Basic Info
| Item |
Detail |
| English Name |
Gremlin Horn |
| Rarity |
Uncommon |
| Character |
Common |
| Acquisition |
Normal combat reward / treasure chest |
| Overall Tier |
B |
Rating
An Uncommon relic that shines in multi-enemy fights. Every kill grants 1 energy and 1 card draw, so trash-mob encounters with several enemies ignite explosive resource acceleration. Extra resources automatically fuel cleanup of the rest, creating a virtuous loop that dramatically boosts mid-run consistency.
Per-Character Rating
| Character |
Rating |
Comment |
| Ironclad |
B+ |
Combined with AoE cards, you chain kills and resource gains. |
| Silent |
B+ |
Poison tags multiple enemies; kill-time resources mop up the survivors. |
| Defect |
B |
Lightning Orb AoE meshes, smoothing multi-enemy fights. |
| Necrobinder |
B+ |
Also fires when minions secure kills, accelerating the resource loop. |
| Regent |
B |
Useful in multi-enemy fights universally, but contributes nothing vs. single bosses. |
Synergies
| Card / Relic |
Reason |
| Whirlwind |
AoE downs multiple enemies at once, the energy fuels more attacks. |
| Electrodynamics |
Lightning Orb AoE chips down enemies, turning kills into loot. |
| Noxious Fumes |
AoE Poison kills multiple enemies simultaneously, flooding you with energy and draw. |
| Mercury Hourglass |
3 AoE damage per turn lowers enemy HP into kill range. |
Featured Builds
| Build |
Character |
| Whirlwind Energy Build |
Ironclad |
| Poison Build |
Silent |
| Corruption Draw Build |
Silent |
| Lightning Orb Build |
Defect |
| Hybrid Orb Cycle Build |
Defect |