Card Effect
Normal Effect
El'indeki her Saldırı için elde et. Bu tur fazladan elde edemezsin.
Upgraded Effect
手札のアタック1枚につき、1エナジーを得る。 このターン、追加のエナジーを得られない。
El'indeki her Saldırı için elde et. Bu tur fazladan elde edemezsin.
手札のアタック1枚につき、1エナジーを得る。 このターン、追加のエナジーを得られない。
Battle Instincts
Basic Info
- Type: Skill
- Cost: 2
- Effect: Gain 1 Energy for each Attack in your hand.
Upgraded
- Cost: 1
- Effect: Gain 1 Energy for each Attack in your hand.
Rating
A Cost 2 (1 upgraded) skill granting 1 Energy per Attack in hand when played. With an Attack-heavy hand, returns can exceed its own cost. Upgraded at Cost 1, even 2 Attacks in hand produce net-positive Energy. Especially strong in Attack-focused decks — played on a full hand, it provides explosive Energy. On a hand with no Attacks, it simply burns cost, so read the board. Post-draw is the iron rule for timing.
How to Use
Set up by drawing Attacks in bulk with Battle Trance (mass draw) or Pillage (keeps drawing until non-Attack). Playing it with 4-5 Attacks in hand returns 3-4+ Energy for 1-2 cost. Always count Attacks in hand before playing. When Attacks are few, skipping and prioritizing other cards is correct. Pairing with Trample (cost drops by Attack count) is strong — secure Energy via Battle Instincts, then fire a cheap Trample.
Good Synergies
- Battle Trance: 0-cost mass draw skill. Refill hand, then play Battle Instincts when Attacks are dense.
- Pillage: Keep drawing until a non-Attack appears. Gathers Attacks to maximize Battle Instincts' return.
- Trample: AoE with cost-by-attack-count reduction. Secure Energy with Battle Instincts, then fire Trample at max efficiency.
- Whirlwind: X-cost AoE. Pour all Energy gained from Battle Instincts into X for maximum damage.
- Anger: 0-cost Attack. Raises Attack density in the deck to boost Battle Instincts' returns.
Change Log
| Version | Changes |
|---|---|
| v0.100.0 | Reworked: "Gain Energy equal to Attacks in hand" |