STS2 Act 1 Boss Guide
Act 1 Boss Basics
You will be fighting Act 1 bosses with your starter deck plus a handful of new cards. Solid fundamentals are enough to beat them, but a sloppy deck will struggle.
Shared Strategy Points
- Lean on potions: Keep one or two for the Act 1 boss
- Play Powers on turn 1 if you can afford to set up
- Read the intent and swing between offense and defense accordingly
- Cards that apply Vulnerable or Weak are reliably useful
Per-Character Boss Tips
Ironclad
- Stack Strength buffs early
- Flame Barrier punishes multi-hit bosses
- Offering and other draw cards keep your hand full
Silent
- Stack Poison for persistent damage
- Footwork lifts your Block floor
- Backflip is a stable draw plus Block play
Defect
- Frost Orbs generate Block
- Raise Focus to amplify Orb effects
- Lightning gives you steady damage
Necrobinder
- Use minions as a shield while you push damage
- Time your sacrifice effects deliberately
- Balance summoning against direct attacks
Regent
- Optimize when you switch forms
- Absorb the big boss moves in defensive form
- Funnel damage through offensive form
Specific boss move patterns may change with game updates.
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