
Radiant Tincture
UncommonShared光輝のチンキ
Effect
Gain 1 Energy. Gain an additional 1 Energy at the start of your next 3 turns.
Overview
| Item | Details |
|---|---|
| English Name | Radiant Tincture |
| Rarity | Uncommon |
| Character | Common |
| Overall Tier | B |
Effect
Gain 1 Energy. For the next 3 turns, gain 1 additional Energy at the start of the turn.
Rating and Analysis
Radiant Tincture is an Uncommon potion that grants 4 total Energy spread over 4 turns. It's not a burst-Energy effect, but a sustained support, solidly at B tier.
Across 4 turns, each turn plays one extra card. This dramatically accelerates deck cycling and helps seize initiative. Power-heavy and setup-heavy decks especially benefit from the early tempo improvement.
Ideal use is turn 1 of a boss fight. Long fights fully consume the 4 turns of extra Energy and stabilize early setup. Short fights may waste Energy, so save for bosses and elites.
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Creates room to deploy high-cost Powers and Attacks early |
| Silent | B | Low-cost-heavy decks get average benefit, but Shiv chains still appreciate it |
| Defect | A | Energy flows to Power deployment and Orb generation setup |
| Necrobinder | A | Speeds up setup-heavy decks like summon and Doom-stacking |
| Regent | B | Separate from Star Energy, so used for regular card plays |
Recommended Usage
- Use turn 1 of a boss fight to accelerate setup across 4 turns
- Fuel early Power deployment in Power-heavy decks
- Patch per-turn action count in decks with many high-cost cards
Good Synergies
| Card / Relic | Reason |
|---|---|
| High-cost cards | Extra Energy smoothes out high-cost plays |
| Power cards | Energy flows into early Power deployment |
| Draw cards | Extra Energy needs cards to spend on — draw pairs perfectly |
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