メインコンテンツへ
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Card Effect
Normal Effect
Gain 7 Block. Next turn, gain Energy.
+ Upgraded Effect
Gain 10 Block. Next turn, gain Energy.
Normal Effect
Gain 7 Block. Next turn, gain Energy.
+ Upgraded Effect
Gain 10 Block. Next turn, gain Energy.
Recharge
Basic Info
- Type: Skill
- Cost: 1
- Effect: Gain 7 Block. Gain 1 Energy next turn.
Upgraded
- Cost: 1
- Effect: Gain 10 Block. Gain 1 Energy next turn.
Rating
A-tier
A cost-1 Skill that gives 7 Block (10 upgraded) and 1 Energy next turn. Defense plus an Energy loan on the same card, especially valuable in decks that want to chain expensive plays.
Upgraded to 10 Block it tops the cost-1 defense leaderboard in efficiency. The carried-over Energy makes firing high-cost cards every turn much smoother. Combined with Plasma's passive Energy income, it supports a relaxed Energy curve throughout the fight.
How to Use
- Defend while banking next-turn Energy for a big two-turn combo
- Play before a turn where you want to land a cost-3 card (Meteor Strike, Ice Lance)
- Upgraded 10 Block makes the upgrade priority high
- Combined with Double Energy, next turn swims in Energy
Good Synergies
- Double Energy: Next turn's extra Energy gets doubled
- Plasma Orb cards (Consume, Meteor Strike): Passive Energy income plus Recharge creates Energy surplus
- Subroutine: Refunds Energy on Power play. Paired with Recharge for constant Energy flow
- Echo Form: Extra Energy next turn backs up heavy-card play
Acquisition
- Obtained from Defect card rewards during a run
- Available for purchase in shops
- May appear as a rare event reward