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Cure All

Cure All

UncommonShared
万能薬
Effect

Gain 1 Energy. Draw 2 cards.

Overview

Item Details
English Name Cure All
Rarity Uncommon
Character Common
Overall Tier A

Effect

Gain 1 Energy. Draw 2 cards.

Rating and Analysis

A universal potion granting Energy plus draw. Easy to slot into any deck, its broad applicability is the appeal. Adding 1 Energy and drawing 2 cards dramatically expands your options for the turn.

The combination of 1 extra Energy and 2 draws is essentially like adding 2 cards' worth of play opportunity. On Energy-starved turns you can play additional cards, and on thin-hand turns you expand your options. It has value on both offense and defense, so there's always a way to get a return.

It may feel a bit plain for an Uncommon, but its rock-solid consistency is why it sits at A tier. It reliably improves your turn even without flashy numbers, and in combo decks dependent on cycling, the extra draw and Energy together really shine.

Character Ratings

Character Rating Comment
Ironclad A Big wins in high-cost decks thanks to both Energy and draw
Silent S For draw-focused Silent, Energy + draw is the best combo
Defect A Secures both Orb-card access and the Energy to play them
Necrobinder A Easier to line up summon and summon-consumption combo pieces
Regent A Accelerates Forge-related setup

Recommended Usage

  • Enable extra plays on Energy-starved turns
  • Draw 2 to expand your options on Weak-hand turns
  • Use on boss setup turns to deploy another Power card

Good Synergies

Card / Relic Reason
High-cost cards in general Extra Energy enables otherwise unplayable cards
Runic Pyramid Carries drawn cards into the next turn's options
0-cost cards Drawn 0-costs play for free on top of the extra Energy

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