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Punch Construct

Basic Info

  • HP: 55 (Ascension: 60)
  • Act: Underdocks / Path of Glory
  • Passive: Artifact 1 — Blocks the first debuff

A construct-type enemy that appears in both Underdocks and Path of Glory. Its defining feature is a fixed 3-turn action cycle: Stance then Heavy Punch then Fast Punch. In Path of Glory it can appear alongside two Cubex Constructs.

Attack Patterns

A fixed 3-turn cycle.

Turn Action Damage Effect
1 Stance Gains 10 Block
2 Heavy Punch 14 Attack (Ascension: 16)
3 Fast Punch 5x2 2-hit attack + applies Weak 1 (Ascension: 6x2)

Stance for 10 Block, then Heavy Punch 14 damage, then Fast Punch 5x2 with Weak 1. The cycle repeats.

Strategy Points

  • Stance turn has no attack — attack opportunity. But plan Block too for the 14-damage Heavy Punch incoming
  • Account for the 10 Block it gains from Stance when you attack. Hits 10 or lower get fully blocked, so on the Stance turn you need 10+ damage to land
  • The Weak 1 from Fast Punch is quietly nasty. Weak drops your damage 25%, making it harder to punch through the next Stance Block
  • Artifact 1 eats your first debuff. When using Vulnerable or Weak, account for the first hit getting bounced
  • HP 55 is relatively low — Focus fire during Stance turns and it dies in 2 cycles (6 turns). With enough damage you can kill it before the next Stance
  • Its completely fixed pattern is the biggest weakness. You can predict actions by turn count without looking at intents, planning Block and attacks in advance