STS2 Act 3 Strategy Guide
Act 3 Overview
Act 3 is the final stretch. Everything you built so far is on trial. Enemies hit harder, and the boss is the real test.
Map Routing Basics
Route Planning
- Prioritize Rest Sites: HP management matters most before the boss
- Elites: Great Relics on offer, but the risk peaks here too
- Shops: Last chance for card removal and Relic shopping
- Normal fights: A low-risk route that conserves HP is valid
Final Deck Tuning
What to Do
- Do one last pass of removals: Cut any leftover Strikes and Defends
- Upgrade your key cards: Reinforce the core damage and defense pieces
- Stockpile potions: Bring two to three into the boss fight
What to Avoid
- Adding new cards that do not match the deck's concept
- Pivoting to a new build direction (it is too late)
- Taking unnecessary risks that Burn HP
Boss Strategy
Shared Points
- Memorize the boss's move patterns: Repetition teaches you the reads
- Do not hoard potions: Saving them for a death is pointless
- The first few turns are crucial: Play Powers and stack buffs
- HP management: If a second fight is coming, minimize damage in the first
Damage Check
- Can you actually push the boss's HP to zero?
- Scaling (Strength, Poison, Orbs, etc.) lets you win long fights
- Balance burst damage against scaling
Defense Check
- Do you have enough Block to eat the big moves?
- Are you ready for debuffs and Artifact layers?
- Can you survive damage across multiple turns?
Run Review
Whether you won or lost, reviewing these points will make you better.
- Which cards pulled their weight, and which did not
- Which Relics were strong or Weak
- Were your map choices appropriate?
- Revisit the card picks you hesitated on
This article is updated as STS2 patches ship.
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