メインコンテンツへ 

Ryu
Ryu — Overview
Usage Rank#7/ 30(386.4%)
Win Rate49.3%
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View Ryu Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| (Denjin Charge) Hadoken | (電刃錬気) | Fire a ki blast directly forward. Useful for attacking opponents at range. |
| (Denjin Charge) Hashogeki | (電刃錬気) | Concentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos. |
| (Denjin Charge) OD Hadoken | (電刃錬気) | Fire a ki blast directly forward. Useful for attacking opponents at range. |
| (Denjin Charge) OD Hashogeki | (電刃錬気) | Concentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos. |
| Aerial Tatsumaki Senpu-kyaku | (前ジャンプ中に) | A Tatsumaki Senpu-kyaku performed while airborne. Useful for altering the trajectory of your jump, or for staging a surprise attack from above. |
| Denjin Charge | Envelop your fists with the Power of Nothingness, enhancing moves such as the Hadoken and Hashogeki. Leaves you wide open, making the timing of its usage critical. | |
| H Hadoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| H Hashogeki | Concentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos. | |
| H High Blade Kick | A thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness. | |
| H Shoryuken | Leap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| H Tatsumaki Senpu-kyaku | Unleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away. | |
| Hadoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| Hashogeki | Concentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos. | |
| High Blade Kick | A thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness. | |
| L Hadoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| L Hashogeki | Concentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos. | |
| L High Blade Kick | A thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness. | |
| L Shoryuken | Leap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| L Tatsumaki Senpu-kyaku | Unleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away. | |
| M Hadoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| M Hashogeki | Concentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos. | |
| M High Blade Kick | A thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness. | |
| M Shoryuken | Leap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| M Tatsumaki Senpu-kyaku | Unleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away. | |
| OD Aerial Tatsumaki Senpu-kyaku | (前ジャンプ中に) | A Tatsumaki Senpu-kyaku performed while airborne. Useful for altering the trajectory of your jump, or for staging a surprise attack from above. |
| OD Hadoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| OD Hashogeki | Concentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos. | |
| OD High Blade Kick | A thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness. | |
| OD Shoryuken | Leap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| OD Tatsumaki Senpu-kyaku | Unleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away. | |
| Shoryuken | Leap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool. | |
| Tatsumaki Senpu-kyaku | Unleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away. |
Super Arts
| Move | Command | Description |
|---|---|---|
| (Denjin Charge) SA1 Shinku Hadoken | A Hadoken in which the body's ki is concentrated and condensed into your palms before firing. Its swift speed and invulnerability can quickly turn the tables on an opponent. | |
| CA Shin Shoryuken | (体力25%以下で) | A powerful Shoryuken unleashed at short range. An overwhelming technique that aims for an opponent's vitals. |
| SA1 Shinku Hadoken | A Hadoken in which the body's ki is concentrated and condensed into your palms before firing. Its swift speed and invulnerability can quickly turn the tables on an opponent. | |
| SA2 Shin Hashogeki(Lv1) | ||
| SA2 Shin Hashogeki(Lv2) | ||
| SA2 Shin Hashogeki(Lv3) | ||
| SA3 Shin Shoryuken | A powerful Shoryuken unleashed at short range. An overwhelming technique that aims for an opponent's vitals. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Axe Kick | A multi-hit kick that can be canceled into special moves. | |
| Collarbone Breaker | An overhead attack that cannot be blocked while crouching. | |
| Fuwa Triple Strike (2nd Hit) | A multi-hit attack that doesn't leave you wide open even if stopped partway through. | |
| Fuwa Triple Strike (3rd Hit) | A multi-hit attack that doesn't leave you wide open even if stopped partway through. | |
| High Double Strike | A multi-hit attack with a lenient input window for follow-ups. | |
| Short Uppercut | A quick strike that can be canceled into special moves. | |
| Solar Plexus Strike | A forward-moving attack that allows you to act before an opponent even if blocked. | |
| Whirlwind Kick | A kick with long reach. Useful as a counter to an opponent's sweeps. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Crouching Medium Punch | (ジャンプ中に) | |
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Low Spinning Sweep | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Shoulder Throw | Grab your opponent and—bearing the brunt of their weight with your arm and back—toss them forward. Throws your opponent without switching places with them. | |
| Somersault Throw | Grab your opponent, place your foot on their torso, and throw them behind you as you fall backwards. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (On Wakeup) | ||
| Drive Reversal (When Blocking) | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) | ||
| [Drive Impact]Drive Impact: Shingeki | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. |