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Kimberly
Kimberly — Overview
Usage Rank#15/ 30(355.4%)
Win Rate51.7%
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View Kimberly Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Aerial Bushin Senpukyaku | (前ジャンプ中に) | A Bushin Senpukyaku performed while jumping. Effective when used to combo opponents being juggled in the air. |
| Arc Step | Approach your opponent with Sprint and then kick off their body to leap backwards. Can be followed up with either an attack or a throw after the leap. | |
| Bushin Hojin Kick | (弧空中に) | A move performed from Arc Step in which you descend diagonally with a swift kick. Useful in combos and as a way to lock down opponents who try to move after Arc Step. |
| Bushin Izuna Otoshi | (弧空中に) | A throw attack performed from Arc Step in which you leap onto and grab your opponent. Useful against opponents who keep their guard up after blocking Arc Step. |
| Bushin Senpukyaku | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. | |
| Emergency Stop | Halt Sprint's movement to adjust the distance you cover or as a way to reduce how much you leave yourself open following a Sprint. | |
| Genius at Play | Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb. | |
| H Bushin Senpukyaku | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. | |
| H Shuriken Bomb | (細工手裏剣ストックが1以上で) | Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation. |
| H Shuriken Bomb Spread | (細工手裏剣ストックが2以上で) | Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play. |
| H Vagabond Edge | Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump. | |
| Hidden Variable | Conceal yourself with smoke and instantly appear before your opponent. Useful as a way to close the distance with your opponent or as a way to launch a surprise offensive. | |
| L Bushin Senpukyaku | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. | |
| L Shuriken Bomb | (細工手裏剣ストックが1以上で) | Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation. |
| L Shuriken Bomb Spread | (細工手裏剣ストックが2以上で) | Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play. |
| L Vagabond Edge | Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump. | |
| M Bushin Senpukyaku | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. | |
| M Shuriken Bomb | (細工手裏剣ストックが1以上で) | Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation. |
| M Shuriken Bomb Spread | (細工手裏剣ストックが2以上で) | Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play. |
| M Vagabond Edge | Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump. | |
| Neck Hunter | An overhead swinging kick performed from Sprint. It cannot be blocked crouching, and is useful as a way to break through an opponent's guard. | |
| Nue Twister | (ジャンプ中に)(近距離で) | Grab an airborne opponent and smash them into the ground below. Its high damage makes it an effective anti-air or mid-air combo option. |
| OD Aerial Bushin Senpukyaku | (前ジャンプ中に) | A Bushin Senpukyaku performed while jumping. Effective when used to combo opponents being juggled in the air. |
| OD Arc Step | Approach your opponent with Sprint and then kick off their body to leap backwards. Can be followed up with either an attack or a throw after the leap. | |
| OD Bushin Hojin Kick | (OD弧空中に) | A move performed from Arc Step in which you descend diagonally with a swift kick. Useful in combos and as a way to lock down opponents who try to move after Arc Step. |
| OD Bushin Izuna Otoshi | (OD弧空中に) | A throw attack performed from Arc Step in which you leap onto and grab your opponent. Useful against opponents who keep their guard up after blocking Arc Step. |
| OD Bushin Senpukyaku | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. | |
| OD Emergency Stop | Halt Sprint's movement to adjust the distance you cover or as a way to reduce how much you leave yourself open following a Sprint. | |
| OD Genius at Play | Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb. | |
| OD Hidden Variable | Conceal yourself with smoke and instantly appear before your opponent. Useful as a way to close the distance with your opponent or as a way to launch a surprise offensive. | |
| OD Neck Hunter | An overhead swinging kick performed from Sprint. It cannot be blocked crouching, and is useful as a way to break through an opponent's guard. | |
| OD Nue Twister | (ジャンプ中に)(近距離で) | Grab an airborne opponent and smash them into the ground below. Its high damage makes it an effective anti-air or mid-air combo option. |
| OD Shadow Slide | A sliding attack aimed at an opponent's feet, performed from Sprint. It is a low attack that cannot be blocked standing, and is effective when used as a surprise attack from a distance. | |
| OD Sprint | Swiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed. | |
| OD Torso Cleaver | A somersault kick performed from Sprint. Effective as an anti-air attack targeting opponents who tend to jump around a lot. | |
| OD Vagabond Edge | Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump. | |
| Shadow Slide | A sliding attack aimed at an opponent's feet, performed from Sprint. It is a low attack that cannot be blocked standing, and is effective when used as a surprise attack from a distance. | |
| Sprint | Swiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed. | |
| Torso Cleaver | A somersault kick performed from Sprint. Effective as an anti-air attack targeting opponents who tend to jump around a lot. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Bushin Ninjastar Cypher | (体力25%以下で) | Launch the opponent into the air, and attack them while detonating numerous spray cans. After the attack, Kimberly's walk speed and attack power will be boosted. |
| SA1 Bushin Beats | Rush forward and knock down an opponent, then follow up with a flurry of attacks. Use this as a part of a combo while on the ground, or as a follow-up attack if they're airborne. | |
| SA1 Bushin Thunderous Beats | (細工手裏剣ストックが1以上で) | Adds a Shuriken Bomb follow-up attack after using Bushin Beats. Damage increases but requires one stock of Shuriken Bombs to activate. |
| SA2 Bushin Scramble | Ensnare the opponent with a dive bomb-like attack from the air, and then pelt them relentlessly with mid-air attacks. An excellent choice against projectiles or airborne opponents. | |
| SA2 Soaring Bushin Scramble | (前ジャンプ中に) | Activate Bushin Scramble in mid-air to dive bomb the opponent and attack them relentlessly. Easy to use in a combo from a mid-air special move. |
| SA3 Bushin Ninjastar Cypher | Launch the opponent into the air, and attack them while detonating numerous spray cans. After the attack, Kimberly's walk speed and attack power will be boosted. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Bushin Hellchain Throw | A combination attack that switches places with your opponent. | |
| Bushin Hellchain(3) | A combination attack that sends an opponent flying. | |
| Bushin Hellchain(4) | ||
| Bushin Prism Strikes(2) | A quick combination attack that hits multiple times. | |
| Bushin Prism Strikes(3) | A quick combination attack that hits multiple times. | |
| Bushin Prism Strikes(4) | ||
| Bushin Tiger Fangs | A quick series of attacks that can be canceled into special moves. | |
| Elbow Drop | (前ジャンプ中に) | A descending attack with a long duration that can be performed while jumping. |
| Hisen Kick | A leaping kick with long reach. Useful as a counter to an opponent's sweeps. | |
| Step Up | Performed from Hisen Kick, this maneuver can be used to jump in one of three directions. | |
| Water Slicer Slide | Slide along the ground toward your opponent. This is a low attack that cannot be blocked standing. | |
| Windmill Kick | An overhead attack that cannot be blocked while crouching. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch | ||
| Water Kick | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Bell Ringer | Place both legs on your opponent's torso and perform a knee strike, then use the force of pulling them toward the ground to throw them behind you. Throws your opponent while switching places with them. | |
| Ripcord Throw | Break your opponent's poise with a chop, leap over them to disrupt their balance, and toss them aside. Throws your opponent without switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Steadfast Strike | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Shapeless State | ||
| Drive Reversal (while recovering): Shapeless State | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |