メインコンテンツへ 

JP
JP — Overview
Usage Rank#1/ 30(548.6%)
Win Rate50.9%
Looking for JP counter-strategies?
View JP Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Amnesia | Ward off an opponent's attack while sticking them with a bomb of Psycho Power. The bomb will detonate after a period of time, damaging the opponent. | |
| Departure | Place a void of Psycho Power in the air from which thorns spawn. Useful as a way of limiting your opponent's movement when vying for position. | |
| Departure: Shadow | (ヴィーハト設置中に) | Spawn thorns from a placed Departure at a timing of your choosing. Useful for checking opponents with thorns at a different timing than if they were left to spawn automatically. |
| Departure: Window | (ヴィーハト設置中に) | Instantly warp to the active Departure. Jumping attacks can be used upon exiting the warp. |
| Embrace | A throw that sends a clone to grapple with the opponent and explode with Psycho Power. The amount of time it takes for the grab to execute depends on the distance from your opponent. | |
| H Departure | Place a void of Psycho Power in the air from which thorns spawn. Useful as a way of limiting your opponent's movement when vying for position. | |
| H Stribog | Perform a forward swing with your staff to generate a barrier of Psycho Power. Effective for tacking on additional damage in combos or as a way to get your opponent away from you. | |
| H Torbalan | Craft a clone out of Psycho Power and send it flying at your opponent. Useful for checking your opponent and causing damage at long range. | |
| H Triglav | Thrust your staff into the ground, causing thorns of Psycho Power to emerge at a distant location. Useful in combos and as a way to check opponents from a distance. | |
| L Departure | Place a void of Psycho Power in the air from which thorns spawn. Useful as a way of limiting your opponent's movement when vying for position. | |
| L Stribog | Perform a forward swing with your staff to generate a barrier of Psycho Power. Effective for tacking on additional damage in combos or as a way to get your opponent away from you. | |
| L Torbalan | Craft a clone out of Psycho Power and send it flying at your opponent. Useful for checking your opponent and causing damage at long range. | |
| L Triglav | Thrust your staff into the ground, causing thorns of Psycho Power to emerge at a distant location. Useful in combos and as a way to check opponents from a distance. | |
| M Departure | Place a void of Psycho Power in the air from which thorns spawn. Useful as a way of limiting your opponent's movement when vying for position. | |
| M Stribog | Perform a forward swing with your staff to generate a barrier of Psycho Power. Effective for tacking on additional damage in combos or as a way to get your opponent away from you. | |
| M Torbalan | Craft a clone out of Psycho Power and send it flying at your opponent. Useful for checking your opponent and causing damage at long range. | |
| M Triglav | Thrust your staff into the ground, causing thorns of Psycho Power to emerge at a distant location. Useful in combos and as a way to check opponents from a distance. | |
| OD Amnesia | Ward off an opponent's attack while sticking them with a bomb of Psycho Power. The bomb will detonate after a period of time, damaging the opponent. | |
| OD Embrace | A throw that sends a clone to grapple with the opponent and explode with Psycho Power. The amount of time it takes for the grab to execute depends on the distance from your opponent. | |
| OD H Departure | ||
| OD H Triglav | ||
| OD L Departure | ||
| OD L Triglav | ||
| OD M Departure | ||
| OD M Triglav | ||
| OD Stribog | Perform a forward swing with your staff to generate a barrier of Psycho Power. Effective for tacking on additional damage in combos or as a way to get your opponent away from you. | |
| OD Torbalan | Craft a clone out of Psycho Power and send it flying at your opponent. Useful for checking your opponent and causing damage at long range. | |
| Torbalan | Craft a clone out of Psycho Power and send it flying at your opponent. Useful for checking your opponent and causing damage at long range. | |
| Triglav | Thrust your staff into the ground, causing thorns of Psycho Power to emerge at a distant location. Useful in combos and as a way to check opponents from a distance. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Interdiction | (体力25%以下で) | Grab your opponent and send Psycho Power flowing through their body, causing them to explode from within. You will instantly warp to your opponent upon activating this move, making it useful in a variety of situations. |
| SA1 Chornobog | Fire two interlocked shockwaves of Psycho Power directly forward. Easy to work into combos or to use as a counter attack, even when performed at close range. | |
| SA2 Lovushka | Generate clones to attack your opponent from all directions. Can be used to make combos utilizing your clones, or as a way of breaking through your opponent's guard. | |
| SA3 Interdiction | Grab your opponent and send Psycho Power flowing through their body, causing them to explode from within. You will instantly warp to your opponent upon activating this move, making it useful in a variety of situations. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Bylina | A launching kick that can be canceled into special moves. | |
| Grom Strelka(1) | A quick series of attacks that can be canceled into special moves. | |
| Grom Strelka(2) | A quick series of attacks that can be canceled into special moves. | |
| Guillotinna | An overhead attack that cannot be blocked while crouching. | |
| Malice | An attack with long reach that knocks opponents down. | |
| Zilant | A two-hit combination attack that can be canceled into special moves. | |
| Zilant Low | A low attack performed out of Zilant that cannot be blocked standing. | |
| Zilant Mid | An overhead attack performed out of Zilant that cannot be blocked crouching. |
Normal Moves
Normal Throws
| Move | Command | Description |
|---|---|---|
| Ravina | Grab your opponent by the arm, disrupt their balance, and stab them with your staff. Throws your opponent without switching places with them. | |
| Tornado | (ジャンプ中に)(近距離で) | Grab your opponent's arm while airborne and toss them to ground behind you. Throws your opponent while switching places with them. |
| Uragan | Grab your opponent by the arm, push their back, and send them tumbling behind you. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Espada | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Exilio | ||
| Drive Reversal (while recovering): Exilio | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |