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Firefist
仲間 仲間

Firefist

When Health lost, gain equal Spice

Firefist

Basic Info

  • Tribe: Snowdwellers
  • Attack: 2
  • HP: 12
  • Counter: 5
  • Effect: When HP is lost, gain equal Spice

Rating

S-tier damage-tanking carry. Firefist converts every point of HP she loses into Spice — meaning incoming damage directly becomes Attack power for her next hit. With 12 HP, she can absorb enormous amounts of punishment before going down, and every hit she takes builds toward a massive return strike. A 5-damage hit gives her Spice 5; her next attack hits for 2+5=7. Two heavy hits give her Spice 10+; her Counter 5 activation clears most enemies in one swing.

The Pimento combo elevates her from S-tier to potentially the strongest single-attack damage in the game. Pimento makes Spice permanent — meaning every point of HP Firefist ever loses is a permanent +1 to her Attack. After taking 20 total damage across multiple fights (which her 12 HP facilitates easily), Firefist has permanent Attack 22 at Counter 5. Healing her between fights restores HP for another damage-to-Spice cycle.

Any HP loss triggers her Spice gain — not just direct hits. Shroom's counter-based damage, HP-reducing items used on her, and any self-damage source all contribute to Spice accumulation.

How to Use

Front row mandatory. Firefist needs to take damage to generate Spice, so she must be in enemy targeting range. Her 12 HP is specifically designed to absorb many hits without dying, making her durable enough to reach Counter 5 while accumulating Spice in the meantime.

Healing her mid-fight restores HP for continued Spice generation — but critically, this restores HP that can then be lost again for more Spice. Healing is not wasted on Firefist; it's an investment in future Spice income. Big Berry in the same row heals the entire row on kills — Firefist receives these heals passively, keeping her HP high enough to absorb more hits.

Counter 5 is slow, but Firefist's Spice accumulates between activations. By the time her Counter fires, she may have absorbed 3–4 hits worth of Spice (12+ Attack bonus) all applied to one devastating strike. Counter-reduction charms let her fire this accumulated Spice more frequently.

Advanced Techniques

Firefist + Pimento = permanent Attack per HP lost. Every fight where Firefist takes damage permanently raises her Attack. By Act 3, she can reach 20+ Attack at Counter 5, hitting for 20 damage with no charm investment beyond Pimento.

Intentional self-damage extends Spice income. Items that deal HP reduction on use (or Shroom accumulated on Firefist) generate Spice. In Shroom-heavy encounters, having Firefist absorb Shroom damage can actually be desirable — each Shroom tick gives her +1 Spice.

Frenzy charm on Firefist multiplies accumulated Spice. x2 Frenzy on Firefist means the Spice built up from 3 hits fires twice — once each at (2+Spice) damage. The total output doubles compared to a single-hit Counter 5.

Good Synergy Cards & Charms

  • Pimento — makes Spice permanent; every point of HP Firefist loses becomes a permanent Attack increase; S-tier pairing
  • Big Berry — row kill-heal restores Firefist's HP passively, extending her damage-absorption capacity per fight
  • Counter-reduction charms — Counter 5 → Counter 3 fires accumulated Spice more than twice as often
  • Frenzy charms — x2 Frenzy applies accumulated Spice to two attacks instead of one, doubling the conversion value
  • Healing items — used on Firefist restores HP for more hit absorption, which means more Spice income per fight

In-game Effect Text

When Health lost, gain equal Spice

Synergy Cards

  • Moko Totem — shared: Spice
  • Dragon Pepper — shared: Spice
  • King Moko — shared: Spice
  • Fulbert — shared: Spice
  • Peppering — shared: Spice