
Slumbering Beetle
眠りカブト
Regular魔窟
HP86Asc HP89
Passive: まどろみ
ターンが経過するかHP3失うと目覚める
Strategy Tip
1. Sleep — Sleeping. 2. Roll Out (16) — Attack. 3. Snore — Debuff.
Moves
1
Sleep
Sleeping2
Roll Out16
Attack3
Snore
DebuffBasic Info
- HP: 86 (Ascension: 89)
- Appears in: Lair
- Passive: Drowsy — wakes after turns pass or losing 3 HP
A beetle-type enemy that starts asleep. While asleep, it applies debuffs via Snore. Once awake, it attacks with Roll Out for 16 damage.
Attack Patterns
| Action | Damage | Effect |
|---|---|---|
| Sleep | — | Sleeping state |
| Roll Out | 16 | Attack |
| Snore | — | Apply debuff |
Asleep, it spreads debuffs with Snore. After turns pass or 3+ damage lands, it wakes up and starts the powerful Roll Out.
Strategy
- Drowsy wakes it at 3+ damage. You can control wake-up timing.
- Accumulated Snore debuffs hurt, so waking it early to kill is a valid plan.
- Alternatively, if other enemies are out, ignore Slumbering Beetle and handle them first, then Focus the Beetle last.
- Roll Out's 16 damage is significant. Thicken defense after it wakes up.
- HP 86 is moderately durable. You need damage to finish fast once it wakes.
- Under 3 damage keeps it asleep, but that's rarely practical.
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