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Radiant Tincture

Radiant Tincture

UncommonShared
光輝のチンキ
Effect

Gain 1 Energy. Gain an additional 1 Energy at the start of your next 3 turns.

Overview

Item Details
English Name Radiant Tincture
Rarity Uncommon
Character Common
Overall Tier B

Effect

Gain 1 Energy. For the next 3 turns, gain 1 additional Energy at the start of the turn.

Rating and Analysis

Radiant Tincture is an Uncommon potion that grants 4 total Energy spread over 4 turns. It's not a burst-Energy effect, but a sustained support, solidly at B tier.

Across 4 turns, each turn plays one extra card. This dramatically accelerates deck cycling and helps seize initiative. Power-heavy and setup-heavy decks especially benefit from the early tempo improvement.

Ideal use is turn 1 of a boss fight. Long fights fully consume the 4 turns of extra Energy and stabilize early setup. Short fights may waste Energy, so save for bosses and elites.

Character Ratings

Character Rating Comment
Ironclad A Creates room to deploy high-cost Powers and Attacks early
Silent B Low-cost-heavy decks get average benefit, but Shiv chains still appreciate it
Defect A Energy flows to Power deployment and Orb generation setup
Necrobinder A Speeds up setup-heavy decks like summon and Doom-stacking
Regent B Separate from Star Energy, so used for regular card plays

Recommended Usage

  • Use turn 1 of a boss fight to accelerate setup across 4 turns
  • Fuel early Power deployment in Power-heavy decks
  • Patch per-turn action count in decks with many high-cost cards

Good Synergies

Card / Relic Reason
High-cost cards Extra Energy smoothes out high-cost plays
Power cards Energy flows into early Power deployment
Draw cards Extra Energy needs cards to spend on — draw pairs perfectly

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