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Zangief
Zangief — Overview
Usage Rank#22/ 30(283.3%)
Win Rate49.4%
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View Zangief Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Borscht Dynamite | (ジャンプ中に)(近距離で) | Grab a mid-air opponent, juggling them and then smashing them into the ground with a spinning slam. Can only be used against airborne opponents. |
| Double Lariat | A lariat performed by extending both arms and spinning. Invulnerable to projectiles during the duration of the spin. | |
| H Screw Piledriver | (近距離で) | Throw an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal. |
| L Screw Piledriver | (近距離で) | Throw an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal. |
| M Screw Piledriver | (近距離で) | Throw an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal. |
| OD Borscht Dynamite | (ジャンプ中に)(近距離で) | Grab a mid-air opponent, juggling them and then smashing them into the ground with a spinning slam. Can only be used against airborne opponents. |
| OD Double Lariat | A lariat performed by extending both arms and spinning. Invulnerable to projectiles during the duration of the spin. | |
| OD Russian Suplex | (近距離で) | Grab an opponent and slam them into the ground with two powerful suplexes. This move will only activate when close to an opponent. When far away, Siberian Express will activate instead. |
| OD Screw Piledriver | (近距離で) | Throw an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal. |
| OD Siberian Express(Close range) | (近距離で) | |
| OD Siberian Express(Far range) | (遠距離で) | |
| Russian Suplex | (近距離で) | Grab an opponent and slam them into the ground with two powerful suplexes. This move will only activate when close to an opponent. When far away, Siberian Express will activate instead. |
| Screw Piledriver | (近距離で) | Throw an opponent, leap into the air, and smash them into the ground with a spinning slam. Its high damage and long reach make it a key part of a grappler's arsenal. |
| Siberian Express(Close range) | (近距離で) | |
| Siberian Express(Far range) | (遠距離で) | |
| Tundra Storm | Counter an opponent's grounded kick and throw them. Can only be used against certain attacks, but makes up for that limitation with its big damage. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Bolshoi Storm Buster | (近距離で)(体力25%以下で) | A powerful throw that puts an opponent in a finishing hold with pro-wrestling flair. Can be used to slip through an opponent's guard at close range and deliver massive damage. |
| SA1 Aerial Russian Slam | Jump diagonally upward, grabbing an airborne opponent before viciously slamming them into the ground. Useful as an anti-air counter when predicting your opponent's jumps or when worked into combos. | |
| SA2 Cyclone Lariat(Charged) | ||
| SA2 サイクロンラリアット(前方ホールド) | ||
| SA2 サイクロンラリアット(後方ホールド) | ||
| SA3 Bolshoi Storm Buster | (近距離で) | A powerful throw that puts an opponent in a finishing hold with pro-wrestling flair. Can be used to slip through an opponent's guard at close range and deliver massive damage. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Cyclone Wheel Kick | An overhead attack that cannot be blocked while crouching. | |
| Flying Body Press | (ジャンプ中に) | A body press with an area of attack so wide that it can hit an opponent even if it crosses over them. |
| Flying Headbutt | (垂直ジャンプ中に) | A headbutt that can be canceled into aerial special moves. |
| Headbutt | A headbutt that can be canceled into a special move and lets you act before your opponent, even if they block it. | |
| Hellstab | A quick thrust that can be canceled into special moves. | |
| Knee Hammer | A knee strike with long reach and quick recovery time. | |
| Machine Gun Chops(2) | A potent series of chops. Hits repeatedly if the first hit connects as a counter hit. | |
| Machine Gun Chops(3) | A potent series of chops. Hits repeatedly if the first hit connects as a counter hit. | |
| Power Stomps(1) | A series of attacks, the second and third of which can be canceled into special moves. | |
| Power Stomps(2) | A series of attacks, the second and third of which can be canceled into special moves. | |
| Power Stomps(3) | A series of attacks, the second and third of which can be canceled into special moves. | |
| Smetana Dropkick | A dropkick that is effective at countering an opponent's sweep. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Big Stampede | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Crouching Light Kick | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Kick (Hold) | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Heavy Punch (Hold) | (ホールド) | |
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch | ||
| ダイナマイトエルボ- |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Bodyslam | Lift an opponent above your head and toss them into the ground back-first. Throws your opponent without switching places with them. | |
| Brain Buster | Lift your opponent upside-down and send them flying to the ground behind you back-first. Throws your opponent while switching places with them. | |
| Capture Suplex | Grab an opponent and slam them to the ground while leaping backwards. Throws your opponent while switching places with them. | |
| German Suplex | Grab an opponent from behind and, arching your back, smash them into the ground. Throws your opponent without switching places with them. | |
| Russian Drop | Disrupt your opponent's balance with a kick, then smash their head into the ground as you fall backwards. Throws your opponent while switching places with them. | |
| Spinebuster | Lift your opponent up and fall on top of them with their back to the ground. Throws your opponent without switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Double Russian Chop | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Reverse Russian Kick | ||
| Drive Reversal (while recovering): Reverse Russian Kick | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |