
Energy Potion
CommonSharedエナジーポーション
Effect
Gain 2 Energy.
Overview
| Item | Details |
|---|---|
| English Name | Energy Potion |
| Rarity | Common |
| Character | Common |
| Overall Tier | B |
Effect
Gain 2 Energy.
Rating and Analysis
A Common potion that simply grants 2 extra Energy. Energy is the most basic resource for playing cards, and 2 extra enables potentially 2 extra plays. It's universally useful across any deck.
It shines on turns where your hand is packed with high-cost cards. Boosting your base 3 Energy to 5 lets you play everything in hand, which is clutch for boss-closing turns.
Being Common makes it easy to find, and keeping one around gives peace of mind. Using it on trash fights is wasteful — save for elite or boss fights. It's B tier, but its "never feels dead" consistency is top-class.
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Huge value in high-cost decks |
| Silent | B | In 0-cost-heavy decks, draw often outweighs Energy |
| Defect | A | Enables high-cost Orb and Power card plays |
| Necrobinder | A | Useful Energy for running both summons and consumers |
| Regent | A | Helps finish playing out high-cost Forge cards |
Recommended Usage
- Use on a boss-closing turn to empty the hand
- Patch Energy on turns stacked with high-cost cards
- Speed through early setup in elite fights
Good Synergies
| Card / Relic | Reason |
|---|---|
| High-cost cards in general | Extra Energy enables cards you'd otherwise skip |
| Ice Cream | Carries over leftover Energy for a huge later turn |
| Hemokinesis | Plays a high-damage Energy-hungry card with extra Energy |
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