level 4]OD Freeflow Strikes(2) | ||
| [Drink level 4]OD Freeflow Strikes(3) |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Getsuga Saiho | (体力25%以下で) | A sequence of attacks that breaks an opponent's posture, and then finishes by kicking them into the air after forcing them to take a swing at you. After the opponent has been launched, it is possible to continue your offensive with a follow-up attack. |
| SA1 Breakin' | A sequence of acrobatic rotating kicks at high speed. During the attack, keep holding down to raise your drink level. | |
| SA2 The Devil's Song | Unleash even stronger ki by taking a big gulp from your gourd. Your drink level will be maxed out for a period of time after finishing the move. | |
| SA3 Getsuga Saiho | A sequence of attacks that breaks an opponent's posture, and then finishes by kicking them into the air after forcing them to take a swing at you. After the opponent has been launched, it is possible to continue your offensive with a follow-up attack. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Bitter Strikes(1) | (酔いLv1以上) | A quick series of attacks that can be canceled into special moves. |
| Bitter Strikes(2) | (酔いLv1以上) | A quick series of attacks that can be canceled into special moves. |
| Bitter Strikes(3) | (酔いLv1以上) | A quick series of attacks that can be canceled into special moves. |
| Falling Star Kick | An overhead attack that cannot be blocked while crouching. | |
| Full Moon Kick(1) | A sequence of attacks, the first of which cannot be blocked crouching. Your drink level will go up after the part of the attack where you take a drink is complete. | |
| Full Moon Kick(2) | (酔いLv2以上) | A sequence of attacks, the first of which cannot be blocked crouching. Your drink level will go up after the part of the attack where you take a drink is complete. |
| Full Moon Kick(3) | (酔いLv2以上) | A sequence of attacks, the first of which cannot be blocked crouching. Your drink level will go up after the part of the attack where you take a drink is complete. |
| Hermit's Elbow | An elbow strike that can be canceled into Super Arts. This move's effect changes at drink level 3, making it more powerful. | |
| Intoxicated Assault(1) | (酔いLv3以上) | A counter followed by a sequence of attacks. |
| Intoxicated Assault(2) | (酔いLv3以上) | A counter followed by a sequence of attacks. |
| Intoxicated Assault(3) | (酔いLv3以上) | A counter followed by a sequence of attacks. |
| Phantom Sway(2) | A sequence of attacks, the first of which cannot be blocked standing. Your drink level will go up after the part of the attack where you take a drink is complete. | |
| Phantom Sway(3) | A sequence of attacks, the first of which cannot be blocked standing. Your drink level will go up after the part of the attack where you take a drink is complete. | |
| Ransui Haze(1) | (酔いLv4以上) | Bewilder your opponent while falling back. The move's behavior will change depending on the timing of your input while falling back. |
| Ransui Haze(2) | (酔いLv4以上) | Bewilder your opponent while falling back. The move's behavior will change depending on the timing of your input while falling back. |
| Ransui Haze(3rd hit / delayed) | (酔いLv4以上) | |
| Ransui Haze(3rd hit / immediate) | (酔いLv4以上) | |
| Ransui Haze(3rd hit / longest possible delay) | (酔いLv4以上) | |
| Senei Kick | A lunging kick that can be canceled into Super Arts. This move's effect changes at drink level 4, making it more powerful. | |
| Tensei Kick | A launching kick that can immediately be jumped out of on hit. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Shikai Kick | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Back Shaver | Lean your back into your opponent and send them tumbling backwards with three strong strikes. Throws your opponent without switching places with them. | |
| Wheel Punch | Crumple your opponent with a kick, then roll over them before sending them packing with another kick. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Vainglory Strike | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Leg Sweep | ||
| Drive Reversal (while recovering): Leg Sweep | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |