STS2 Act 3 Boss Guide
Act 3 Boss Basics
Act 3 bosses are the biggest wall in the game. This is the final exam for your deck, and clearing it ends the run.
Shared Strategy Points
- Deck completeness is everything: If the build is correct up to here, you can win
- Use every potion: There is no reason to save them anymore
- Know the boss's patterns: Put in reps to learn them
- For multi-phase fights: Minimize damage taken in the first phase
Deck Requirements for Winning
Must-Haves
- Damage scaling: Strength, Poison, Orbs, or other ongoing offense lift
- Enough Block: You need defense that absorbs the big boss moves
- Deck cycling: Compress the deck enough to draw key cards each turn
Nice to Have
- Debuff application: Weak and Vulnerable reduce incoming and raise outgoing damage
- Draw tools: Avoid empty hands and keep your options open
- Extra Energy: Play more cards per turn
Final Boss Approach
Preparation
- Rest Site: The final Rest Site is usually best spent healing
- Potions: Bring in three or more if you can
- Cards: If any dead cards remain, cut them at the last shop
In-Fight Decisions
- Turn 1: Playing Powers takes top priority
- Buffs and debuffs: Start your scaling early
- HP management: If another phase is coming, plan ahead
- Potions: Do not hesitate in tight spots
Post-Loss Review
If you lose, look back on these.
- Where did the deckbuilding go wrong?
- Which cards should you have picked?
- Were your map choices right?
- Did you time your potions correctly?
- Could your card-play order have been better?
Specific boss move patterns may change with game updates.
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