
Fruit Juice
RareSharedフルーツジュース
Effect
Gain 5 Max HP.
Overview
| Item | Details |
|---|---|
| English Name | Fruit Juice |
| Rarity | Rare |
| Character | Common |
| Overall Tier | S |
Effect
Gain 5 max HP.
Rating and Analysis
Fruit Juice permanently raises max HP by 5. It looks modest at first glance, but max HP scaling lifts overall run consistency. The heal cap also rises, positively affecting rest-site heals.
Its S tier comes from requiring no combat activation and zero risk. Drink it the moment you get it — it doesn't eat up a slot. Getting it early extends HP+5 benefit through the full run, and even late-game it buys survival margin in boss fights.
All characters benefit equally, regardless of deck build or plan. Immediate consumption is always optimal, so there's zero decision stress — an ideal potion.
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | S | Self-damage cards make max HP buffer crucial |
| Silent | S | Low-HP character makes +5 relatively larger |
| Defect | S | Always useful as a stable choice |
| Necrobinder | S | Acts as HP buffer for Doom-based HP costs |
| Regent | S | Benefits every build |
Recommended Usage
- Drink immediately upon acquiring
- Prioritize when you want to free up a potion slot
- Drink outside of combat, such as before resting
Good Synergies
| Card / Relic | Reason |
|---|---|
| Feed | Stacks max HP gains for durability |
| Reave | Combines with HP-related relics for toughness |
| Self-damage cards | Higher max HP lowers the risk of HP-cost plays |
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