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Card Effect

Titreme
1
Skill

Normal Effect

3 Savunmasız uygula.

Tremor (身震い)

Basic Info

  • Type: Skill
  • Cost: 1
  • Effect: Apply 3 Vulnerable. Exude.

Upgraded

  • Cost: 1
  • Effect: Apply 4 Vulnerable. Exude.

Rating

A Cost 1 skill that applies 3 Vulnerable (4 upgraded) and Exudes. The Exude keyword makes it single-use per combat, but piling 3-4 stacks of Vulnerable in one play is a massive swing. Vulnerable increases damage taken by 50%, so it functions as a damage buff. Because it Exudes, it also triggers Exude synergies (Feel No Pain, Dark Embrace). Strong when aiming for burst damage in short fights — apply Vulnerable first, then unload Attacks.

How to Use

Use Tremor early in a fight to buff subsequent attack damage by 50% through Vulnerable. Since it Exudes, you can only use it once, but applying 3-4 turns of Vulnerable in one play still pays off over time. Combined with Dissect (double hit on Vulnerable or Weak enemies), apply Vulnerable with Tremor, then slam with Dissect for huge damage. If you have Exude synergies rolling, the Exude itself becomes a benefit — Feel No Pain grants Block and Dark Embrace draws a card. Opening a boss fight with Tremor to set up a damage boost is the standard play.

Good Synergies

  • Dissect: Attack that hits twice against Vulnerable or Weak enemies. Apply Vulnerable with Tremor, then Dissect for massive damage.
  • Feel No Pain: Power granting Block on Exude. Tremor's Exude also produces Block.
  • Dark Embrace: Power drawing on Exude. Tremor's Exude triggers an extra draw.
  • Brutality: Power that draws on Vulnerable or Weak application. Playing Tremor nets immediate card advantage.
  • Bash: Starter Weak-applying card. Combining Tremor's Vulnerable with Bash's Weak reliably satisfies Dissect's condition.

Good Synergies

  • Ironclad Barricade Build (A-tier)

Patch History

Version Change
v0.101.0 Added Exude
April 2026 patch Changed Weak to Vulnerable, added Exude, Vulnerable 2(3) -> 3(4)