Waste Away
Status|虚脱
-—Waste Away
Status
Effect
Gain 1 less Colorless Energy per turn.
Basic Info
- Type: Status
- Cost: Unplayable
- Keywords: None
- Effect: Gain 1 less energy at the start of each turn.
Rating
Danger: A-tier
A brutal disruption card: just having it in the deck drops your turn-start energy by 1 every turn. 3 energy to 2 energy severely cuts the cards you can play. Alongside Decay (Draw -1), it sits in the top tier of statuses, and even energy relics cannot prevent the flat -1. Multiple copies take you to 1 energy then 0 and the fight stops functioning. It is Unplayable, so it also clogs your hand — a double punch of energy loss and hand-space loss.
Acquisition and Related Enemies
- Added by debilitating or void-family monsters — high-tier enemies that chip away at your resources
- Act 2+ elites and specific bosses are known to apply Waste Away
- Status cards exist only during combat and are auto-removed after the fight
Counterplay
- Medical Kit: play the status to Exude it. Stops the energy loss. One of the highest-priority statuses to remove
- 0-cost cards: 0-cost cards play fine even with reduced energy. A 0-cost-heavy deck mitigates the impact
- Finish fights fast: end the fight before the -1 energy cost compounds
- Energy relics: base energy of 4+ reduces a single Waste Away's relative impact
Good Synergies
- Medical Kit: play Waste Away to Exude it. Restores your energy baseline
- Evolve (Ironclad): draw an extra card whenever you draw a status. More hand options help when energy is short
- Fire Breathing (Ironclad): deals damage every time you draw a status
- 0-cost cards in general: unaffected by energy reduction
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