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Spore Mind

Curse|菌糸の汚染
Spore Mind
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Spore Mind
Curse
Effect

Exhaust.

Basic Info

  • Type: Curse
  • Cost: 1
  • Keywords: Exude
  • Effect: Exude. Playable for 1 energy.

Rating

Danger: D-tier

The only curse in the game you can normally play and remove. It costs 1 energy, but playing it Exudes the card out of your combat deck for good. You can deal with it mid-fight without Blue Candle, which is its biggest upside. However, 1 energy is still worth a full playable card, so early fights and boss fights with tight energy cannot fully ignore the tax. Outside combat it stays in the deck, so you keep paying 1 energy each draw. In many cases, permanent shop removal is the better deal.

Acquisition and Related Events

  • Added to your deck after fighting mushroom-family enemies (Spore Mind, various mushroom enemies). Unlike a status, it persists as a post-combat reward rather than disappearing after the fight
  • Event "Hungry for Mushrooms": mushroom-related choices can apply Spore Mind

Counterplay

  • Play and remove: pay 1 energy and it Exudes from the fight. Default line is to play it on the turn you draw it
  • Shop removal: ~75g. Remove it permanently at a shop if you dislike paying 1 energy each fight
  • Blue Candle: works even at 1 HP, but Spore Mind is already playable so Blue Candle is unnecessary
  • Omamori: wasteful on Spore Mind — save it for more dangerous curses

Good Synergies

  • Feel No Pain (Ironclad): gain Block when playing and Exuding Spore Mind. Exude synergy triggers
  • Fire Breathing (Ironclad): deals damage every time you draw Spore Mind
  • Exude synergy in general: playing Spore Mind bumps the Exude count. Also pairs well with Charon's Ashes
  • Darkstone Periapt: +6 HP whenever you gain a curse. Since Spore Mind removes itself by play, only the +6 HP remains — a clean net gain
Back to Curses list

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