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Manon
Manon — Overview
Usage Rank#28/ 30(216.9%)
Win Rate50.0%
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View Manon Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Dégagé | A powerful thrusting kick performed with all the grace of ballet. Useful for catching opponents by surprise and slipping through their guard. | |
| Grand Fouetté | A kick that can be performed from the forward lunge in Renversé. Useful in combos or as a way of checking opponents from mid-range. | |
| H Rond-point | A swift, upwards kick performed while spinning. Useful in combos or, if done early, as an anti-air attack. | |
| L Dégagé | A powerful thrusting kick performed with all the grace of ballet. Useful for catching opponents by surprise and slipping through their guard. | |
| L Rond-point | A swift, upwards kick performed while spinning. Useful in combos or, if done early, as an anti-air attack. | |
| M Dégagé | A powerful thrusting kick performed with all the grace of ballet. Useful for catching opponents by surprise and slipping through their guard. | |
| M Rond-point | A swift, upwards kick performed while spinning. Useful in combos or, if done early, as an anti-air attack. | |
| Manège Doré | Grab your opponent at close range, disrupt their balance, and toss them to the ground with a powerful throw. Landing this move will raise your medal level, and the move's effect will change depending on that level. | |
| OD Dégagé | A powerful thrusting kick performed with all the grace of ballet. Useful for catching opponents by surprise and slipping through their guard. | |
| OD Grand Fouetté | A kick that can be performed from the forward lunge in Renversé. Useful in combos or as a way of checking opponents from mid-range. | |
| OD Rond-point | A swift, upwards kick performed while spinning. Useful in combos or, if done early, as an anti-air attack. | |
| OD Manège Doré(Attack changes according to Medal level) | (近距離で) | |
| Renversé | Spin toward your opponent and grab them before sending them flying. Landing this move will raise your medal level, and the move's effect will change depending on that level. | |
| Rond-point | A swift, upwards kick performed while spinning. Useful in combos or, if done early, as an anti-air attack. | |
| M Manège Doré(Attack changes according to Medal level) | (近距離で) | |
| M Renversé(Attack changes according to Medal level) | ||
| L Manège Doré(Attack changes according to Medal level) | (近距離で) | |
| L Renversé(Attack changes according to Medal level) | ||
| H Dégagé | ||
| H Manège Doré(Attack changes according to Medal level) | (近距離で) | |
| H Renversé(Attack changes according to Medal level) |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Pas de Deux | (近距離で)(体力25%以下で) | Attack as though performing a ballet dance and then smash your opponent into the ground with a devastating slam. Can be used to slip through an opponent's guard at close range and deal tons of damage all at once. |
| SA1 Arabesque | A kick performed while sliding forward along the ground that sends your opponent flying. This move is invincible on startup, making it useful as a way to turn the tables. | |
| SA2 Étoile | Launch your opponent into the air with a quick one-two combination of kicks, and follow up with a powerful leaping kick. This move executes quickly, making it useful as an anti-air attack or as a way to combo airborne opponents. | |
| SA3 Pas de Deux | (近距離で) | Attack as though performing a ballet dance and then smash your opponent into the ground with a devastating slam. Can be used to slip through an opponent's guard at close range and deal tons of damage all at once. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Allongé | A two-hit combination attack. Useful against jumping opponents. | |
| En Haut(1) | A two-hit series of attacks, the second of which cannot be blocked crouching. | |
| En Haut(2) | A two-hit series of attacks, the second of which cannot be blocked crouching. | |
| Révérence | A quick attack that can be canceled into special moves. | |
| Temps Lié | A two-hit combination attack that pulls your opponent toward you. | |
| Tomoe Derrière | A kick with long reach that launches opponents into the air. | |
| À Terre | A quick combination attack that pulls your opponent toward you. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Croisee | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Ouchi Gari | Grapple with your opponent, slipping your leg between theirs and tossing them to the ground. Throws your opponent without switching places with them. | |
| Uchi Mata | Grapple with your opponent, slipping your leg between theirs and lifting them over you. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Glissade | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Écarté | ||
| Drive Reversal (while recovering): Écarté | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |