
Clarity Extract
UncommonSharedDraw 1 card. At the start of your next 3 turns, draw 1 additional card.
Overview
| Item | Details |
|---|---|
| English Name | Clarity Extract |
| Rarity | Uncommon |
| Character | Common |
| Overall Tier | A |
Effect
Draw 1 card. For the next 3 turns, draw 1 additional card at the start of the turn.
Rating and Analysis
An Uncommon potion that nets 4 total draws of advantage. An immediate 1-card draw plus an extra draw at the start of each of the next 3 turns makes it extremely valuable in long fights. Drawing expands your options every turn, benefiting any deck.
It shines in prolonged fights like boss encounters. With 6-card hands every turn, deck cycling speeds up and key cards come online faster. The immediate draw also inflates the current turn's hand, letting you play extra cards if Energy is left over.
The most effective usage is turn 1 of combat, where you capture the full 3-turn benefit. Using it in short trash fights wastes value — save it for boss or elite fights. Consistent, high-performing, and rightly A tier.
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Stabilizes deployment during Power setup |
| Silent | S | For Silent, who lives on card turnover, extra draws are top-tier |
| Defect | A | Improves access to Orb-related cards and accelerates setup |
| Necrobinder | A | Makes it easier to line up summon and summon-consumption cards |
| Regent | A | Gets Forge and Star-related cards in hand early |
Recommended Usage
- Use turn 1 of a boss fight for 3 turns of draw advantage
- Boost early draw efficiency in decks dependent on Power setup
- Use on high-Energy turns to immediately play the drawn cards
Good Synergies
| Card / Relic | Reason |
|---|---|
| Runic Pyramid | Carries over extra draws to maximize options |
| Focus-style cards | Added draws compound deck cycling rate |
| 0-cost cards | Bigger hands mean more chances to chain 0-costs |
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