Skip to main content

Folly

Curse|愚行
Folly
-
Folly
Curse
Effect

Unplayable. Ethereal. Innate. Eternal.

Basic Info

  • Type: Curse
  • Cost: Unplayable
  • Keywords: Innate, Unremovable
  • Effect: Unplayable. Innate. Unremovable.

Rating

Danger: A Rank

An ugly curse that stacks Innate and Unremovable. Innate guarantees it appears in your opening hand every combat, effectively making your turn-1 hand only 4 cards. Unremovable blocks shop and event removal, so you're stuck with it forever. It has no damage or debuff, but turn 1 - when you most need to balance defense and offense - is the worst slot to lose a card in. Opening elite or boss fights down a card directly delays your setup.

Sources and Related Events

  • Ancient's blessing "Preserved Frog": removes 5 cards from your deck at the cost of gaining Folly. 5-card removal is extremely strong, but weigh it against Folly's permanent cost - the value climbs if deck thinning is nearly done
  • May appear in the Unremovable slot of random curse effects

Counterplay and Play Pattern

  • Unremovable, so deck removal is impossible. Before accepting, carefully judge whether the 5-card removal outweighs Folly's permanent downside
  • Add draw cards: turn-1 draw softens the hand-size loss
  • Blue Candle: play for 1 HP to remove it from hand. Unremovable blocks the Exhaust, but it still clears the turn-1 clog
  • Builds that don't rely on turn 1: Power-heavy or scaling decks mind the turn-1 loss less

Good Synergies

  • Blue Candle: play Folly for 1 HP every fight. Since Innate guarantees it shows up turn 1, Blue Candle handles it reliably
  • Fire Breathing (Ironclad): damage each time Folly is drawn. Because Innate triggers every fight, a stable extra damage source
  • Du-Vu Doll: +1 Strength per curse in deck. Always present due to Unremovable, giving a reliable Strength buff
  • Draw-extending cards: replace the lost card on turn 1
Back to Curses list

コミュニティ投票

コメント (0)

コメントはまだありません。最初のコメントを投稿してみましょう!

不適切なコメントは管理者が削除します