Doubt
Curse|疑念
-—Doubt
Curse
Effect
Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak.
Basic Info
- Type: Curse
- Cost: Unplayable
- Keywords: None
- Effect: Unplayable. At the end of your turn, if this is in your hand, gain 1 Weak.
Rating
Danger: B Rank
A curse that grants 1 Weak at end of turn if it's in your hand. Weak reduces attack damage by 25%, so Attack-focused decks see their output crater. Builds that stack Strength to push huge single hits, or decks leaning on Strength-scaling cards like Heavy Blade, are hit especially hard. Block- or Orb-focused decks, on the other hand, barely notice. Weak clears next turn, but drawing Doubt every turn leaves you perpetually Weak. Removal priority depends heavily on deck type.
Sources and Related Events
- Drawn from random curse pools used by various events and relics
- Ancient Vakuu's blessing "Sere Talon": a candidate in the 2 random curses + 3 wishes grant
- Possible outcome when choosing to take a curse at a "?" tile event
Counterplay and Play Pattern
- Shop removal: 75g+. Attack-heavy decks want to purge this early
- Empty your hand: playing everything and only leaving Doubt still applies Weak, but it clears next turn
- Blue Candle: play for 1 HP to Exhaust it. Completely avoids Weak
- Omamori: negates 2 curse acquisitions
- Artifact: negates one debuff, blocking the Weak from Doubt
Good Synergies
- Blue Candle: Exhaust Doubt for 1 HP and skip Weak
- Fire Breathing (Ironclad): damage each time Doubt is drawn
- Feel No Pain (Ironclad): Block when Blue Candle Exhausts Doubt
- Artifact-granting cards: negate debuffs to remove Weak's effect entirely
- Du-Vu Doll: +1 Strength per curse in deck - may offset Weak's -25% with Strength buffs
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