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Juri

Juri

Juri — Overview

Usage Rank#11/ 30(372.7%)
Win Rate49.9%

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Special Moves

MoveCommandDescription
Ankensatsu↓↘→MKLeap forward in a low arc and come down with an axe kick. Useful as a way to approach while avoiding attacks targeted at your feet, and can also be used in combos.
Fuhajin↓↙←KPerform an upwards kick while capturing ki from your immediate surroundings. Increases your Fuha stock by 1 upon completion.
Go Ohsatsu↓↘→HKLunge forward and let fly a swift overhead roundhouse. Its long reach makes it effective when used for surprise attacks from a distance, and it can also be canceled into from normal moves to make combos.
H Fuhajin↓↙←HKPerform an upwards kick while capturing ki from your immediate surroundings. Increases your Fuha stock by 1 upon completion.
H Tensenrin→↓↘HPRotate like a windmill while unleashing a series of kicks. Can be used in a variety of situations to deal big damage.
L Fuhajin↓↙←LKPerform an upwards kick while capturing ki from your immediate surroundings. Increases your Fuha stock by 1 upon completion.
L Tensenrin→↓↘LPRotate like a windmill while unleashing a series of kicks. Can be used in a variety of situations to deal big damage.
M Fuhajin↓↙←MKPerform an upwards kick while capturing ki from your immediate surroundings. Increases your Fuha stock by 1 upon completion.
M Tensenrin→↓↘MPRotate like a windmill while unleashing a series of kicks. Can be used in a variety of situations to deal big damage.
OD Ankensatsu↓↘→LKLeap forward in a low arc and come down with an axe kick. Useful as a way to approach while avoiding attacks targeted at your feet, and can also be used in combos.
OD Fuhajin↓↙←KKPerform an upwards kick while capturing ki from your immediate surroundings. Increases your Fuha stock by 1 upon completion.
OD Go Ohsatsu↓↘→MKLunge forward and let fly a swift overhead roundhouse. Its long reach makes it effective when used for surprise attacks from a distance, and it can also be canceled into from normal moves to make combos.
OD Saihasho↓↘→LKA roundhouse kick that fires a projectile low to the ground. Useful for checking your opponents, in combos, or as a way to start offensive pressure.
OD Shiku-sen(前ジャンプ中に)↓↙←KKA surprise attack performed by kicking while airborne. Useful for surprise attacks or as a way to approach your opponent.
OD Shiren-sen(前ジャンプ中に)↓↙←KKthenKA series of kicks performed from Shiku-sen that tack on additional damage and knock the opponent down.
OD Tensenrin→↓↘PPRotate like a windmill while unleashing a series of kicks. Can be used in a variety of situations to deal big damage.
Saihasho↓↘→LKA roundhouse kick that fires a projectile low to the ground. Useful for checking your opponents, in combos, or as a way to start offensive pressure.
Shiku-sen(前ジャンプ中に)↓↙←KA surprise attack performed by kicking while airborne. Useful for surprise attacks or as a way to approach your opponent.
Shiren-sen(前ジャンプ中に)↓↙←KthenKA series of kicks performed from Shiku-sen that tack on additional damage and knock the opponent down.
Tensenrin→↓↘PRotate like a windmill while unleashing a series of kicks. Can be used in a variety of situations to deal big damage.
[Boosted]Ankensatsu↓↘→MK
[Boosted]Go Ohsatsu↓↘→HK
[Boosted]Saihasho↓↘→LK
[Aerial]OD Shiku-sen↓↙←KKA surprise attack performed by kicking while airborne. Useful for surprise attacks or as a way to approach your opponent.
[Aerial]OD Shiren-sen↓↙←KKthenKA series of kicks performed from Shiku-sen that tack on additional damage and knock the opponent down.
[Aerial]Shiku-sen↓↙←KA surprise attack performed by kicking while airborne. Useful for surprise attacks or as a way to approach your opponent.
[Aerial]Shiren-sen↓↙←KthenKA series of kicks performed from Shiku-sen that tack on additional damage and knock the opponent down.

Super Arts

MoveCommandDescription
CA Kaisen Dankai Raku(体力25%以下で)↓↙←↓↙←KUnleash the full power of the Feng Shui Engine to perform a powerful sequence of attacks. Useful when trying to tack on big damage during combos or when turning the tables on your opponent.
SA1 Sakkai Fuhazan↓↘→↓↘→KFire multiple ki blasts with a kick and follow it up with another giant ki blast to knock an opponent away. Easy to work into aerial combos against opponents who have been launched into the air.
SA2 Feng Shui Engine↓↙←↓↙←PPower up your abilities by unleashing the power of the Feng Shui Engine embedded in your eye. Once powered up, you will be able to cancel normal moves into other normal moves or even unique attacks.
SA2 Feng Shui Engine(Rush)(風水エンジン発動暗転中に)P
SA3 Kaisen Dankai Raku↓↙←↓↙←KUnleash the full power of the Feng Shui Engine to perform a powerful sequence of attacks. Useful when trying to tack on big damage during combos or when turning the tables on your opponent.

Unique Attacks

MoveCommandDescription
Death Crest(2)MPthenHPA series of attacks, the third of which can be canceled into Super Arts.
Death Crest(3)MPthenHPthenHPA series of attacks, the third of which can be canceled into Super Arts.
Korenzan←HKA multi-hit kick that can be canceled into special moves.
Kyosesho→MPA forward-moving attack that can be canceled into special moves.
Renko Kicks→HPA two-hit sequence of kicks that can be canceled into special moves.
Senkai Kick→MKAn overhead attack that cannot be blocked while crouching.
[Chain combo]Korenzan←HK
[Chain combo]Kyosesho→MP
[Chain combo]Renko Kicks→HP
[Chain combo]Senkai Kick→MK

Normal Throws

MoveCommandDescription
Shadow Kick Throw←LKLPUse one foot to knock your opponent down, and follow up by stepping on their back. Throws your opponent while switching places with them.
Spider Fang ThrowLKLPGrab your opponent's head with your foot to make them hunch over, and send them flying with two kicks. Throws your opponent without switching places with them.
Zanka-sen(ジャンプ中に)(近距離で)LPLKLatch onto an airborne opponent's back and kick them to the ground behind you. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Sekkan KickHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Kaita RaidHPHK
Drive Reversal (while recovering): Kaita RaidHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK
Drive Reversal (while recovering): Kaita Raid(起き上がり時に)→HPHK