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Mai
Mai — Overview
Usage Rank#10/ 30(374.9%)
Win Rate49.8%
Looking for Mai counter-strategies?
View Mai Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| H Hishou Ryuuenjin | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. | |
| H Hissatsu Shinobi Bachi | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. | |
| H Kachousen | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. | |
| H Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| Hishou Ryuuenjin | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. | |
| Hissatsu Shinobi Bachi | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. | |
| Kachousen | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. | |
| L Hishou Ryuuenjin | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. | |
| L Hissatsu Shinobi Bachi | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. | |
| L Kachousen | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. | |
| L Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| M Hishou Ryuuenjin | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. | |
| M Hissatsu Shinobi Bachi | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. | |
| M Kachousen | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. | |
| M Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| Midare Kachousen | Throw two more fans after Overdrive Kachousen. The trajectory of these fans will change once they hit the opponent. | |
| OD Hishou Ryuuenjin | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. | |
| OD Hissatsu Shinobi Bachi | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. | |
| OD Kachousen | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. | |
| OD Musasabi no Mai | 空中 | While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile. |
| OD Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| [Boosted]Midare Kachousen | 強化版 | |
| [Boosted]H Hishou Ryuuenjin | 強化版 | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. |
| [Boosted]H Hissatsu Shinobi Bachi | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. | |
| [Boosted]H Kachousen | 強化版 | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. |
| [Boosted]H Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| [Boosted]L Hishou Ryuuenjin | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. | |
| [Boosted]L Hissatsu Shinobi Bachi | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. | |
| [Boosted]L Kachousen | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. | |
| [Boosted]L Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| [Boosted]M Hishou Ryuuenjin | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. | |
| [Boosted]M Hissatsu Shinobi Bachi | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. | |
| [Boosted]M Kachousen | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. | |
| [Boosted]M Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| [Boosted]OD Hishou Ryuuenjin | 強化版 | A rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo. |
| [Boosted]OD Hissatsu Shinobi Bachi | 強化版 | Cartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack. |
| [Boosted]OD Kachousen | 強化版 | A technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range. |
| [Boosted]OD Ryuuenbu | Spin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space. | |
| [Boosted][Air]Musasabi no Mai | 強化版空中 | While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile. |
| [Boosted][Air]OD Musasabi no Mai | While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile. | |
| [Air]Musasabi no Mai | 空中 | While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Shiranui Ryuu: Enbu Ada Zakura | (体力25%以下で) | Lift the opponent into the air and blitz them with a series of elegant but stinging attacks. Effective as a close-range reversal, or as a damaging move in combos. |
| SA1 Kagerou no Mai | Set the immediate vicinity ablaze. Effective as an anti-air against jumping attacks or as part of a combo. Once performed, it adds five Flame stocks that boost the power of Mai's special moves and Super Arts. | |
| SA2 Air Chou Hissatsu Shinobi Bachi | 空中 | Chou Hissatsu Shinobi Bachi performed while airborne. Easy to use as part of a combo from special moves. |
| SA2 Chou Hissatsu Shinobi Bachi | Rush forward in a ball of fire with a devastating elbow strike. A versatile move that can get around projectiles, be used in combos, and serve as a potent counterattack. | |
| SA3 Shiranui Ryuu: Enbu Ada Zakura | Lift the opponent into the air and blitz them with a series of elegant but stinging attacks. Effective as a close-range reversal, or as a damaging move in combos. | |
| [Boosted]SA1 Kagerou no Mai | 強化版 | |
| [Boosted]SA2 Air Chou Hissatsu Shinobi Bachi | ||
| [Boosted]SA2 Chou Hissatsu Shinobi Bachi | 強化版 |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Hien Ren Kyaku (2nd Hit) | Pepper opponents with a series of quick kicks. After the attack Mai will jump into the air, where you can cancel into an aerial special move. | |
| Hien Ren Kyaku (3rd Hit) | Pepper opponents with a series of quick kicks. After the attack Mai will jump into the air, where you can cancel into an aerial special move. | |
| Hoshi Kujaku (1st Hit) | A multi-hit attack with a lenient input window for follow-ups. | |
| Hoshi Kujaku (2nd Hit) | A multi-hit attack with a lenient input window for follow-ups. | |
| Senkotsu Uchi | An overhead attack that cannot be blocked while crouching. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | J | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Sori Geri | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Fuusha Kuzushi | Trap your opponent's head between your legs, then flip and slam them into the ground. Throws your opponent while switching places with them. | |
| Shiranui Gourin | Grab the opponent's head, then flip over before tossing them away. Throws your opponent without switching places with them. | |
| Yume Zakura | (ジャンプ中に)(近距離で) | Jump on top of an opponent in the air, and slam them into the ground. Throws your opponent without switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | (必殺技キャンセル可能な攻撃ヒット中に) | Immediately move forward out of an attack. Can be performed during any special-cancelable move. |
| Drive Impact | ||
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Forward Dash | ||
| Parry Drive Rush | (ドライブパリィ中に) | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. |
| Drive Reversal (while blocking): Yusura Ume | (ガード中 or ドライブパリィ成立中に) | |
| Drive Reversal (while recovering): Yusura Ume | (起き上がり時に) | |
| Perfect Parry (strike) |