
Flail Knight
フレイルナイト
Elite栄光の路
HP101Asc HP108
Strategy Tip
1. Battle Cry — Buff. 2. Flail (9) — Attack. 3. Charge (15) — Attack.
Moves
1
Battle Cry
Buff2
Flail9
Attack3
Charge15
AttackBasic Info
- HP: 101 (Ascension: 108)
- Act: Path of Glory
- Passive: None
A buff-focused elite that shouts War Cry to buff up before attacking. The opening move being a buff turns that window into an obvious damage opportunity. HP 101 is standard for an elite — a decent damage deck can finish it before the buffs matter.
Attack Patterns
| Action | Damage | Effect |
|---|---|---|
| War Cry | — | Buff (gains Strength) |
| Flail | 9 | Attack |
| Charge | 15 | Attack |
After War Cry stacks Strength, it follows up with Flail and Charge. Post-buff, Flail's 9 and Charge's 15 each gain Strength as bonus damage, so more buffs mean more incoming damage.
Strategy Points
- War Cry turns are the biggest damage windows since no attack is incoming. Skip Block entirely and swing hard. Damage here sets the tempo of the whole fight
- HP 101 is within speed-kill range. Killing it over the War Cry turn plus the next turn means barely eating any buff damage
- Charge's 15 can break 20 with buffs. When Charge is intended, stack enough Block
- Flail at 9 is light without buffs, but after 2 War Cries it's 15+. Don't slack on defense after buffs stack
- Weak offsets the buff scaling. One Weak can effectively nullify the Strength boost in some cases
- In multi-enemy fights, War Cry may buff the whole group. Focus on removing one target first
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