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Doll Room

Doll Room

共通Act2
ドール・ルーム
Choices
Examine Each and Make the Best Choice→ Lose 15 HP. Choose 1 of 3 Doll Relics
Pick at Random→ Obtain a random Doll Relic
Take Some Time→ Lose 5 HP. Choose 1 of 2 Doll Relics

Choices

"Take a Random Doll"

  • Gain 1 random Doll Relic

"Aim for a Better Doll"

  • Lose 5 HP. Choose 1 of 2 Doll Relics

"Aim for the Best Doll"

  • Lose 15 HP. Choose 1 of 3 Doll Relics

Doll Relic List

Relic Effect
Daughter of the Wind Gain 1 Block whenever you play an Attack
Mr. Struggles At the start of each turn, deal damage equal to the current turn count to all enemies
Bing Bong Whenever you add a card to your deck, gain an additional copy of that card

Recommended Choice

Paying 15 HP to pick from 3 is the most reliable option. Doll Relics have very different effects and the one you want depends heavily on your deck direction, so getting to pick the right one matters.

Bing Bong has a unique effect that duplicates every added card, which reshapes deckbuilding. Since card rewards and shop picks effectively double, it pays off most when you are gaining high-quality cards. Mr. Struggles is strong in long fights since damage scales with turn count. Daughter of the Wind naturally generates Block in Attack-heavy decks.

If HP is tight, the 5 HP pick-from-2 is a solid fallback. The fully random pick is only for emergencies when HP cannot be spared.

Strategy

  • Doll Relics are permanent, so they are worth HP. If Rest Sites or healing events are coming, pay the 15 HP without hesitation
  • At 30 HP or lower you are deep in the danger zone, so settling for the 5 HP 2-pick is safer. It is still much better than a random roll
  • Go fully random only when the next fight makes HP loss lethal. You still get a guaranteed Doll Relic
  • Daughter of the Wind suits Attack-heavy decks, Mr. Struggles fits long-fight setups, and Bing Bong shines when you plan to add many cards

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