STS2 Act 2 Strategy Guide
Act 2 Overview
Act 2 is a major difficulty spike. Enemy damage climbs and multi-enemy fights become much harsher. This is the phase where you take the foundation from Act 1 and push the deck toward completion.
Map Routing Basics
Route Planning
- Elites: Attack them if your deck is ready. Relic value is still high
- Rest Sites: Alternate between upgrades and healing as needed
- Shops: Card removal is worth more here than in Act 1
- Question marks: Some Act 2 events carry real risk
Card Pick Priorities
Commit to a Deck Direction
- Favor cards that reinforce the build direction you saw in Act 1
- Fill in missing pieces: A finisher if damage is short, scaling if defense is short
- Power cards gain value: Fights run longer
Card Removal Matters
- Keep removing Strikes and Defends
- Deck compression speeds up your key-card rotation
- Shop removal costs 75 Gold (and rises with each use)
Handling Tougher Enemies
Multiple Enemies
- AoE is essential: If you have none, plan your kill order
- Either kill the highest-damage enemy first, or thin out weaker ones first
Elites
- Act 2 Elites are significantly stronger than Act 1
- Do not force it if your deck is Weak
- Save potions specifically for Elite fights
Boss Strategy
Act 2 bosses have strong scaling.
- Learn the boss move pattern and react on read
- Lean into Block: Large hits need to be answered cleanly
- Damage scaling: Keep a DPS plan that holds up in long fights
Checklist
- Is the deck direction locked in?
- Have you kept up with starter-card removal?
- Is AoE sufficient?
- Do you have enough damage for the boss?
- Do you have a defensive scaling plan?
This article is updated as STS2 patches ship.
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