Brightest Flame
-0Gain 2 Colorless Energy. Draw 2 cards. Lose 1 Max HP.
Upgraded0Gain 3 Colorless Energy. Draw 3 cards. Lose 1 Max HP.
Basic Info
- Type: Skill
- Cost: 0
- Rarity: Ancient (Colorless)
- Effect: Gain 2 Energy. Draw 2 cards. Lose 1 Max HP.
Upgraded
- Cost: 0
- Effect: Gain 2 Energy. Draw 3 cards. Lose 1 Max HP.
Rating
A 0-cost card that provides 2 Energy + 2 Draw - an exceptional resource supply. Tier A. It effectively gives you 2 Energy and 2 cards in hand, a "free turn boost" that shines for every character as a big-turn starter. The 1 Max HP loss stacks across a long run and isn't negligible, but the per-combat power is immense and outweighs the downside. Upgraded becomes 3 Draw, further improving hand quality and quantity. It never feels dead weight in any build direction - a versatile pick that fits any deck.
How to Use
Play it immediately whenever you draw it. Its 0 cost means timing is free - even with a small hand you can replenish Energy and cards. Targeting it with Echo Form's double trigger creates an explosive 4 Energy + 4 Draw turn. Copying it with Dual Wield allows multiple rounds of boosting. Since the Max HP loss accumulates per combat, it can total 10-15 Max HP lost by late game. In runs with tight HP margins, you'll need to plan campfire rests.
Good Synergies
- Echo Form: Playing Brightest Flame first gives 4 Energy + 4 Draw via double trigger. An overwhelming big turn.
- Dual Wield: Add a copy of Brightest Flame to hand for multiple resource boosts.
- Corruption: Skills cost 0, so all Energy from Brightest Flame can be poured into attacks.
- Enlightenment: Both are 0 cost, no conflict - use them the same turn for massive hand deployment.
- Blood Vial (relic): Heals 2 HP at combat start. Partially offsets the Max HP loss.
- Meat on the Bone (relic): Heals 12 if below 50% HP at end of combat, covering stacked Max HP loss.
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