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Marisa

Marisa

Marisa — Overview

Usage Rank#8/ 30(383.0%)
Win Rate50.6%

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Special Moves

MoveCommandDescription
Dimachaerus↓↙←PAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
Enfold↓↙←KthenLPLKA throw that can be performed from Scutum. Pin your opponent to the ground and pound them with a single powerful punch. Useful as a way to break through the guard of an opponent who is expecting Scutum to be followed by a punch or kick.
Gladius↓↘→PA devastating straight punch. Can be powered up by holding the attack button.
H Dimachaerus(1)↓↙←HPAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
H Dimachaerus(2)↓↙←HPthenPAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
H Gladius↓↘→HPA devastating straight punch. Can be powered up by holding the attack button.
H Gladius(Charged)↓↘→HP
H Phalanx→↓↘HPLeap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure.
H Quadriga↓↘→HKHop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos.
L Dimachaerus(1)↓↙←LPAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
L Dimachaerus(2)↓↙←LPthenPAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
L Gladius↓↘→LPA devastating straight punch. Can be powered up by holding the attack button.
L Gladius(Charged)↓↘→LP
L Phalanx→↓↘LPLeap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure.
L Quadriga↓↘→LKHop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos.
M Dimachaerus(1)↓↙←MPAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
M Dimachaerus(2)↓↙←MPthenPAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
M Gladius↓↘→MPA devastating straight punch. Can be powered up by holding the attack button.
M Gladius(Charged)↓↘→MP
M Phalanx→↓↘MPLeap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure.
M Quadriga↓↘→MKHop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos.
OD Dimachaerus(1)↓↙←PPAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
OD Dimachaerus(2)↓↙←PPAn uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos.
OD Gladius↓↘→PPA devastating straight punch. Can be powered up by holding the attack button.
OD Gladius(Charged)↓↘→PP
OD Phalanx→↓↘PPLeap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure.
OD Quadriga↓↘→KKHop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos.
OD Scutum↓↙←KKA defensive maneuver in which you cover your head with both arms, giving armor to your upper body and automatically countering your opponent's attacks if hit. If you continue holding the button following a counter, you will return to the Scutum stance.
Phalanx→↓↘PLeap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure.
Procella↓↙←KthenKA sweeping kick that can be performed from Scutum. It is a low attack with long reach that cannot be blocked standing, making it useful for surprise attacks.
Quadriga↓↘→KHop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos.
Scutum↓↙←KA defensive maneuver in which you cover your head with both arms, giving armor to your upper body and automatically countering your opponent's attacks if hit. If you continue holding the button following a counter, you will return to the Scutum stance.
Tonitrus(1)↓↙←KthenPA two-hit attack that can be performed from Scutum. The first hit is an overhead attack that cannot be blocked crouching, making it useful for penetrating defenses.
Tonitrus(2)↓↙←KthenPthenPA two-hit attack that can be performed from Scutum. The first hit is an overhead attack that cannot be blocked crouching, making it useful for penetrating defenses.
当身派生版

Super Arts

MoveCommandDescription
CA Goddess of the Hunt(体力25%以下で)↓↘→↓↘→KAfter sending your opponent to their knees with a vicious tackle, hit them with a devastating punch that sends them flying against the wall. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure.
SA1 Javelin of Marisa↓↘→↓↘→PBring a full-power punch down on your opponent with a wide swing. Hold the button to increase its damage.
SA1 Javelin of Marisa(Charged)↓↘→↓↘→P
SA1 Javelin of Marisa↓↘→↓↘→P
SA2 Meteorite↓↙←↓↙←PLeap into the air with a tackle and descend with a single devastating punch. Useful as an anti-air attack or as a way to tack on big damage at the end of a combo.
SA3 Goddess of the Hunt↓↘→↓↘→KAfter sending your opponent to their knees with a vicious tackle, hit them with a devastating punch that sends them flying against the wall. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure.

Unique Attacks

MoveCommandDescription
Caelum Arc(垂直ジャンプ中に)HPA move with an area of attack so wide that it can even hit opponents who are behind you.
Caelum Arc(Charged)(垂直ジャンプ中に)HP
Falx Crusher(1)→HKA two-hit combination attack with long reach.
Falx Crusher(1)(Charged)→HK(ホールド)
Falx Crusher(2)→HKA two-hit combination attack with long reach.
Heavy Two HitterHPthenHPA two-hit combination attack that allows you to move first even if blocked.
Light Two HitterLPthenLPA rapid series of attacks.
Magna Bunker←HPA forward-moving attack that can be canceled into special moves.
Magna Bunker(Charged)←HP
Malleus Breaker(1)↘HPA two-hit combination attack that cannot be blocked crouching.
Malleus Breaker(1)(Charged)↘HP
Malleus Breaker(2)↘HPA two-hit combination attack that cannot be blocked crouching.
Medium Two HitterMPthenMPA two-hit combination attack that can be canceled into special moves.
Novacula Swipe→MPA two-hit combination attack that can knock an opponent down.
Novacula Swipe/Novacula Thrust(1)→MP
Novacula Thrust→MPHKA combination attack that hits twice against standing opponents.
Volare Combo(ジャンプ中に)MPA series of attacks performed while jumping.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Heavy Punch (Hold)↓HP(ホールド)
Crouching Light Kick↓LK
Crouching Light Punch↓LP
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Gaia Bash↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Gaia Bash(Charged)↓HK(ホールド)
Jumping Heavy Kick(ジャンプ中に)MK
Jumping Heavy Kick (Hold)(ジャンプ中に)MK(ホールド)
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Heavy Punch (Hold)(ジャンプ中に)HP(ホールド)
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Standing Heavy KickHK
Standing Heavy Kick (Hold)HK(ホールド)
Standing Heavy PunchHP
Standing Heavy Punch (Hold)HP(ホールド)
Standing Light KickLK
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
Mounted GraceLPLKGrab an opponent by the leg to send them tumbling to the ground, and punch them from above. Throws your opponent without switching places with them.
Ponte Milvio←LPLKLift an opponent up on your shoulders and then toss them behind you. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: SecutorHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Love TapHPHK
Drive Reversal (while recovering): Love TapHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK