Moko Charm
Basic Info
- Category: Offense
- Effect: Add x1 Frenzy. -1 Attack. -1 Health
- Unlock: Unlocked through progression
Rating
Moko Charm trades -1 Attack and -1 Health for +1 ゲキド (Frenzy). Since ゲキド multiplies the number of hits per action, the net damage output usually exceeds the original even with the attack reduction.
For example: a 5 Attack card deals 5 damage per action. With Moko Charm it becomes 4 Attack × 2 hits = 8 damage per action — a 60% increase. The higher the base attack, the bigger the proportional gain.
The Health penalty is a real cost, however. Cards with low base Health can find themselves vulnerable after the reduction. Pair with Heart Charm first if needed.
Moko Charm earns B tier by default, climbing to A tier on high-attack, fast-acting Companions or when stacking multiple ゲキド sources.
How to Use
Target Companions with Attack 3 or higher and short Counters for maximum effect. Companions that already have ゲキド become prime targets — adding another stack multiplies hits even further.
Stack multiple ゲキド charms (Moko, Frenzy Charm, etc.) on a single heavy-attack Companion to convert them into a multi-hit machine. At ゲキド ×3, a 4 Attack card deals 12 damage per activation.
Synergy
- Frenzy Charm and other ゲキド sources: stack multiple times on one card
- Heart Charm: pre-compensate for the -1 Health penalty
- バラージ: multiplies hits across all targets, ゲキド then multiplies within each hit
- Spice: attack boosts from Spice scale with all ゲキド hits simultaneously