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Ryu

Ryu

Ryu — Overview

Usage Rank#7/ 30(386.4%)
Win Rate49.3%

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Special Moves

MoveCommandDescription
(Denjin Charge) Hadoken(電刃錬気)↓↘→PFire a ki blast directly forward. Useful for attacking opponents at range.
(Denjin Charge) Hashogeki(電刃錬気)↓↙←PConcentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos.
(Denjin Charge) OD Hadoken(電刃錬気)↓↘→PPFire a ki blast directly forward. Useful for attacking opponents at range.
(Denjin Charge) OD Hashogeki(電刃錬気)↓↙←PPConcentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos.
Aerial Tatsumaki Senpu-kyaku(前ジャンプ中に)↓↙←KA Tatsumaki Senpu-kyaku performed while airborne. Useful for altering the trajectory of your jump, or for staging a surprise attack from above.
Denjin Charge↓↓PEnvelop your fists with the Power of Nothingness, enhancing moves such as the Hadoken and Hashogeki. Leaves you wide open, making the timing of its usage critical.
H Hadoken↓↘→HPFire a ki blast directly forward. Useful for attacking opponents at range.
H Hashogeki↓↙←HPConcentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos.
H High Blade Kick↓↘→HKA thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness.
H Shoryuken→↓↘HPLeap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
H Tatsumaki Senpu-kyaku↓↙←HKUnleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away.
Hadoken↓↘→PFire a ki blast directly forward. Useful for attacking opponents at range.
Hashogeki↓↙←PConcentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos.
High Blade Kick↓↘→KA thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness.
L Hadoken↓↘→LPFire a ki blast directly forward. Useful for attacking opponents at range.
L Hashogeki↓↙←LPConcentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos.
L High Blade Kick↓↘→LKA thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness.
L Shoryuken→↓↘LPLeap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
L Tatsumaki Senpu-kyaku↓↙←LKUnleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away.
M Hadoken↓↘→MPFire a ki blast directly forward. Useful for attacking opponents at range.
M Hashogeki↓↙←MPConcentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos.
M High Blade Kick↓↘→MKA thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness.
M Shoryuken→↓↘MPLeap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
M Tatsumaki Senpu-kyaku↓↙←MKUnleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away.
OD Aerial Tatsumaki Senpu-kyaku(前ジャンプ中に)↓↙←KKA Tatsumaki Senpu-kyaku performed while airborne. Useful for altering the trajectory of your jump, or for staging a surprise attack from above.
OD Hadoken↓↘→PPFire a ki blast directly forward. Useful for attacking opponents at range.
OD Hashogeki↓↙←PPConcentrate ki in the palm and unleash it directly forward. Useful as a follow-up after blocks and combos.
OD High Blade Kick↓↘→KKA thrust kick that quickly closes distance, and can be used to surprise an opponent between their attacks. Strike with the tip of the foot for maximum effectiveness.
OD Shoryuken→↓↘PPLeap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
OD Tatsumaki Senpu-kyaku↓↙←KKUnleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away.
Shoryuken→↓↘PLeap into the air and perform a powerful uppercut. A Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
Tatsumaki Senpu-kyaku↓↙←KUnleash a series of roundhouse kicks while moving forward. A useful attack for knocking opponents away.

Super Arts

MoveCommandDescription
(Denjin Charge) SA1 Shinku Hadoken↓↘→↓↘→PA Hadoken in which the body's ki is concentrated and condensed into your palms before firing. Its swift speed and invulnerability can quickly turn the tables on an opponent.
CA Shin Shoryuken(体力25%以下で)↓↘→↓↘→KA powerful Shoryuken unleashed at short range. An overwhelming technique that aims for an opponent's vitals.
SA1 Shinku Hadoken↓↘→↓↘→PA Hadoken in which the body's ki is concentrated and condensed into your palms before firing. Its swift speed and invulnerability can quickly turn the tables on an opponent.
SA2 Shin Hashogeki(Lv1)↓↙←↓↙←P
SA2 Shin Hashogeki(Lv2)↓↙←↓↙←P
SA2 Shin Hashogeki(Lv3)↓↙←↓↙←P
SA3 Shin Shoryuken↓↘→↓↘→KA powerful Shoryuken unleashed at short range. An overwhelming technique that aims for an opponent's vitals.

Unique Attacks

MoveCommandDescription
Axe Kick←HKA multi-hit kick that can be canceled into special moves.
Collarbone Breaker→MPAn overhead attack that cannot be blocked while crouching.
Fuwa Triple Strike (2nd Hit)MPthenMKA multi-hit attack that doesn't leave you wide open even if stopped partway through.
Fuwa Triple Strike (3rd Hit)MPthenLKthenHKA multi-hit attack that doesn't leave you wide open even if stopped partway through.
High Double StrikeHPthenHKA multi-hit attack with a lenient input window for follow-ups.
Short Uppercut←HPA quick strike that can be canceled into special moves.
Solar Plexus Strike→HPA forward-moving attack that allows you to act before an opponent even if blocked.
Whirlwind Kick→HKA kick with long reach. Useful as a counter to an opponent's sweeps.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Crouching Medium Punch(ジャンプ中に)HP
Jumping Heavy Kick(ジャンプ中に)HK
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Low Spinning Sweep↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Light Punch↓LP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
Shoulder ThrowLPLKGrab your opponent and—bearing the brunt of their weight with your arm and back—toss them forward. Throws your opponent without switching places with them.
Somersault Throw←LPLKGrab your opponent, place your foot on their torso, and throw them behind you as you fall backwards. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (On Wakeup)HPHK
Drive Reversal (When Blocking)HPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK
[Drive Impact]Drive Impact: ShingekiHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.