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Mecha Knight

Mecha Knight

メカナイト
Elite栄光の路
HP300Asc HP320
Passive: アーティファクト3
Strategy Tip
火傷の後の強打攻撃に注意。

Moves

1
Charge25
Attack
2
Flamethrower
AoE
3
Wind Up
Empower next attack
4
Heavy Cleave
Heavy Attack

Basic Info

  • HP: 300 (Ascension: 320)
  • Act: Path of Glory
  • Passive: Artifact 3 (blocks the first 3 debuffs)

Among the strongest elites in the game. HP 300, Artifact 3, and a 4-action rotation with scaling damage — without a truly polished deck, this fight is unwinnable. When picking routes, decide whether you're ready for Mecha Knight based on deck completion.

Attack Patterns

Action Damage Effect
Charge 25 Attack
Flamethrower Adds 4 Burn cards to the deck
Wind-Up Strength +5, Block +15
Heavy Cleave 35 Heavy damage

A fixed 4-action cycle: Charge then Flamethrower then Wind-Up then Heavy Cleave, repeating.

Cycle 1 alone is dangerous, but cycle 2 onward is true hell. Strength +5 stacks, so cycle 2 Charge is 30+ and Heavy Cleave is 40+. Flamethrower keeps stacking Burn cards into the deck, so your deck falls apart the longer the fight runs.

Strategy Points

  • Artifact 3 means you need 4+ debuff applications to land Weak or Vulnerable. Burn the first 3 slots with cheap debuffs and save the real debuffs for slot 4+
  • Flamethrower adds 4 Burn per cycle. Burn pollutes hand and deals damage at end of turn. Long fights destroy the deck
  • Wind-Up turns have no attack — attack opportunity. But with +15 Block, attacks that turn need to exceed 15 to land
  • Heavy Cleave's 35 (40+ on cycle 2+) is a high-alert situation. When intents appear, go all-in on Block
  • HP 300 means a 2+ cycle fight. Without scaling (Strength, Poison, Orbs) a win is very unlikely
  • The real strategy is deciding whether to fight at all. With an incomplete deck, rerouting around Mecha Knight is a perfectly valid play

Per-Character Counters

  • Ironclad: Strength scaling can chew through HP 300. Pack 3 cheap debuff cards to Burn Artifact, then use Weak from slot 4+ to soften damage
  • Silent: Poison isn't blocked by Artifact. Poison stacking is the most stable path to HP 300. Save Weak for after Artifact is burned
  • Defect: Frost Orbs prep for Heavy Cleave while Dark Orbs build for big hits. Long-fight friendly, but watch the Burn buildup
  • Necrobinder: Spread damage across minions and grind it down. Flamethrower's Burns pollute the hand, so lean on minions rather than heavy card play
  • Regent: Power scaling shines in long fights. After burning Artifact, landing debuff Powers stabilizes the fight

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