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Shame

Curse|羞恥
Shame
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Shame
Curse
Effect

Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail.

Basic Info

  • Type: Curse
  • Cost: Unplayable
  • Keywords: None
  • Effect: Unplayable. At the end of your turn, if this is in your hand, gain 1 Vulnerable.

Rating

Danger: B Rank

A curse that grants 1 Vulnerable at end of turn if it's in your hand. Vulnerable raises damage taken by 50%, and it hurts defensive and offensive decks alike. Attacks slipping past Block become more common, and at low HP it can be an instant kill. Compared to Doubt (Weak), Vulnerable applies uniformly across deck types, making it a bit more universally threatening. It does clear after next turn, so as long as you don't draw it every turn, the impact stays contained.

Sources and Related Events

  • Drawn from random curse pools used by various events and relics
  • Ancient Vakuu's blessing "Sere Talon": a candidate in the 2 random curses + 3 wishes grant
  • Possible outcome when choosing to take a curse at a "?" tile event

Counterplay and Play Pattern

  • Shop removal: 75g+. Purge early if the Vulnerable damage bonus concerns you
  • Blue Candle: play for 1 HP to Exhaust - completely skips Vulnerable
  • Empty your hand: even if only Shame remains at end of turn, you still get Vulnerable, but it clears next turn so the damage is limited to one turn
  • Omamori: negates 2 curse acquisitions
  • Artifact: negates debuffs, blocking the Vulnerable

Good Synergies

  • Blue Candle: Exhaust Shame for 1 HP, preventing Vulnerable
  • Fire Breathing (Ironclad): damage on each Shame draw
  • Feel No Pain (Ironclad): Block when Blue Candle Exhausts Shame
  • Artifact-granting cards: negate debuffs to neutralize Vulnerable
  • Odd Mushroom: relic that reduces Vulnerable's effect, softening Shame's impact
  • Tungsten Rod: reduces damage taken by 1, mitigating some of Vulnerable's damage boost
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