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STS2 Act 3 Strategy Guide

Act 3 Overview

Act 3 is the final stretch. Everything you built so far is on trial. Enemies hit harder, and the boss is the real test.

Map Routing Basics

Route Planning

  • Prioritize Rest Sites: HP management matters most before the boss
  • Elites: Great Relics on offer, but the risk peaks here too
  • Shops: Last chance for card removal and Relic shopping
  • Normal fights: A low-risk route that conserves HP is valid

Final Deck Tuning

What to Do

  • Do one last pass of removals: Cut any leftover Strikes and Defends
  • Upgrade your key cards: Reinforce the core damage and defense pieces
  • Stockpile potions: Bring two to three into the boss fight

What to Avoid

  • Adding new cards that do not match the deck's concept
  • Pivoting to a new build direction (it is too late)
  • Taking unnecessary risks that Burn HP

Boss Strategy

Shared Points

  • Memorize the boss's move patterns: Repetition teaches you the reads
  • Do not hoard potions: Saving them for a death is pointless
  • The first few turns are crucial: Play Powers and stack buffs
  • HP management: If a second fight is coming, minimize damage in the first

Damage Check

  • Can you actually push the boss's HP to zero?
  • Scaling (Strength, Poison, Orbs, etc.) lets you win long fights
  • Balance burst damage against scaling

Defense Check

  • Do you have enough Block to eat the big moves?
  • Are you ready for debuffs and Artifact layers?
  • Can you survive damage across multiple turns?

Run Review

Whether you won or lost, reviewing these points will make you better.

  • Which cards pulled their weight, and which did not
  • Which Relics were strong or Weak
  • Were your map choices appropriate?
  • Revisit the card picks you hesitated on

This article is updated as STS2 patches ship.

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