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M.Bison
M.Bison — Overview
Usage Rank#3/ 30(438.6%)
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View M.Bison Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Backfist Combo | Step forward and deliver a backhand blow into a powerful palm thrust. Plants a Psycho Mine on hit. | |
| Devil Reverse | A technique that chops at the opponent, executed from Shadow Rise. Its direction can be controlled after use. It won't consume any additional Drive when used from Overdrive Shadow Rise. | |
| Double Knee Press | Flip and fly forward towards the opponent before hitting them multiple times. A powerful tool to control space at a distance. | |
| H Backfist Combo | Step forward and deliver a backhand blow into a powerful palm thrust. Plants a Psycho Mine on hit. | |
| H Double Knee Press | Flip and fly forward towards the opponent before hitting them multiple times. A powerful tool to control space at a distance. | |
| H Psycho Crusher Attack | A quick charge forward empowered by Psycho Power. It deals a large amount of damage, making it particularly effective in combos. | |
| H Shadow Rise | A quick and high-reaching jump. Two different follow-ups can be used from it. | |
| Head Press | A technique from Shadow Rise that stomps on an opponent below you, and performs another jump if the first hit touches the opponent. Its direction can be controlled after use. It won't consume any additional Drive when used from Overdrive Shadow Rise. | |
| L Backfist Combo | Step forward and deliver a backhand blow into a powerful palm thrust. Plants a Psycho Mine on hit. | |
| L Double Knee Press | Flip and fly forward towards the opponent before hitting them multiple times. A powerful tool to control space at a distance. | |
| L Psycho Crusher Attack | A quick charge forward empowered by Psycho Power. It deals a large amount of damage, making it particularly effective in combos. | |
| L Shadow Rise | A quick and high-reaching jump. Two different follow-ups can be used from it. | |
| M Backfist Combo | Step forward and deliver a backhand blow into a powerful palm thrust. Plants a Psycho Mine on hit. | |
| M Double Knee Press | Flip and fly forward towards the opponent before hitting them multiple times. A powerful tool to control space at a distance. | |
| M Psycho Crusher Attack | A quick charge forward empowered by Psycho Power. It deals a large amount of damage, making it particularly effective in combos. | |
| M Shadow Rise | A quick and high-reaching jump. Two different follow-ups can be used from it. | |
| OD Backfist Combo | Step forward and deliver a backhand blow into a powerful palm thrust. Plants a Psycho Mine on hit. | |
| OD Devil Reverse | A technique that chops at the opponent, executed from Shadow Rise. Its direction can be controlled after use. It won't consume any additional Drive when used from Overdrive Shadow Rise. | |
| OD Double Knee Press | Flip and fly forward towards the opponent before hitting them multiple times. A powerful tool to control space at a distance. | |
| OD Head Press | A technique executed from Shadow Rise that stomps on an opponent. When performed from Overdrive Shadow Rise, it does not consume additional Drive gauge. | |
| OD Psycho Crusher Attack | A quick charge forward empowered by Psycho Power. It deals a large amount of damage, making it particularly effective in combos. | |
| OD Shadow Rise | A quick and high-reaching jump. Two different follow-ups can be used from it. | |
| Psycho Crusher Attack | A quick charge forward empowered by Psycho Power. It deals a large amount of damage, making it particularly effective in combos. | |
| Psycho Mine (self-detonation) | — | |
| Shadow Rise | A quick and high-reaching jump. Two different follow-ups can be used from it. | |
| Somersault Skull Diver | A technique executed from the jump that occurs after Head Press. Will turn towards the enemy when used behind them. Its direction can be controlled back and forth after performing it. | |
| [when Psycho Mine is embedded]Devil Reverse | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]H Backfist Combo | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]H Psycho Crusher Attack | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]L Backfist Combo | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]L Psycho Crusher Attack | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]M Backfist Combo | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]M Psycho Crusher Attack | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]OD Backfist Combo | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]OD Devil Reverse | [サイコマイン付与時] | |
| [when Psycho Mine is embedded]OD Psycho Crusher Attack | [サイコマイン付与時] |
Super Arts
| Move | Command | Description |
|---|---|---|
| SA1 Knee Press Nightmare | Take aim at the opponent's legs with a series of crushing blows. Useful as a combo ender, or as a counter attack by making use of its invincibility. | |
| SA2 Psycho Punisher | Launch the opponent into the air with the shockwave from the landing of a powerful jump before following it up with a strong attack. Effective against enemies using projectiles from long range. Its direction can be controlled back and forth after performing it. | |
| SA3 Unlimited Psycho Crusher | Rush towards the opponent before smashing them into the ground with devastating strength. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Evil Knee | A knee strike that can be canceled into special moves. | |
| Hell Attack | (ジャンプ中に) | A combination attack that is useful against jumping opponents. |
| Hover Kick | A sliding low attack that cannot be blocked standing. | |
| Psycho Hammer | An overhead attack that cannot be blocked while crouching. | |
| Shadow Hammer | A two-hit series of attacks, the second of which cannot be blocked crouching. | |
| Shadow Spear | An attack consisting of multiple hits that cannot be blocked while standing. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Shadow Sweep | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Deadly Throw | Grab your opponent and throw them forward over your shoulder. Throws your opponent without switching places with them. | |
| Death Tower | Grab your opponent and knock them off balance before raising them up and slamming them down with a kick. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Hell Twist | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Hell Drive | ||
| Drive Reversal (while recovering): Hell Drive | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |