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Kimberly

Kimberly

Kimberly — Overview

Usage Rank#15/ 30(355.4%)
Win Rate51.7%

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Special Moves

MoveCommandDescription
Aerial Bushin Senpukyaku(前ジャンプ中に)↓↙←KA Bushin Senpukyaku performed while jumping. Effective when used to combo opponents being juggled in the air.
Arc Step↓↘→Kthen自動派生Approach your opponent with Sprint and then kick off their body to leap backwards. Can be followed up with either an attack or a throw after the leap.
Bushin Hojin Kick(弧空中に)thenKA move performed from Arc Step in which you descend diagonally with a swift kick. Useful in combos and as a way to lock down opponents who try to move after Arc Step.
Bushin Izuna Otoshi(弧空中に)thenPA throw attack performed from Arc Step in which you leap onto and grab your opponent. Useful against opponents who keep their guard up after blocking Arc Step.
Bushin Senpukyaku↓↙←KUnleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack.
Emergency Stop↓↘→KthenPHalt Sprint's movement to adjust the distance you cover or as a way to reduce how much you leave yourself open following a Sprint.
Genius at Play↓↓PTamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb.
H Bushin Senpukyaku↓↙←HKUnleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack.
H Shuriken Bomb(細工手裏剣ストックが1以上で)↓↓HPToss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation.
H Shuriken Bomb Spread(細工手裏剣ストックが2以上で)↓↓MPToss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play.
H Vagabond Edge↓↘→HPLunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump.
Hidden Variable↓↙←PConceal yourself with smoke and instantly appear before your opponent. Useful as a way to close the distance with your opponent or as a way to launch a surprise offensive.
L Bushin Senpukyaku↓↙←LKUnleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack.
L Shuriken Bomb(細工手裏剣ストックが1以上で)↓↓LPToss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation.
L Shuriken Bomb Spread(細工手裏剣ストックが2以上で)↓↓LPToss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play.
L Vagabond Edge↓↘→LPLunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump.
M Bushin Senpukyaku↓↙←MKUnleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack.
M Shuriken Bomb(細工手裏剣ストックが1以上で)↓↓MPToss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation.
M Shuriken Bomb Spread(細工手裏剣ストックが2以上で)↓↓LPToss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play.
M Vagabond Edge↓↘→MPLunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump.
Neck Hunter↓↘→KthenHKAn overhead swinging kick performed from Sprint. It cannot be blocked crouching, and is useful as a way to break through an opponent's guard.
Nue Twister(ジャンプ中に)(近距離で)↓↘→PGrab an airborne opponent and smash them into the ground below. Its high damage makes it an effective anti-air or mid-air combo option.
OD Aerial Bushin Senpukyaku(前ジャンプ中に)↓↙←KKA Bushin Senpukyaku performed while jumping. Effective when used to combo opponents being juggled in the air.
OD Arc Step↓↘→KKthen自動派生Approach your opponent with Sprint and then kick off their body to leap backwards. Can be followed up with either an attack or a throw after the leap.
OD Bushin Hojin Kick(OD弧空中に)thenKA move performed from Arc Step in which you descend diagonally with a swift kick. Useful in combos and as a way to lock down opponents who try to move after Arc Step.
OD Bushin Izuna Otoshi(OD弧空中に)thenPA throw attack performed from Arc Step in which you leap onto and grab your opponent. Useful against opponents who keep their guard up after blocking Arc Step.
OD Bushin Senpukyaku↓↙←KKUnleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack.
OD Emergency Stop↓↘→KKthenPHalt Sprint's movement to adjust the distance you cover or as a way to reduce how much you leave yourself open following a Sprint.
OD Genius at Play↓↓PPTamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb.
OD Hidden Variable↓↙←PPConceal yourself with smoke and instantly appear before your opponent. Useful as a way to close the distance with your opponent or as a way to launch a surprise offensive.
OD Neck Hunter↓↘→KKthenHKAn overhead swinging kick performed from Sprint. It cannot be blocked crouching, and is useful as a way to break through an opponent's guard.
OD Nue Twister(ジャンプ中に)(近距離で)↓↘→PPGrab an airborne opponent and smash them into the ground below. Its high damage makes it an effective anti-air or mid-air combo option.
OD Shadow Slide↓↘→KKthenMKA sliding attack aimed at an opponent's feet, performed from Sprint. It is a low attack that cannot be blocked standing, and is effective when used as a surprise attack from a distance.
OD Sprint↓↘→KKSwiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed.
OD Torso Cleaver↓↘→KKthenLKA somersault kick performed from Sprint. Effective as an anti-air attack targeting opponents who tend to jump around a lot.
OD Vagabond Edge↓↘→PPLunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump.
Shadow Slide↓↘→KthenMKA sliding attack aimed at an opponent's feet, performed from Sprint. It is a low attack that cannot be blocked standing, and is effective when used as a surprise attack from a distance.
Sprint↓↘→KSwiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed.
Torso Cleaver↓↘→KthenLKA somersault kick performed from Sprint. Effective as an anti-air attack targeting opponents who tend to jump around a lot.

Super Arts

MoveCommandDescription
CA Bushin Ninjastar Cypher(体力25%以下で)↓↘→↓↘→PLaunch the opponent into the air, and attack them while detonating numerous spray cans. After the attack, Kimberly's walk speed and attack power will be boosted.
SA1 Bushin Beats↓↘→↓↘→KRush forward and knock down an opponent, then follow up with a flurry of attacks. Use this as a part of a combo while on the ground, or as a follow-up attack if they're airborne.
SA1 Bushin Thunderous Beats(細工手裏剣ストックが1以上で)↓↘→↓↘→KAdds a Shuriken Bomb follow-up attack after using Bushin Beats. Damage increases but requires one stock of Shuriken Bombs to activate.
SA2 Bushin Scramble↓↙←↓↙←PEnsnare the opponent with a dive bomb-like attack from the air, and then pelt them relentlessly with mid-air attacks. An excellent choice against projectiles or airborne opponents.
SA2 Soaring Bushin Scramble(前ジャンプ中に)PActivate Bushin Scramble in mid-air to dive bomb the opponent and attack them relentlessly. Easy to use in a combo from a mid-air special move.
SA3 Bushin Ninjastar Cypher↓↘→↓↘→PLaunch the opponent into the air, and attack them while detonating numerous spray cans. After the attack, Kimberly's walk speed and attack power will be boosted.

Unique Attacks

MoveCommandDescription
Bushin Hellchain ThrowLPthenMPthenHPthenHKA combination attack that switches places with your opponent.
Bushin Hellchain(3)LPthenMPthenHPA combination attack that sends an opponent flying.
Bushin Hellchain(4)LPthenMPthenHPthenHK
Bushin Prism Strikes(2)LPthenMPA quick combination attack that hits multiple times.
Bushin Prism Strikes(3)LPthenMPthenHPA quick combination attack that hits multiple times.
Bushin Prism Strikes(4)LPthenMPthenHPthenHK
Bushin Tiger FangsMPthenHPA quick series of attacks that can be canceled into special moves.
Elbow Drop(前ジャンプ中に)↓MPA descending attack with a long duration that can be performed while jumping.
Hisen Kick→HKA leaping kick with long reach. Useful as a counter to an opponent's sweeps.
Step Up→HKthen↑Performed from Hisen Kick, this maneuver can be used to jump in one of three directions.
Water Slicer Slide↘MKSlide along the ground toward your opponent. This is a low attack that cannot be blocked standing.
Windmill Kick←HKAn overhead attack that cannot be blocked while crouching.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Jumping Heavy Kick(ジャンプ中に)HK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Light Punch↓LP
Standing Medium KickMK
Standing Medium PunchMP
Water Kick↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.

Normal Throws

MoveCommandDescription
Bell Ringer←LPLKPlace both legs on your opponent's torso and perform a knee strike, then use the force of pulling them toward the ground to throw them behind you. Throws your opponent while switching places with them.
Ripcord ThrowLPLKBreak your opponent's poise with a chop, leap over them to disrupt their balance, and toss them aside. Throws your opponent without switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Steadfast StrikeHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Shapeless StateHPHK
Drive Reversal (while recovering): Shapeless StateHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK