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Sunglass Charm
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Sunglass Charm

Reduce <keyword=counter> by half Set <keyword=health> to <1> Gain <keyword=fragile>

Sunglass Charm

Basic Info

  • Category: High-Risk Major Enhancement
  • Effect: Reduce Counter by half. Set Health to 1. Gain Fragile
  • Unlock: Unlocked through progression

Rating

Sunglass Charm halves Counter for a dramatic action frequency boost, then immediately sets Health to 1 and applies Fragile. The tradeoff is extreme in both directions.

Counter halving is the strongest speed boost in the game. A Counter 6 Companion becomes Counter 3, doubling actions per combat. Counter 4 becomes Counter 2 — another doubling. This converts heavy but powerful Companions into high-frequency threats.

The Health to 1 plus Fragile is the counterweight. The Companion can be killed by any damage, no matter how small. This is not a slight vulnerability but near-instant death upon any contact. The equipped card must either stay behind a physical barrier (other Companions absorbing hits), maintain persistent Shell buffs acting as a substitute HP buffer, or attack so fast that enemies die before they can retaliate.

Expert-level charm. In the right construction it approaches S tier. Used carelessly it immediately loses the equipped card.

How to Use

Target high-Counter, high-Attack Companions that are too slow but would be devastating if they acted more frequently. Counter 4-6 Companions benefit the most.

After equipping, the Companion must be shielded. Options:

  • Place hardier Companions in front to absorb attacks
  • Stack Shell-generating charms (Effigy, Block Charm) to substitute for HP
  • Use formation and positioning to prevent any hit from reaching the Sunglass user

Avoid placing in a position where enemies can target it directly.

Synergy

  • Shell-generating charms: Effigy/Block Charm/friendly Shell providers to create a substitute HP buffer
  • ゲキド: halved Counter combined with multiple hits creates explosive damage per combat turn
  • バラージ: faster area attacks sweep front rows rapidly
  • Moose Charm: adjust Counter back up by 1 after halving if the math is more favorable