Card Effect
Normal Effect
Deal 15 damage. Next turn, draw 2 cards.
+ Upgraded Effect
Deal 20 damage. Next turn, draw 2 cards.
Deal 15 damage. Next turn, draw 2 cards.
Deal 20 damage. Next turn, draw 2 cards.
Basic Info
| Field | Value |
|---|---|
| Name | Predator |
| Type | Attack |
| Cost | 2 |
| Rarity | Uncommon |
| Character | Silent |
| Effect | Deal 15 damage. Next turn, draw 2 cards. |
| Upgraded | Deal 20 damage. Next turn, draw 2 cards. |
Rating
A 2-cost Uncommon Attack that bundles 15 damage with two free cards on the following turn. The "attack + draw" hybrid is unusually efficient: you spend energy and a card slot to land real damage, then arrive next turn with three picks instead of one.
Upgrading bumps the damage to 20 with no other change — a big numerical jump that puts it among Silent's better upgrade priorities. The card shines in decks that need to chain combo pieces every turn (Strike-spam, poison ramp, multi-cast finishers).
Strengths
- Two free cards: pure draw on top of the next turn's normal pull — equivalent to a free Acrobatics
- 2-cost burst: upgraded 20 single-target damage carries elite/boss kills
- Guaranteed tempo: the draw triggers next turn even if you're locked down this one
Weaknesses
- Doesn't synergize with hit-count multipliers (poison-on-hit, etc.) since it's a single big swing
- Cost 2 is steep early; mulligan elsewhere if you don't have the energy curve
Common Builds
| Build | Rating | Note |
|---|---|---|
| Poison | A | Deck thinning + reliable redraw of core poison enablers |
| Daggers | A+ | Generates attack-count fuel and queues up next turn's barrage |
| Tactician/All-Out | A | Keeps draw flowing for 0-cost cycle plans |
| Shadow | B+ | Energy 2 conflicts with Shadow's tempo, watch the curve |
Good Synergies
| Card / Relic | Why |
|---|---|
| Acrobatics | Stack draw — more options to spend the next turn |
| Calculated Gamble | Cycle now, retain one of the freshly-drawn pieces |
| After Image | Generates 1 Block per card play |
| Frozen Egg | Auto-upgrades any future Power, smoothing late-game scaling |
Upgrade Priority
Top tier. The 5-damage bump (15 → 20) lifts Predator into elite-killing range and the draw clause stays free, so the upgrade is essentially pure damage gain. Take it the first chance you reach a Campfire.