Naked Gnome
Basic Info
- Tribe: Common (available to all tribes)
- Attack: 0
- HP: 3
- Counter: 3
- Effect: "Does absolutely nothing..."
Rating
A-tier Counter accelerator disguised as a joke. Naked Gnome's in-game text says he does nothing, and technically — in terms of dealing damage or applying effects — that's true. What he actually does is occupy a companion slot with the fastest possible Counter, which means he reduces all ally Counters by 1 every time his Counter 3 activates. In Wildfrost, every time any unit resolves their counter action, all other units on the same side have their counters ticked down by 1. Naked Gnome activates every 3 turns, does nothing, but that activation itself advances all ally counters.
The practical effect: a slow companion like Jumbo (Counter 5) fires more frequently when Naked Gnome is in the team because Gnome's activation counts as a turn tick. Over a 20-turn boss fight, Naked Gnome activating ~6 times provides 6 extra counter ticks to every ally. A Counter 4 ally becomes effectively Counter 3.5, a Counter 5 ally approaches Counter 4. This tempo advantage is invisible on the card text but significant in long fights.
HP 3 is extremely fragile and 0 Attack contributes no damage. He's a pure tempo piece — valuable precisely because he asks for nothing from the system except a roster slot.
How to Use
Place Naked Gnome wherever he is least likely to be targeted. Back row or middle row behind a tank minimizes enemy targeting. With 3 HP, a single hit from most enemies kills him. His value is front-loaded: the first few counter ticks he provides can accelerate your team's early activations before he falls.
Survivability investment dramatically increases his value. A HP-up charm taking him from 3 to 5 HP doesn't sound significant, but 5 HP means he survives an extra hit or two — potentially 2–3 more Counter 3 activations — adding 2–3 more counter ticks to every ally. Block (Shell) sources similarly extend his activation count.
Naked Gnome is most impactful in decks where ally Counters are the bottleneck. If your power unit has Counter 6 and needs to fire once in a tight fight window, Gnome's two activations before that unit's counter fires can mean the difference between acting in time and missing the window.
He's also valuable in Snow-heavy Snowdweller decks where Snoof (Counter 3) and other allies can benefit from extra counter ticks to race against enemies' damage.
Good Synergy Cards & Charms
- Slow allies (Counter 5+) — the slower an ally's Counter, the more proportional benefit they get from Naked Gnome's activations
- HP-up charms — survival is everything for Gnome; each HP point extends the number of Counter 3 activations he contributes
- Block/Shell charms — same principle as HP; absorbs hits to buy more activations
- Gojiber — counter acceleration gets Gojiber's Smackback setups firing sooner relative to enemy attacks
- Jumbo — Counter 5 Jumbo benefits disproportionately from Gnome's tempo; Barrage fires with less waiting time
In-game Effect Text
"Does absolutely nothing..."
Synergy Cards
- Jumbo — indirect: counter acceleration for slow allies
- Gojiber — indirect: counter tempo support
- Lupa — indirect: front-row companion support