
Cure All
UncommonSharedGain 1 Energy. Draw 2 cards.
Overview
| Item | Details |
|---|---|
| English Name | Cure All |
| Rarity | Uncommon |
| Character | Common |
| Overall Tier | A |
Effect
Gain 1 Energy. Draw 2 cards.
Rating and Analysis
A universal potion granting Energy plus draw. Easy to slot into any deck, its broad applicability is the appeal. Adding 1 Energy and drawing 2 cards dramatically expands your options for the turn.
The combination of 1 extra Energy and 2 draws is essentially like adding 2 cards' worth of play opportunity. On Energy-starved turns you can play additional cards, and on thin-hand turns you expand your options. It has value on both offense and defense, so there's always a way to get a return.
It may feel a bit plain for an Uncommon, but its rock-solid consistency is why it sits at A tier. It reliably improves your turn even without flashy numbers, and in combo decks dependent on cycling, the extra draw and Energy together really shine.
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Big wins in high-cost decks thanks to both Energy and draw |
| Silent | S | For draw-focused Silent, Energy + draw is the best combo |
| Defect | A | Secures both Orb-card access and the Energy to play them |
| Necrobinder | A | Easier to line up summon and summon-consumption combo pieces |
| Regent | A | Accelerates Forge-related setup |
Recommended Usage
- Enable extra plays on Energy-starved turns
- Draw 2 to expand your options on Weak-hand turns
- Use on boss setup turns to deploy another Power card
Good Synergies
| Card / Relic | Reason |
|---|---|
| High-cost cards in general | Extra Energy enables otherwise unplayable cards |
| Runic Pyramid | Carries drawn cards into the next turn's options |
| 0-cost cards | Drawn 0-costs play for free on top of the extra Energy |
コミュニティ投票
コメント (0)
不適切なコメントは管理者が削除します