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Landslide
Common 進化ボール

Landslide

Creates a landslide and destroys self upon hitting an enemy. The landslide lasts for {[landslide_len]} seconds and deals {[min_landslide_damage]}-{[max_landslide_damage]} damage / second to enemies within a {[range]} tile radius.

Landslide Ball Guide

Quick Reference

Item Details
Recipe Stone + Earthquake
Effect Destroys itself upon hitting an enemy, creating a landslide AOE zone at the impact point. The zone persists for a set duration, dealing damage per second to all enemies within its radius
Category AOE / Self-sacrifice
Tier A

Rating

Landslide is an A-tier evolved ball crafted from Stone and Earthquake. Its core mechanic is self-sacrifice zone deployment: the ball destroys itself on the first enemy it hits, instantly creating a persistent damage-over-time area at the point of impact.

The tradeoff is clear — you lose the ball permanently, but the landslide zone left behind deals continuous area damage for its full duration. Against slow-moving or stationary enemies (especially bosses), this creates enormous total damage output from a single shot. Against fast or mobile enemies, the zone may be more difficult to leverage.

Stone's high first-hit multiplier contributes an initial burst when Landslide fires, and Earthquake's zone-setting nature provides the persistent AOE. Together they form a "fire and forget trap" with meaningful setup potential in skilled hands.

How to Obtain

  • Recipe: Stone + Earthquake

Both parents are strong individually. Commit to Landslide when your build benefits from semi-permanent damage zones rather than continuous bouncing ball output.

When to Pick

  • Boss fights where you can plant the zone under the boss for full duration
  • Dense enemy clusters that will remain in the zone
  • Builds with multiple ball slots where losing one ball to zone deployment is acceptable
  • Stages with chokepoints where enemies funnel through predictably

Best Characters

Character Synergy Reason
Zone-control builds S Pair with movement-denying effects to keep enemies inside the zone
High ball count builds A More Landslide placements carpet the field with overlapping damage zones
Boss-specialist builds A Bosses' limited mobility means the zone runs its full duration reliably

Recommended Passives

Passive Synergy
Zone damage up Increases Landslide's per-second tick damage
Zone duration extension Landslide remains active longer, dealing more total damage
Zone radius increase Larger coverage — harder for enemies to avoid
Stone damage up Boosts the initial hit burst when the ball lands
Multi-shot / extra ball Fire multiple Landslides at once to cover multiple zones

Tips

  1. Plant under bosses — bosses move rarely; a well-placed Landslide at a boss's feet can run its entire duration for maximum DPS
  2. Aim choke points — corridor zones or path bottlenecks keep enemies in the zone involuntarily
  3. Combine with slows — pairing Landslide with slow or freeze effects keeps enemies in the zone longer
  4. Account for the sacrifice — losing the ball is intentional; ensure your build has enough other balls so one less projectile doesn't leave you vulnerable

TL;DR

Landslide converts a Stone + Earthquake hit into a self-sacrificing zone placement that deals persistent AOE damage per second. A-tier trap ball. Strongest in boss fights and choke points with slow/freeze support.