
Lagavulin Matriarch
Moves
Basic Info
- HP: 222 (Ascension: 233)
- Act: Underdocks
- Subregion: Underdocks
- Passive: Sleep 3 — Wakes up when it takes HP damage or after 3 turns
It starts combat asleep. Dealing any HP damage wakes it up immediately; otherwise it auto-awakens on turn 3. How you use these 3 sleeping turns decides the fight.
Attack Patterns
| Action | Damage | Effect |
|---|---|---|
| Slash | 19 | Attack |
| Siphon Soul | — | Reduces Strength and Dexterity |
| Slash 2 | 12 | Attack |
| Siphon Soul | — | Reduces Strength and Dexterity |
The biggest post-wake threat is Siphon Soul. It reduces both Strength and Dexterity, cutting your damage and Block at the same time. The effect stacks, so repeated uses drop you into a state where attacks barely hurt and Block barely holds.
Strategy Points
The 3 sleeping turns are a precious setup window with zero incoming damage. Place Power cards, stack Strength buffs, cycle the deck, and arrange your hand. Finish preparations during sleep and go full offense the moment it wakes.
Dealing damage during sleep wakes it early, so avoid attack cards by default. If your deck is fully prepped and you're confident in a one-shot burst, intentionally waking early to seize tempo is viable. There's also a risk of cycling through the whole draw pile during the 3-turn wait and drawing junk after the wake — decide based on deck contents.
Aim for a mid-length decisive fight post-wake. Siphon Soul's Strength/Dexterity drops accumulate, so the longer the fight runs, the worse it gets. But HP 222 isn't low enough for an instant kill — target around 4 to 6 turns. Use the buffs stacked during sleep to push damage efficiently.
Indirect damage that ignores Strength reduction is valuable. Poison, Orb damage, and Power-based damage-over-time don't scale with Strength, so no matter how many Siphon Souls land, your damage holds. A Strength-reliant all-attack deck can lose firepower catastrophically after the wake.
Per-Character Counters
- Ironclad: Stack Strength buffs and Powers during sleep, then push hard with high damage right after the wake. If you have Strength buffs of your own, they can offset Siphon Soul — but if you can't offset it fully, damage tanks hard and speed becomes mandatory
- Silent: Seeding Poison during sleep is extremely effective. Poison completely ignores Strength reduction, so no matter how many Siphon Souls land, damage keeps flowing steadily. Use setup cards like Deadly Poison or Bouncing Flask during sleep
- Defect: Prep Orbs during sleep. Lightning and Dark damage scale with Focus, not Strength, so Siphon Soul doesn't reduce output. Frost Orbs also scale with Focus rather than Dexterity, keeping Block stable
- Necrobinder: Deploy minions heavily during sleep. Minion attacks aren't heavily affected by Strength reduction, letting numbers do the work. Post-wake, use your main's hand for Block and let minions handle damage
- Regent: The 3 sleep turns are a prime window for Power stacking. Power-based damage-over-time doesn't care about Strength, making it fully resistant to Siphon Soul. Placing 3-4 Powers before the wake makes this fight rock-solid
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