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Doormaker

Doormaker

ドアメーカー
Boss栄光の路
HP489Asc HP512
Passive: 飢餓/監視/掌握
(詳細は行動パターンに記載)
Strategy Tip
1. Beam — Attack. 2. Come Back (40) — Heavy Attack. 3. What Was That — Special.

Moves

1
Beam
Attack
2
Come Back40
Heavy Attack
3
What Was That
Special

Basic Info

  • HP: 489 (Ascension: 512)
  • Act: Path of Glory
  • Fight structure: Two-phase loop (Door then Doormaker)

A marathon boss with HP 489 — among the highest in the entire game. The fight loops between the Door (Phase 1) and Doormaker itself (Phase 2), and accumulated Strength persists across the loop, so every additional cycle is more dangerous than the last.

Attack Patterns

Phase 1 (Door):

  • HP: 155
  • Turns 1-2: Standard attacks
  • Turn 3: Gains Strength 3, then deals 30+ damage

The turn 3 Door attack is the first big threat. After gaining Strength 3 the hit exceeds 30 damage, so turns 2-3 require heavy Block.

Phase 2 (Doormaker):

  • When the Door is killed, Doormaker itself appears
  • On entry: one turn stun window (attack opportunity)
  • After: 30+ damage attack then Strength 3 then Flee

The one-turn stun window is your prime chance to unload burst damage. The 30+ damage attack after the stun is very painful, so switch to Block priority afterward. Doormaker then gains Strength and flees.

Loop:

  • When Doormaker flees, the Door revives at full HP
  • Accumulated Strength carries between phases
  • Both the Door and Doormaker hit harder each cycle

Strategy Points

The cycle count decides this fight. Strength persists, so cycle 1 feels manageable, but by cycle 2 and 3 incoming damage spikes sharply. Damage focused during the stun window matters most — how much you can pump out there dictates the length of the whole fight.

Poison persists across phases. Poison stacked on the Door doesn't carry to Doormaker, but Poison on Doormaker stays through its Flee (it applies again on re-entry). Poison decks need to understand this and place stacks accordingly.

Heavy Block is recommended on Door turns 2-3. The attack after Strength 3 is the worst danger, and from cycle 2 onward the accumulated Strength pushes it even higher.

Decks without scaling can't realistically carve through HP 489. Without Powers or Strength buffs — some damage source that grows over turns — you won't survive the escalating attacks of the later cycles.

Per-Character Counters

  • Ironclad: Scale Strength and Focus burst damage into the stun windows. AoE clears the Door faster. Limit Break gets stronger the longer the fight runs
  • Silent: Massive Poison stacking is the strongest path. Continuously stacking Poison on Doormaker across phases chips through HP 489 over time. Catalyst doubling Poison during the stun window is ideal
  • Defect: Grow Dark Orbs and evoke during the stun window. Frost Orbs prep for the Door turn 3 and Doormaker's big attacks. Orbs tick automatically every turn, which stabilizes long fights
  • Necrobinder: Minion damage boosts the stun window bursts. Minions auto-attack during Door phase too, freeing Energy for Block
  • Regent: Stacking Powers is mandatory for this boss. Deploy every Power in early cycles so damage scales automatically later. Powers survive phase transitions, so long fights favor this plan

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