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Mai

Mai

Mai — Overview

Usage Rank#10/ 30(374.9%)
Win Rate49.8%

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Special Moves

MoveCommandDescription
H Hishou Ryuuenjin→↓↘HKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
H Hissatsu Shinobi Bachi↓↘→HKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
H Kachousen↓↘→HPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
H Ryuuenbu↓↙←HPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
Hishou Ryuuenjin→↓↘KA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
Hissatsu Shinobi Bachi↓↘→KCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
Kachousen↓↘→PA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
L Hishou Ryuuenjin→↓↘LKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
L Hissatsu Shinobi Bachi↓↘→LKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
L Kachousen↓↘→LPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
L Ryuuenbu↓↙←LPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
M Hishou Ryuuenjin→↓↘MKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
M Hissatsu Shinobi Bachi↓↘→MKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
M Kachousen↓↘→MPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
M Ryuuenbu↓↙←MPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
Midare Kachousen↓↘→PPthenPThrow two more fans after Overdrive Kachousen. The trajectory of these fans will change once they hit the opponent.
OD Hishou Ryuuenjin→↓↘KKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
OD Hissatsu Shinobi Bachi↓↘→KKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
OD Kachousen↓↘→PPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
OD Musasabi no Mai空中↓↙←PPWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile.
OD Ryuuenbu↓↙←PPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
Ryuuenbu↓↙←PSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted]Midare Kachousen強化版↓↘→PPthenP
[Boosted]H Hishou Ryuuenjin強化版→↓↘HKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
[Boosted]H Hissatsu Shinobi Bachi↓↘→HKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
[Boosted]H Kachousen強化版↓↘→HPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
[Boosted]H Ryuuenbu↓↙←HPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted]L Hishou Ryuuenjin→↓↘LKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
[Boosted]L Hissatsu Shinobi Bachi↓↘→LKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
[Boosted]L Kachousen↓↘→LPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
[Boosted]L Ryuuenbu↓↙←LPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted]M Hishou Ryuuenjin→↓↘MKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
[Boosted]M Hissatsu Shinobi Bachi↓↘→MKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
[Boosted]M Kachousen↓↘→MPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
[Boosted]M Ryuuenbu↓↙←MPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted]OD Hishou Ryuuenjin強化版→↓↘KKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
[Boosted]OD Hissatsu Shinobi Bachi強化版↓↘→KKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
[Boosted]OD Kachousen強化版↓↘→PPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
[Boosted]OD Ryuuenbu↓↙←PPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted][Air]Musasabi no Mai強化版空中↓↙←PWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile.
[Boosted][Air]OD Musasabi no Mai↓↙←P+PWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile.
[Air]Musasabi no Mai空中↓↙←PWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile.

Super Arts

MoveCommandDescription
CA Shiranui Ryuu: Enbu Ada Zakura(体力25%以下で)↓↙←↓↙←PLift the opponent into the air and blitz them with a series of elegant but stinging attacks. Effective as a close-range reversal, or as a damaging move in combos.
SA1 Kagerou no Mai↓↘→↓↘→PSet the immediate vicinity ablaze. Effective as an anti-air against jumping attacks or as part of a combo. Once performed, it adds five Flame stocks that boost the power of Mai's special moves and Super Arts.
SA2 Air Chou Hissatsu Shinobi Bachi空中↓↘→↓↘→KChou Hissatsu Shinobi Bachi performed while airborne. Easy to use as part of a combo from special moves.
SA2 Chou Hissatsu Shinobi Bachi↓↘→↓↘→KRush forward in a ball of fire with a devastating elbow strike. A versatile move that can get around projectiles, be used in combos, and serve as a potent counterattack.
SA3 Shiranui Ryuu: Enbu Ada Zakura↓↙←↓↙←PLift the opponent into the air and blitz them with a series of elegant but stinging attacks. Effective as a close-range reversal, or as a damaging move in combos.
[Boosted]SA1 Kagerou no Mai強化版↓↘→↓↘→P
[Boosted]SA2 Air Chou Hissatsu Shinobi Bachi↓↘→↓↘→K
[Boosted]SA2 Chou Hissatsu Shinobi Bachi強化版↓↘→↓↘→K

Unique Attacks

MoveCommandDescription
Hien Ren Kyaku (2nd Hit)LK→→thenLKPepper opponents with a series of quick kicks. After the attack Mai will jump into the air, where you can cancel into an aerial special move.
Hien Ren Kyaku (3rd Hit)LK→→thenLK→→thenLKPepper opponents with a series of quick kicks. After the attack Mai will jump into the air, where you can cancel into an aerial special move.
Hoshi Kujaku (1st Hit)←→+thenHKA multi-hit attack with a lenient input window for follow-ups.
Hoshi Kujaku (2nd Hit)←→+thenHK→→thenHKA multi-hit attack with a lenient input window for follow-ups.
Senkotsu Uchi→MPAn overhead attack that cannot be blocked while crouching.

Normal Moves

Normal Throws

MoveCommandDescription
Fuusha Kuzushi←LPLKTrap your opponent's head between your legs, then flip and slam them into the ground. Throws your opponent while switching places with them.
Shiranui GourinLPLKGrab the opponent's head, then flip over before tossing them away. Throws your opponent without switching places with them.
Yume Zakura(ジャンプ中に)(近距離で)LPLKJump on top of an opponent in the air, and slam them into the ground. Throws your opponent without switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive Rush(必殺技キャンセル可能な攻撃ヒット中に)→→Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive ImpactHPHK
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Forward Dash→→
Parry Drive Rush(ドライブパリィ中に)→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Drive Reversal (while blocking): Yusura Ume(ガード中 or ドライブパリィ成立中に)→HPHK
Drive Reversal (while recovering): Yusura Ume(起き上がり時に)→HPHK
Perfect Parry (strike)+MPMK