メインコンテンツへ 

Marisa
Marisa — Overview
Usage Rank#8/ 30(383.0%)
Win Rate50.6%
Looking for Marisa counter-strategies?
View Marisa Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Dimachaerus | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| Enfold | A throw that can be performed from Scutum. Pin your opponent to the ground and pound them with a single powerful punch. Useful as a way to break through the guard of an opponent who is expecting Scutum to be followed by a punch or kick. | |
| Gladius | A devastating straight punch. Can be powered up by holding the attack button. | |
| H Dimachaerus(1) | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| H Dimachaerus(2) | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| H Gladius | A devastating straight punch. Can be powered up by holding the attack button. | |
| H Gladius(Charged) | ||
| H Phalanx | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. | |
| H Quadriga | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. | |
| L Dimachaerus(1) | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| L Dimachaerus(2) | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| L Gladius | A devastating straight punch. Can be powered up by holding the attack button. | |
| L Gladius(Charged) | ||
| L Phalanx | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. | |
| L Quadriga | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. | |
| M Dimachaerus(1) | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| M Dimachaerus(2) | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| M Gladius | A devastating straight punch. Can be powered up by holding the attack button. | |
| M Gladius(Charged) | ||
| M Phalanx | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. | |
| M Quadriga | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. | |
| OD Dimachaerus(1) | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| OD Dimachaerus(2) | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. | |
| OD Gladius | A devastating straight punch. Can be powered up by holding the attack button. | |
| OD Gladius(Charged) | ||
| OD Phalanx | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. | |
| OD Quadriga | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. | |
| OD Scutum | A defensive maneuver in which you cover your head with both arms, giving armor to your upper body and automatically countering your opponent's attacks if hit. If you continue holding the button following a counter, you will return to the Scutum stance. | |
| Phalanx | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. | |
| Procella | A sweeping kick that can be performed from Scutum. It is a low attack with long reach that cannot be blocked standing, making it useful for surprise attacks. | |
| Quadriga | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. | |
| Scutum | A defensive maneuver in which you cover your head with both arms, giving armor to your upper body and automatically countering your opponent's attacks if hit. If you continue holding the button following a counter, you will return to the Scutum stance. | |
| Tonitrus(1) | A two-hit attack that can be performed from Scutum. The first hit is an overhead attack that cannot be blocked crouching, making it useful for penetrating defenses. | |
| Tonitrus(2) | A two-hit attack that can be performed from Scutum. The first hit is an overhead attack that cannot be blocked crouching, making it useful for penetrating defenses. | |
| 当身派生版 | — |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Goddess of the Hunt | (体力25%以下で) | After sending your opponent to their knees with a vicious tackle, hit them with a devastating punch that sends them flying against the wall. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure. |
| SA1 Javelin of Marisa | Bring a full-power punch down on your opponent with a wide swing. Hold the button to increase its damage. | |
| SA1 Javelin of Marisa(Charged) | ||
| SA1 Javelin of Marisa | ||
| SA2 Meteorite | Leap into the air with a tackle and descend with a single devastating punch. Useful as an anti-air attack or as a way to tack on big damage at the end of a combo. | |
| SA3 Goddess of the Hunt | After sending your opponent to their knees with a vicious tackle, hit them with a devastating punch that sends them flying against the wall. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Caelum Arc | (垂直ジャンプ中に) | A move with an area of attack so wide that it can even hit opponents who are behind you. |
| Caelum Arc(Charged) | (垂直ジャンプ中に) | |
| Falx Crusher(1) | A two-hit combination attack with long reach. | |
| Falx Crusher(1)(Charged) | ||
| Falx Crusher(2) | A two-hit combination attack with long reach. | |
| Heavy Two Hitter | A two-hit combination attack that allows you to move first even if blocked. | |
| Light Two Hitter | A rapid series of attacks. | |
| Magna Bunker | A forward-moving attack that can be canceled into special moves. | |
| Magna Bunker(Charged) | ||
| Malleus Breaker(1) | A two-hit combination attack that cannot be blocked crouching. | |
| Malleus Breaker(1)(Charged) | ||
| Malleus Breaker(2) | A two-hit combination attack that cannot be blocked crouching. | |
| Medium Two Hitter | A two-hit combination attack that can be canceled into special moves. | |
| Novacula Swipe | A two-hit combination attack that can knock an opponent down. | |
| Novacula Swipe/Novacula Thrust(1) | ||
| Novacula Thrust | A combination attack that hits twice against standing opponents. | |
| Volare Combo | (ジャンプ中に) | A series of attacks performed while jumping. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Heavy Punch (Hold) | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Gaia Bash | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Gaia Bash(Charged) | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Kick (Hold) | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Heavy Punch (Hold) | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Kick (Hold) | ||
| Standing Heavy Punch | ||
| Standing Heavy Punch (Hold) | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Mounted Grace | Grab an opponent by the leg to send them tumbling to the ground, and punch them from above. Throws your opponent without switching places with them. | |
| Ponte Milvio | Lift an opponent up on your shoulders and then toss them behind you. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Secutor | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Love Tap | ||
| Drive Reversal (while recovering): Love Tap | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |