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Pyra

Basic Info

  • Tribe: Snowdwellers
  • Attack: 4
  • HP: 6
  • Counter: 0
  • Effect: Reaction — Apply 4 Spice to ally behind

Rating

B-tier positional Spice amplifier. Pyra applies Spice 4 to the ally behind her via Reaction — no counter, no activation window, just Spice 4 whenever her Reaction trigger fires. The value depends entirely on who is behind her and how much they benefit from Attack multiplication. Behind Foxee (x3 Frenzy): Spice 4 = effectively +12 damage per Foxee activation. Behind Tiny Tyko at x5 Frenzy: Spice 4 = +20 damage. She's a positioning-dependent amplifier, not a standalone carry.

Her 4 Attack at Counter 0 (Reaction) means she contributes offensive output when her own Counter resolves, but the primary value is the Reaction Spice. B-tier reflects that her output is conditional on having the right companion behind her — she enables other cards more than she performs alone.

How to Use

Pyra's positioning determines her value. The ally directly behind her receives every Spice 4 trigger. Draft the companion you want Pyra to boost first, then position Pyra one step in front of them.

The ideal Pyra targets:

  • Foxee (x3 Frenzy): Spice 4 × 3 hits = 12 bonus damage per Counter 3 activation
  • Tiny Tyko (x2+ Frenzy): Spice 4 × Frenzy count = growing burst as Tyko stacks Frenzy from hits
  • Any x2 Frenzy attacker: Spice 4 × 2 = 8 bonus damage per activation

Pimento companions convert Spice from temporary to permanent — if Pimento is in the run, Pyra's Spice 4 becomes a permanent +4 Attack to the target each trigger, compounding rapidly.

Fulbert placed behind Pyra converts Spice income into Shroom output — each Spice 4 application to Fulbert sends Shroom 4 to a random enemy. This creates a passive Shroom engine from Pyra triggers alone.

Advanced Techniques

Pyra behind Foxee = simplest Spice combo. No special setup: place Foxee behind Pyra, let Pyra's Reaction fire, each Foxee activation deals (1+4 Spice) × 3 = 15 damage. Straightforward, reliable, significant damage uplift.

Pyra + Pimento = permanent stacking. Pimento prevents Spice from being consumed on attack. Each Pyra trigger adds permanent Attack to the target. Over 5 triggers, the target has +20 permanent Attack from Pyra alone.

Good Synergy Cards & Charms

  • Foxee — x3 Frenzy makes Spice 4 worth 12 bonus damage per activation; the natural Pyra partner
  • Tiny Tyko — growing Frenzy count multiplies Pyra's Spice 4 further as Tyko accumulates hits
  • Pimento — converts Pyra's temporary Spice into permanent Attack gain each trigger
  • Fulbert — placed behind Pyra, Spice 4 on Fulbert converts to Shroom 4 on a random enemy per trigger
  • Any x2 Frenzy attacker — Pyra's Spice 4 is always worth at least +8 damage per activation with any Frenzy carrier

In-game Effect Text

Apply 4 Spice to ally behind

Synergy Cards

  • Moko Totem — shared: Spice
  • Dragon Pepper — shared: Spice
  • King Moko — shared: Spice
  • Fulbert — shared: Spice
  • Peppering — shared: Spice

Patch History

Adjusted in the Friends and Foes 1.2.0 update. Behavior may differ from older guides — verify against current build.