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Zangief

Zangief

Zangief — Overview

Usage Rank#22/ 30(283.3%)
Win Rate49.4%

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Special Moves

MoveCommandDescription
Borscht Dynamite(ジャンプ中に)(近距離で)→↘↓↙←↖↑↗KGrab a mid-air opponent, juggling them and then smashing them into the ground with a spinning slam. Can only be used against airborne opponents.
Double LariatPPA lariat performed by extending both arms and spinning. Invulnerable to projectiles during the duration of the spin.
H Screw Piledriver(近距離で)→↘↓↙←↖↑↗HPThrow an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal.
L Screw Piledriver(近距離で)→↘↓↙←↖↑↗LPThrow an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal.
M Screw Piledriver(近距離で)→↘↓↙←↖↑↗MPThrow an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal.
OD Borscht Dynamite(ジャンプ中に)(近距離で)→↘↓↙←↖↑↗KKGrab a mid-air opponent, juggling them and then smashing them into the ground with a spinning slam. Can only be used against airborne opponents.
OD Double LariatLPMPHPA lariat performed by extending both arms and spinning. Invulnerable to projectiles during the duration of the spin.
OD Russian Suplex(近距離で)→↘↓↙←KKGrab an opponent and slam them into the ground with two powerful suplexes. This move will only activate when close to an opponent. When far away, Siberian Express will activate instead.
OD Screw Piledriver(近距離で)→↘↓↙←↖↑↗PPThrow an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal.
OD Siberian Express(Close range)(近距離で)→↘↓↙←KK
OD Siberian Express(Far range)(遠距離で)→↘↓↙←KK
Russian Suplex(近距離で)→↘↓↙←KGrab an opponent and slam them into the ground with two powerful suplexes. This move will only activate when close to an opponent. When far away, Siberian Express will activate instead.
Screw Piledriver(近距離で)→↘↓↙←↖↑↗PThrow an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal.
Siberian Express(Close range)(近距離で)→↘↓↙←K
Siberian Express(Far range)(遠距離で)→↘↓↙←K
Tundra Storm↓↓HKCounter an opponent's grounded kick and throw them. Can only be used against certain attacks, but makes up for that limitation with its big damage.

Super Arts

MoveCommandDescription
CA Bolshoi Storm Buster(近距離で)(体力25%以下で)PA powerful throw that puts an opponent in a finishing hold with pro-wrestling flair. Can be used to slip through an opponent's guard at close range and deliver massive damage.
SA1 Aerial Russian Slam↓↘→↓↘→KJump diagonally upward, grabbing an airborne opponent before viciously slamming them into the ground. Useful as an anti-air counter when predicting your opponent's jumps or when worked into combos.
SA2 Cyclone Lariat(Charged)↓↘→↓↘→P
SA2 サイクロンラリアット(前方ホールド)↓↘→↓↘→P(前方ホールド)
SA2 サイクロンラリアット(後方ホールド)↓↘→↓↘→P(後方ホールド)
SA3 Bolshoi Storm Buster(近距離で)→↘↓↙←↖↑↗→↘↓↙←↖↑↗PA powerful throw that puts an opponent in a finishing hold with pro-wrestling flair. Can be used to slip through an opponent's guard at close range and deliver massive damage.

Unique Attacks

MoveCommandDescription
Cyclone Wheel Kick→HKAn overhead attack that cannot be blocked while crouching.
Flying Body Press(ジャンプ中に)HPA body press with an area of attack so wide that it can hit an opponent even if it crosses over them.
Flying Headbutt(垂直ジャンプ中に)HPA headbutt that can be canceled into aerial special moves.
Headbutt→HPA headbutt that can be canceled into a special move and lets you act before your opponent, even if they block it.
Hellstab↘MPA quick thrust that can be canceled into special moves.
Knee Hammer→MKA knee strike with long reach and quick recovery time.
Machine Gun Chops(2)MPthenMPA potent series of chops. Hits repeatedly if the first hit connects as a counter hit.
Machine Gun Chops(3)MPthenMPthenMPA potent series of chops. Hits repeatedly if the first hit connects as a counter hit.
Power Stomps(1)↓↓MKA series of attacks, the second and third of which can be canceled into special moves.
Power Stomps(2)↓↓MKthenMKA series of attacks, the second and third of which can be canceled into special moves.
Power Stomps(3)↓↓MKthenMKthenMKA series of attacks, the second and third of which can be canceled into special moves.
Smetana Dropkick↘HKA dropkick that is effective at countering an opponent's sweep.

Normal Throws

MoveCommandDescription
BodyslamLPLKLift an opponent above your head and toss them into the ground back-first. Throws your opponent without switching places with them.
Brain Buster↓LPLKLift your opponent upside-down and send them flying to the ground behind you back-first. Throws your opponent while switching places with them.
Capture Suplex←LPLKGrab an opponent and slam them to the ground while leaping backwards. Throws your opponent while switching places with them.
German Suplex→LPLKGrab an opponent from behind and, arching your back, smash them into the ground. Throws your opponent without switching places with them.
Russian Drop↙LPLKDisrupt your opponent's balance with a kick, then smash their head into the ground as you fall backwards. Throws your opponent while switching places with them.
Spinebuster↘LPLKLift your opponent up and fall on top of them with their back to the ground. Throws your opponent without switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Double Russian ChopHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Reverse Russian KickHPHK
Drive Reversal (while recovering): Reverse Russian KickHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK